error on WebGl build

Hi, I get the following error when I try to build my unity project. Any advice greatly appreciated. Thank you.
(I turned off antivirus and ran unity as administrator)

Exception: C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:96)
UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String assemblies, System.String searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, S

Error building Player: Exception: C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!

go to file->buildsetting->playersetting

select setting of android and go to othersettings you can find “stripping level”

make it disabel and than this error will go cheers…!!

thank you. Do you mean player settings? I can’t find “stripping level” under android build.