Hello I’m a beginner programmer and I’m here again on the blog to be able to fix my script that is giving many errors like float does not contain a definition for GetAxisRaw ad no accessible external, the name rigidbody2d does not exist in the current context, the name playerspeed does exist in the current context could someone help me fix my visual studio version is 2019
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovimentodoJogador : MonoBehaviour
{
public float VelocidadedoJogador;
public Rigidbody2D oRigidbody2D;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void FixedUptade()
{
MovimentarJogador();
}
public void MovimentarJogador()
{
float ImputdoMovimento = ImputdoMovimento.GetAxisRaw("Horizontal");
oRigidybody2D.velocity = new Vector2(ImputdoMovimento * velocidadeDoJogador, oRigidbody2D.velocity.y);
}
}
Do not translate ANY identifiers until you understand what you are doing.
The above identifiers are meaningless. They only have meaning in English as FixedUpdate() and Input, nothing else.
Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:
How to do tutorials properly:
Tutorials are a GREAT idea. Tutorials should be used this way:
Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right.
Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.
If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.
Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.
Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.
Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.
Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!