Error message in some Android devices: Failed to extract resources needed by II2CPP

Hi, I am getting an error message as soon as I open an APK file in Android. The message says:

“Failed to extract resources needed by II2CPP”

The device where I get the error message is an LG G3 using Android 5.0.

For compilation I used il2cpp and Unity 5.4.0f3.

I have been searching the web for this message but I couldn’t find anything that could help me figuring out the problem.

The same apk has been tested in a Hudl2 tablet using Android 4.4.2 and a Samsung Galaxy S5 with Android 5.0 and it works perfectly fine.

The app loads several assets from the resources folder. But as it works fine in other devices I wonder if certain devices handle resources in different ways when using il2cpp?

Has anybody seen this message or experiences something similar?

A quick workaround is to move back to Mono 2x. But I would like to use il2cpp if possible.

Can you please share logcat?