Hello everyone, I have a very specific problem.
On a video you can see that whenever I rotate the cam and pause it keeps spinning, even though my Pause method stops the rest of the game. So sooner or later I get the “Screen position out of view frustum 0 0 1920 1080” error. You can see all of that on a video below.
(A link to the project - GitHub - Shnap1/AlmostFailedHorrorGame )
Later You can see that I change the Update Method on PlayerCam to FixedUpdate and only that way the problem seems to go away, but an another one appears - jagged movement (wich is not surprising).
I’ve been searching for solution for months but nothing seems to work. I also noticed that this problem appeared when i the speed of rotation on all cams changed the Axis control speed to “as Input value gain” because it was much more responsive then “as Max Speed” for some reason. You can see it in an attached pic under
What do you think about all of that?
I’ll be glad to hear your opinions and thank you for attention.
