ERROR: No argument supplied for '--extra-packages' option Android Asset Packaging Tool


I want to build an android version of my game but I got this message :

Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
/Users/Benoit/Workshop/Libs/Android/adt-bundle-mac-x86_64-20140321/sdk/build-tools/android-4.4.2/aapt package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "/Users/Benoit/Workshop/Libs/Android/adt-bundle-mac-x86_64-20140321/sdk/platforms/android-19/android.jar" -F bin/resources.ap_ --extra-packages 

ERROR: No argument supplied for '--extra-packages' option
Android Asset Packaging Tool

 aapt l[ist] [-v] [-a] file.{zip,jar,apk}
   List contents of Zip-compatible archive.

 aapt d[ump] [--values] WHAT file.{apk} [asset [asset ...]]
   strings          Print the contents of the resource table string pool in the APK.
   badging          Print the label and icon for the app declared in APK.
   permissions      Print the permissions from the APK.
   resources        Print the resource table from the APK.
   configurations   Print the configurations in the APK.
   xmltree          Print the compiled xmls in the given assets.
   xmlstrings       Print the strings of the given compiled xml assets.

 aapt p[ackage] [-d][-f][-m][-u][-v][-x][-z][-M AndroidManifest.xml] \
        [-0 extension [-0 extension ...]] [-g tolerance] [-j jarfile] \
        [--debug-mode] [--min-sdk-version VAL] [--target-sdk-version VAL] \
        [--app-version VAL] [--app-version-name TEXT] [--custom-package VAL] \
        [--rename-manifest-package PACKAGE] \
        [--rename-instrumentation-target-package PACKAGE] \
        [--utf16] [--auto-add-overlay] \
        [--max-res-version VAL] \
        [-I base-package [-I base-package ...]] \
        [-A asset-source-dir]  [-G class-list-file] [-P public-definitions-file] \
        [-S resource-sources [-S resource-sources ...]] \
        [-F apk-file] [-J R-file-dir] \
        [--product product1,product2,...] \
        [-c CONFIGS] [--preferred-configurations CONFIGS] \
        [raw-files-dir [raw-files-dir] ...] \
        [--output-text-symbols DIR]

   Package the android resources.  It will read assets and resources that are
   supplied with the -M -A -S or raw-files-dir arguments.  The -J -P -F and -R
   options control which files are output.

 aapt r[emove] [-v] file.{zip,jar,apk} file1 [file2 ...]
   Delete specified files from Zip-compatible archive.

 aapt a[dd] [-v] file.{zip,jar,apk} file1 [file2 ...]
   Add specified files to Zip-compatible archive.

 aapt c[runch] [-v] -S resource-sources ... -C output-folder ...
   Do PNG preprocessing on one or several resource folders
   and store the results in the output folder.

 aapt s[ingleCrunch] [-v] -i input-file -o outputfile
   Do PNG preprocessing on a single file.

 aapt v[ersion]
   Print program version.

   -a  print Android-specific data (resources, manifest) when listing
   -c  specify which configurations to include.  The default is all
       configurations.  The value of the parameter should be a comma
       separated list of configuration values.  Locales should be specified
       as either a language or language-region pair.  Some examples:
       If you put the special locale, zz_ZZ on the list, it will perform
       pseudolocalization on the default locale, modifying all of the
       strings so you can look for strings that missed the
       internationalization process.  For example:
   -d  one or more device assets to include, separated by commas
   -f  force overwrite of existing files
   -g  specify a pixel tolerance to force images to grayscale, default 0
   -j  specify a jar or zip file containing classes to include
   -k  junk path of file(s) added
   -m  make package directories under location specified by -J
   -u  update existing packages (add new, replace older, remove deleted files)
   -v  verbose output
   -x  create extending (non-application) resource IDs
   -z  require localization of resource attributes marked with
   -A  additional directory in which to find raw asset files
   -G  A file to output proguard options into.
   -F  specify the apk file to output
   -I  add an existing package to base include set
   -J  specify where to output resource constant definitions
   -M  specify full path to AndroidManifest.xml to include in zip
   -P  specify where to output public resource definitions
   -S  directory in which to find resources.  Multiple directories will be scanned
       and the first match found (left to right) will take precedence.
   -0  specifies an additional extension for which such files will not
       be stored compressed in the .apk.  An empty string means to not
       compress any files at all.
       inserts android:debuggable="true" in to the application node of the
       manifest, making the application debuggable even on production devices.
       inserts android:minSdkVersion in to manifest.  If the version is 7 or
       higher, the default encoding for resources will be in UTF-8.
       inserts android:targetSdkVersion in to manifest.
       ignores versioned resource directories above the given value.
       when used with "dump resources" also includes resource values.
       inserts android:versionCode in to manifest.
       inserts android:versionName in to manifest.
       generates into a different package.
       generate for libraries. Separate libraries with ':'.
       generate dependency files in the same directories for and resource package
       Automatically add resources that are only in overlays.
       Like the -c option for filtering out unneeded configurations, but
       only expresses a preference.  If there is no resource available with
       the preferred configuration then it will not be stripped.
       Rewrite the manifest so that its package name is the package name
       given here.  Relative class names (for example .Foo) will be
       changed to absolute names with the old package so that the code
       does not need to change.
       Rewrite the manifest so that all of its instrumentation
       components target the given package.  Useful when used in
       conjunction with --rename-manifest-package to fix tests against
       a package that has been renamed.
       Specifies which variant to choose for strings that have
       product variants
       changes default encoding for resources to UTF-16.  Only useful when API
       level is set to 7 or higher where the default encoding is UTF-8.
       Make the resources ID non constant. This is required to make an R java class
       that does not contain the final value but is used to make reusable compiled
       libraries that need to access resources.
       Forces aapt to return an error if it fails to insert values into the manifest
       with --debug-mode, --min-sdk-version, --target-sdk-version --version-code
       and --version-name.
       Insertion typically fails if the manifest already defines the attribute.
       Generates a text file containing the resource symbols of the R class in the
       specified folder.
       Assets to be ignored. Default pattern is:


Here my XML:

I installed ChartBoost + RevMob + AdColony but I added all requiered nodes in the AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
  <!-- TODO: Replace the 'package' value above to reflect your app's package id. -->
  <!-- NOTE: Adjust minSDKVersion and targetSdkVersion as desired. -->
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="17" />
  <!-- NOTE: You must have at least these four permissions for AdColony. -->
  <uses-permission android:name="android.permission.INTERNET" />
  <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
  <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
  <uses-permission android:name="android.permission.READ_PHONE_STATE" />
  <application android:label="@string/app_name" android:icon="@drawable/app_icon" android:hardwareAccelerated="true">
    <!-- RevMob -->
    <activity android:name=""
    <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="@string/app_name" android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    <!-- Required by Chartboost -->
    <meta-data android:name="" android:value="@integer/google_play_services_version" />
    <!-- AdColony -->
        <activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />

            <!-- <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> -->
            <!-- Required by Chartboost -->
            <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />

    <!-- NOTE: You must include these three activity specifications for AdColony. -->
    <activity android:name="com.jirbo.adcolony.AdColonyOverlay"
          android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    <activity android:name="com.jirbo.adcolony.AdColonyFullscreen"
          android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" />
    <activity android:name="com.jirbo.adcolony.AdColonyBrowser"
          android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" />

I probably missed something but I don’t know what.


Ok I fixed this error by Launching the setup in the Unity3D IDE:

Next, if you are planning on supporting Android, go to the menu option File > Chartboost - Android setup… and click the Setup button. This will link the Google Play Services library with your Unity project, which is required for using the Chartboost SDK. This requires that the Google Play Services library is installed via the Android SDK Manager. (See the Android Developer website for further instructions.)