Always get this error Error showing Ad Unit Interstitial_Android: NOT_READY - Placement Interstitial_Android is not ready
UnityEngine.Debug:Log (object)
Used to work well on earlier project don’t know what’s the issue now
Always get this error Error showing Ad Unit Interstitial_Android: NOT_READY - Placement Interstitial_Android is not ready
UnityEngine.Debug:Log (object)
Used to work well on earlier project don’t know what’s the issue now
The ad is not loaded yet, please call Advertising.Load() method to load an ad, after an ad is loaded, you can call Advertising.Show() to show the ad.
Hi i use those scripts from Unity documentation but is not working i have that same error message. I use LoadAd() and in it but still
Did IUnityAdsLoadListener.onUnityAdsAdLoaded get called after you called the Load() method?
Hey thank you for respond. Yes it does.
I have the same problem. In addition I have this error
2023/05/12 00:10:08.511 25438 25691 Warn UnityAds com.unity3d.services.core.device.Device.getNetworkType() (line:148) :: Unity Ads was not able to get current network type due to missing permission
Could you please provide the device log so we can check it?
This is a normal log and won’t affect the Ads SDK’s process.
Could you tell me the procedure to do it please?
Sure, to get log on iOS, you can follow this guide:
https://discussions.unity.com/t/700551
To get log on Android:
https://discussions.unity.com/t/699654
https://developer.android.com/studio/debug/logcat
You can check the log to see if there are any errors occurred:
https://docs.unity.com/ads/manual/UnityAPI#UnityAdsInitializationError
I have this error when i test my game "Error showing Ad Unit Interstitial_Android: NOT_READY - Placement Interstitial_Android is not ready" I attach the log.txt file. Thank you for your support.
9015616–1243138–log.txt (46.1 KB)
I didn’t see the error in the log you attached, can you confirm?
Sorry I attach the correct file
9024550–1245085–log.txt (72.5 KB)
The log shows that Interstitial_Android has not been loaded successfully, please display it after Interstitial_Android is loaded successfully. You can load an ad using the Load method and determine if it was loaded in the IUnityAdsLoadListener callback.
how find it called i have problem please help
Could you tell me more about your problem?