Error: "Shader properties can't be added to this global property sheet."

Sometimes I get the attached errors for no reason.
I’m still able to compile and run the game and everything works fine. Sometimes the errors even disappear, but come back randomly. Any ideas what is this?

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This thing is not fixed and still happens

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Same problem here. using Unity 2018.1.6f1 (with LWRP)

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My Frost Nova spell was working fine, 2017.1.0f3. Crashed. Throws this error every time now.

Damn, i was hoping for an answer lol I’m using Unity 2018.1.6f1. I tried this lowpolywater asset and it’s giving me this error and not making the water shader work.

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)```
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It seems to come and go without warning or reason. A restart or two seems to put it at rest.

Damn, this things ruin my project. All I had to do is remove this experimental package and change the shader to standard again. Seriously, backup your project before trying this new things.

Just deleted 20 GB of editor logs full of this error :rage:

Switching between a scenes helped to me, unlike to rebooting the project and the pc… magic error.

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Any ways to understand what object causes it, at least?
I get 999+ messages every time I switch to Scene tab

PS Disable editor logs by adding -logFile NUL to unity shortcut or they’ll take all available space on your system disk

I just ran into this for the first time after installing the LWRP package. Oddly, it didn’t occur until a day into using the LWRP. I’ve managed to resolve it. It was a matter of finding the offensive shader and deleting it.

this is due to grabpass being removed. A solution exists for lwrp The scriptable render pipeline how to support GrabPass?

For what it’s worth, I’m getting this currently in 2019.3.6 beta… seems tied to the Universal Rendering Pipline??

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Still getting this… in 2019.3.0f3

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Try,
Edit → Render Pipeline → Lightweight ( or High Definition) Rendering Pipeline → Upgrade Project to LightweightRP (or HighDefinitionRP) Materials
It may help. This solved my problem.

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I have imported an asset an it says the same . Shader properties can’t be added to this global property sheet. Trying to add _GrabTexture_HDR (type 1 count 1) in unity in 2019.3.3f1

This is annoying, worked fine before now its f’ed.

I’m now getting this error, as well.

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I am getting that error but with the Universal render pipeline with the 2D set up

Shader properties can't be added to this global property sheet. Trying to add _BackgroundTexture_ST (type 1 count 1)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
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No leads for fixes on this?