Error showing Ad Unit Interstitial_Android: NOT_READY - Placement Interstitial_Android is not ready

Always get this error Error showing Ad Unit Interstitial_Android: NOT_READY - Placement Interstitial_Android is not ready
UnityEngine.Debug:Log (object)

Used to work well on earlier project don’t know what’s the issue now

2 Likes

The ad is not loaded yet, please call Advertising.Load() method to load an ad, after an ad is loaded, you can call Advertising.Show() to show the ad.

Hi i use those scripts from Unity documentation but is not working i have that same error message. I use LoadAd() and in it but still

Did IUnityAdsLoadListener.onUnityAdsAdLoaded get called after you called the Load() method?

Hey thank you for respond. Yes it does.

I have the same problem. In addition I have this error
2023/05/12 00:10:08.511 25438 25691 Warn UnityAds com.unity3d.services.core.device.Device.getNetworkType() (line:148) :: Unity Ads was not able to get current network type due to missing permission

Could you please provide the device log so we can check it?

This is a normal log and won’t affect the Ads SDK’s process.

Could you tell me the procedure to do it please?

Sure, to get log on iOS, you can follow this guide:
https://discussions.unity.com/t/700551

To get log on Android:
https://discussions.unity.com/t/699654
https://developer.android.com/studio/debug/logcat

You can check the log to see if there are any errors occurred:
https://docs.unity.com/ads/manual/UnityAPI#UnityAdsInitializationError

I have this error when i test my game "Error showing Ad Unit Interstitial_Android: NOT_READY - Placement Interstitial_Android is not ready" I attach the log.txt file. Thank you for your support.

9015616–1243138–log.txt (46.1 KB)

I didn’t see the error in the log you attached, can you confirm?

Sorry I attach the correct file

9024550–1245085–log.txt (72.5 KB)

The log shows that Interstitial_Android has not been loaded successfully, please display it after Interstitial_Android is loaded successfully. You can load an ad using the Load method and determine if it was loaded in the IUnityAdsLoadListener callback.

how find it called i have problem please help

Could you tell me more about your problem?