Hey everyone. I’m getting this error with a fresh Unity 2022.2.2f1 project. Can’t even get passed safe mode. I haven’t been able to find anything about this on Google yet. Does anyone have an idea of what would be causing this? It also happens when upgrading from 2022.1.
Unhandled Exception: Grpc.Core.RpcException: Status(StatusCode="Internal", Detail="Error starting gRPC call. TypeInitializationException: A type initializer threw an exception. To determine which type, inspect the InnerException's StackTrace property. EntryPointNotFoundException: Unable to find an entry point named 'MsQuicOpenVersion' in native library.", DebugException="System.TypeInitializationException: A type initializer threw an exception. To determine which type, inspect the InnerException's StackTrace property.
---> System.EntryPointNotFoundException: Unable to find an entry point named 'MsQuicOpenVersion' in native library.
at System.Runtime.InteropServices.NativeLibrary.GetSymbol(IntPtr, String, Boolean) + 0x5e
at System.Net.Quic.MsQuicApi..cctor() + 0x26f
at System.Runtime.CompilerServices.ClassConstructorRunner.EnsureClassConstructorRun(StaticClassConstructionContext*) + 0xc6
--- End of inner exception stack trace ---
at System.Runtime.CompilerServices.ClassConstructorRunner.EnsureClassConstructorRun(StaticClassConstructionContext*) + 0x167
at System.Runtime.CompilerServices.ClassConstructorRunner.CheckStaticClassConstructionReturnNonGCStaticBase(StaticClassConstructionContext*, IntPtr) + 0xd
at System.Net.Http.HttpConnectionPool..ctor(HttpConnectionPoolManager, HttpConnectionKind, String, Int32, String, Uri) + 0x163
at System.Net.Http.HttpConnectionPoolManager.SendAsyncCore(HttpRequestMessage, Uri, Boolean, Boolean, Boolean, CancellationToken) + 0x99
at System.Net.Http.HttpConnectionPoolManager.SendAsync(HttpRequestMessage, Boolean, Boolean, CancellationToken) + 0x89
at System.Net.Http.HttpConnectionHandler.SendAsync(HttpRequestMessage, Boolean, CancellationToken) + 0x2a
at System.Net.Http.HttpMessageHandlerStage.SendAsync(HttpRequestMessage, CancellationToken) + 0x30
at System.Net.Http.DiagnosticsHandler.SendAsync(HttpRequestMessage, Boolean, CancellationToken) + 0x9c
at System.Net.Http.RedirectHandler.<SendAsync>d__4.MoveNext() + 0x82
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Grpc.Net.Client.Balancer.Internal.BalancerHttpHandler.<SendAsync>d__10.MoveNext() + 0x726
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Grpc.Net.Client.Internal.GrpcCall`2.<RunCall>d__73.MoveNext() + 0xe27")
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Grpc.Net.Client.Internal.Retry.RetryCallBase`2.<GetResponseAsync>d__63.MoveNext() + 0x1c2
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x503
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xdc
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.<<Main>$>d__0.MoveNext() + 0x1a3
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.<Main>(String[]) + 0x20
at Unity.ILPP.Trigger!<BaseAddress>+0x4776bb