I am working on a game for iPad, and it acts differently when exported to iOS compared to running it in the editor of PC standalone.
I am dealing with timed events and they occur consistently on PC. The code is written in Java and the programmer have used a lot of PlayerPrefs calls in places where anyone would have used variables. I have already checked for dynamic typing by adding #pragma strict to the scripts in question.
So far these are my hunches and questions:
- Does the Time class act differenly in any way on iOS from Windows?
- Does PlayerPrefs act differently or is more prone to errors or data lose?