Hi, I am getting an error message as soon as I open an APK file in Android. The message says:
“Failed to extract resources needed by II2CPP”
The device where I get the error message is an LG G3 using Android 5.0.
For compilation I used il2cpp and Unity 5.4.0f3.
I have been searching the web for this message but I couldn’t find anything that could help me figuring out the problem.
The same apk has been tested in a Hudl2 tablet using Android 4.4.2 and a Samsung Galaxy S5 with Android 5.0 and it works perfectly fine.
The app loads several assets from the resources folder. But as it works fine in other devices I wonder if certain devices handle resources in different ways when using il2cpp?
Has anybody seen this message or experiences something similar?
A quick workaround is to move back to Mono 2x. But I would like to use il2cpp if possible.