I am a casual user of Unity, when I built the installer a few months ago this worked fine. Now Google Play Console tosses this error at me when I build my Unity game project and will not accept the APK.
First of all, is this a common issue with Unity currently? Can I just ignore this error?
Secondly, assuming that is not the case, how can I track down this error and fix it. I have all three checkboxes for application types selected for building the aab file, so it should be building the 64 bit version as well, assuming everything worked like before.
Keep in mind the entire purpose of me using Unity to build my application for android was so I don’t have to pay attention to what’s going on under the hood. So you will have to give me instructions as if I know nothing about how the android sdk works, cause that’s pretty much correct.
Bump. Still need help with this. It’s holding up my entire project, if I can’t publish to Google Play I cannot update my builds to reflect their new terms of service. Please explain to me how to fix the issue.
I tried looking at the read more link but to be honest the whole Google Play information is just gibberish to me. Lots of stuff about some kind of android sdk settings that I think only apply if I wasn’t using Unity Engine.
I do not understand why Unity is not 64 bit compliant even with the application checked to compile to arm64 in the android settings. This is a fatal flaw, since the error above is red, I can no longer publish anything to the Play Store.
I have seen that thread, and followed what supposedly worked. It was also the thread I used a while back to get the project to be accepted in the first place.
As you can see below, I have both checked to build all the platforms, and also checked to make the App Bundle for Google Play.
However, the app bundle does not seem to actually pass Google Play’s check for 64 bit compatibility even with the settings below.
I have also used the launcher to make sure that both checkboxes under the Android platform have been checked and installed to unity. They both are marked as installed, so I think everything should be working. I’m really confused what could be wrong with the build process and don’t know enough to know how to check if something went wrong. (Unity just says build succeeded in the logs in editor.)
Just a quick update, still not working after waiting another hour for a build to complete today. Google Play still won’t accept the install file.
Can someone at least point me to where I can start looking to debug this problem? I’ve exhausted the thread linked to above, or at least the parts still relevant to this version of Unity. Unity builds the application but the store will not accept it as it’s not passing whatever check they have for 64 bit compliance. The old build passed just fine when I uploaded it a few versions back, though I now cannot recreate it since I’ve updated Unity. (I lack the time/resources to figure out what version was used or reinstall an older Unity at all, since that’s an all day process on this machine/setup, and I use the tool daily for other things that keep my lights on. Android builds are kind of the “side hobby”).