Hi,
I start to develop a custom multiplayer server using SignalR.
The server part is ok and works with a custom console app client (connection and message exchange works).
When I implement this in Unity (2019.1.8f1 or 2019.2.0b7) i get this error :
There was an error opening the connection:System.Net.Http.HttpRequestException: An error occurred while sending the request β> System.Net.WebException: Error: TrustFailure (One or more errors occurred.) β> System.AggregateException: One or more errors occurred. β> System.Security.Authentication.AuthenticationException: A call to SSPI failed, see inner exception. β> Mono.Security.Interface.TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FLAG_NOT_TRUSTED
There is only 5 results on google and no solution proposed, not even a clue on what to do.
Client code :
var connection = new HubConnection("http://localhost:60791/");
var myHub = connection.CreateHubProxy("ClientHub");
connection.Start().ContinueWith(task => {
if (task.IsFaulted)
{
Debug.LogError($"There was an error opening the connection:{task.Exception.GetBaseException()}");
}
else
{
Debug.Log("Connected");
}
}).Wait();
Server code :
app.UseSignalR(configure =>
{
configure.MapHub<ClientHub>("/ClientHub");
});
Anyone has already deal with that ?
Thanks for your help