Hello team!
I have error:
CommandInvokationFailure: Failed to build apk.
D:/java/dodatkowe\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir=“D:/SDK\tools” -Dfile.encoding=UTF8 -jar “D:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar” -
stderr[
Exception in thread “main” java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.base/java.lang.reflect.Method.invoke(Method.java:564)
at SDKMain.main(SDKMain.java:130)
Caused by: java.lang.NoClassDefFoundError: sun/misc/BASE64Encoder
at com.android.sdklib.internal.build.SignedJarBuilder.(SignedJarBuilder.java:177)
at com.android.sdklib.build.ApkBuilder.init(ApkBuilder.java:446)
at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:422)
at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:362)
at UnityApkBuilder.(UnityApkBuilder.java:214)
at UnityApkBuilder.main(UnityApkBuilder.java:34)
… 5 more
Caused by: java.lang.ClassNotFoundException: sun.misc.BASE64Encoder
at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:466)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:563)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:496)
… 11 more
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Error building Player: 2 errors
Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)