i have a problem about the Seeker.cs script. i write a javascript code for Enemy Orb. And Also i use the AIFollow.cs on my orb.
Here is te code:
var target : Transform;
var myPosition : Vector3;
var enemies : Transform[];
var counterHit : int;
var damping = 6.0;
function Start ()
{
counterHit=0;
GetEnemies();
myPosition = transform.position;
target = FindClosest(enemies);
}
function Update(){
this.transform.position.y=20;
GetEnemies();
myPosition=transform.position;
target=FindClosest(enemies);
this.GetComponent("Seeker").StartPath(this.transform.position,target.position); //Use The Seeker.
var rotation = Quaternion.LookRotation(target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
}
function GetEnemies ()
{
var enemyObjects = GameObject.FindGameObjectsWithTag("Target");
enemies = new Transform[enemyObjects.Length];
for (i = 0; i < enemyObjects.Length; i++)
{
enemies[i] = enemyObjects[i].transform;
}
}
function FindClosest (targets : Transform[]) : Transform
{
var closestDistance = (enemies[0].position - myPosition).sqrMagnitude;
var targetNumber = 0;
for (i = 1; i < targets.Length; i++)
{
var thisDistance = (enemies[i].position - myPosition).sqrMagnitude;
if (thisDistance < closestDistance)
{
closestDistance = thisDistance;
targetNumber = i;
}
}
return enemies[targetNumber];
}
i put the drone more than 10 (and there are 10 EmptyGameobject in the scene, they make clone of orb when the Orbs are destroyed) . During cloning of the Orbs , Orbs do not move anywhere. And they do not work…
In my A* object here is the Advanced Values:
Heap Size : 0.5;
Path Queue Size : 5000;
Here is first error:
[COLOR="red"]MissingReferenceException: The object of type 'Seeker' has been destroyed but you are still trying to access it.[/COLOR]
Your script should either check if it is null or you should not destroy the object.
Seeker.OnComplete (.Path p) (at Assets/AstarAI/Standard Assets/Pathfinding/Seeker.cs:182)
AstarPath+<CalculatePaths>c__Iterator4.MoveNext () (at Assets/AstarAI/Standard Assets/Pathfinding/AstarPath.cs:557)
There is another error after The first error is showed :
[COLOR="red"]To Many Paths In Queue, please increase queue size or call StartPath less often[/COLOR]
UnityEngine.Debug:LogError(Object)
AstarPath:StartPath(Path) (at Assets/AstarAI/Standard Assets/Pathfinding/AstarPath.cs:490)
Seeker:StartPath(Vector3, Vector3) (at Assets/AstarAI/Standard Assets/Pathfinding/Seeker.cs:270)
Seeker:Seeker$StartPath$UnityEngine.Vector3$UnityEngine.Vector3(Object, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
WorkerWayFinder:LateUpdate() (at Assets/Scripts/WorkerOrb/WorkerWayFinder.js:48)
How can i fixed the problem ?
There are some screenshots from my project…
Any Help i will appriciate…