You want to save your XCode build outside your Assets folder. The fastest way to test this is to save your scene file outside your Asset folder (but still in your project).
I guess I am thick, but I get the same error as the original poster and I followed the link in the reply, but I still don’t understand. I saved my scene files OUTSIDE of the Assets directory and into my base game folder. I opened up the project and readded them so the build settings pointed at my scenes in their new locations. Build again, and get the same error. I dont see any way to set where my xcode project for my game is generated. Copying that OUTSIDE of the Assets directory does nothing either. Any help would be much appreciated.
the way I fixed it on mine was to delete the built “damaged” project. it was getting built into assets/materials/app_name. Once I deleted the entire app_name folder, build and run worked…
I can “Build and Run” the LerpzDoll just fine, and it installs on the itouch no problems. Only modification I made was the bundle identifier in Player settings. And that is the same one i am using for the one that wont build or install. Oddly though, when i build the ragdoll demo it creates a LERPZDOLL output directory that contains its xcode project. When I do it on my project it doesnt create a separate xcode directory, but instead makes one in the Assets folder of my project.
Ok, I got it to work. My project wasn’t building a separate xCode folder when i built my project. It was making a ‘Unity Player’ folder instead no matter what I saved my build out as. I deleted this folder and when i rebuilt it the next time it did make a new folder for me. Everything built and installed slick as butter after that.