It shows…
ArgumentNullException: Value cannot be null.
Parameter name: mesh
at UnityEngine.Rendering.CommandBuffer.DrawMesh (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass, UnityEngine.MaterialPropertyBlock properties) [0x0008a] in C:\build\output\unity\unity\Runtime\Export\Graphics\RenderingCommandBuffer.cs:493
at UnityEngine.Rendering.CommandBuffer.DrawMesh (UnityEngine.Mesh mesh, UnityEngine.Matrix4x4 matrix, UnityEngine.Material material, System.Int32 submeshIndex, System.Int32 shaderPass) [0x00001] in C:\build\output\unity\unity\Runtime\Export\Graphics\RenderingCommandBuffer.cs:498
at UnityEngine.Rendering.Universal.ShadowRendering.RenderSelfShadowOption (UnityEngine.Rendering.CommandBuffer cmdBuffer, System.Int32 layerToRender, UnityEngine.Rendering.Universal.Light2D light, System.Collections.Generic.List1[T] shadowCasters, UnityEngine.Material projectedUnshadowMaterial, UnityEngine.Material spriteShadowMaterial, UnityEngine.Material spriteUnshadowMaterial, UnityEngine.Material geometryShadowMaterial, UnityEngine.Material geometryUnshadowMaterial) [0x000e8] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\2D\Shadows\ShadowRendering.cs:285 at UnityEngine.Rendering.Universal.ShadowRendering.RenderShadows (UnityEngine.Rendering.Universal.IRenderPass2D pass, UnityEngine.Rendering.Universal.RenderingData renderingData, UnityEngine.Rendering.CommandBuffer cmdBuffer, System.Int32 layerToRender, UnityEngine.Rendering.Universal.Light2D light, System.Single shadowIntensity, UnityEngine.Rendering.RenderTargetIdentifier renderTexture) [0x001fe] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\2D\Shadows\ShadowRendering.cs:386 at UnityEngine.Rendering.Universal.ShadowRendering.PrerenderShadows (UnityEngine.Rendering.Universal.IRenderPass2D pass, UnityEngine.Rendering.Universal.RenderingData renderingData, UnityEngine.Rendering.CommandBuffer cmdBuffer, System.Int32 layerToRender, UnityEngine.Rendering.Universal.Light2D light, System.Int32 shadowIndex, System.Single shadowIntensity) [0x0000c] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\2D\Shadows\ShadowRendering.cs:154 at UnityEngine.Rendering.Universal.RendererLighting.RenderLightSet (UnityEngine.Rendering.Universal.IRenderPass2D pass, UnityEngine.Rendering.Universal.RenderingData renderingData, System.Int32 blendStyleIndex, UnityEngine.Rendering.CommandBuffer cmd, System.Int32 layerToRender, UnityEngine.Rendering.RenderTargetIdentifier renderTexture, System.Collections.Generic.List
1[T] lights) [0x0007e] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\2D\Passes\Utility\RendererLighting.cs:265
at UnityEngine.Rendering.Universal.RendererLighting.RenderLights (UnityEngine.Rendering.Universal.IRenderPass2D pass, UnityEngine.Rendering.Universal.RenderingData renderingData, UnityEngine.Rendering.CommandBuffer cmd, System.Int32 layerToRender, UnityEngine.Rendering.Universal.LayerBatch& layerBatch, UnityEngine.RenderTextureDescriptor& rtDesc) [0x00117] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\2D\Passes\Utility\RendererLighting.cs:597
at UnityEngine.Rendering.Universal.Render2DLightingPass.DrawLayerBatches (UnityEngine.Rendering.Universal.LayerBatch[ ] layerBatches, System.Int32 batchCount, System.Int32 startIndex, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, UnityEngine.Rendering.FilteringSettings& filterSettings, UnityEngine.Rendering.DrawingSettings& normalsDrawSettings, UnityEngine.Rendering.DrawingSettings& drawSettings, UnityEngine.RenderTextureDescriptor& desc) [0x000f6] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\2D\Passes\Render2DLightingPass.cs:230
at UnityEngine.Rendering.Universal.Render2DLightingPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x00194] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\2D\Passes\Render2DLightingPass.cs:497
at UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x000b8] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\ScriptableRenderer.cs:1581
at UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) [0x00033] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\ScriptableRenderer.cs:1537
at UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x002bd] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\ScriptableRenderer.cs:1320
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) [0x002b2] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\UniversalRenderPipeline.cs:714
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) [0x003a4] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\UniversalRenderPipeline.cs:878
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List1[T] cameras) [0x000da] in .\Library\PackageCache\com.unity.render-pipelines.universal@15.0.6\Runtime\UniversalRenderPipeline.cs:401 at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List
1[T] cameras) [0x0001c] in C:\build\output\unity\unity\Runtime\Export\RenderPipeline\RenderPipeline.cs:52
at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest) [0x00041] in C:\build\output\unity\unity\Runtime\Export\RenderPipeline\RenderPipelineManager.cs:126
(Filename: C:/build/output/unity/unity/Runtime/Export/Graphics/RenderingCommandBuffer.cs Line: 493)
Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine.Experimental.Rendering.XRSystem:NewLayout () (at ./Library/PackageCache/com.unity.render-pipelines.core@15.0.6/Runtime/XR/XRSystem.cs:156)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/UniversalRenderPipeline.cs:827)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List1<UnityEngine.Camera>) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/UniversalRenderPipeline.cs:401) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List
1<UnityEngine.Camera>) (at C:/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipeline.cs:52)
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) (at C:/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:126)
(Filename: ./Library/PackageCache/com.unity.render-pipelines.core@15.0.6/Runtime/XR/XRSystem.cs Line: 156)