I get the following error when I try to extract the textures from my FBX model:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
It results in my model having no textures.
I made my model in blender and haven’t touched the GUIUtilities.
If anyone knows how to fix this, please tell me.
Thanks.
Hi there!
This definitely looks like a bug in the editor, can you tell us which version of Unity you are using?
Does it create the textures in the project at all?
If yes, then maybe right-clicking your fbx and selecting Reimport would fix the textures.
If they are not created at all, as a workaround, you should still be able to copy them manually in your project and the fbx should update automatically and use the added textures.
Bastien Humeau:
Hi there!
This definitely looks like a bug in the editor, can you tell us which version of Unity you are using?
Does it create the textures in the project at all?
If yes, then maybe right-clicking your fbx and selecting Reimport would fix the textures.
If they are not created at all, as a workaround, you should still be able to copy them manually in your project and the fbx should update automatically and use the added textures.
Hi, Thanks for the reply.
I’m using Unity 2022.1.4f1 and the textures are packed into the model.
I’ll try using that workaround.
I’m also having this issue in 2022.2.8f1, no textures are outputted
Same here. Unity 2021.3.21 (but with several other 2021 versions too)
Fritsl
July 25, 2023, 10:42am
6
Same here, and no apparent workaround to make it work. Unity 2021.3.26f1
Im also having this problem, does anyone know how to fix it. im using version 2021.3.13f1
I have this problem too. My version is 2022.3.19f1.