Error Message

I keep getting this error message when setting up the bolt for Space Shooter.

Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor’s mesh shapes! Please change mesh geometry or supply a tensor manually!
UnityEditor.DockArea:OnGUI()

Does anyone know how to fix this?

Thanks

Don’t attempt to use concave mesh colliders with rigidbodies.

–Eric

Remove your rigidbody/collider from your quad. Quads just don’t work with a rigidbody unless you put a different collider.

  1. Take a quad
  2. throw a capsule/box collider on it
  3. then add your rigidbody

Thank Eric!