Error telling me addresable can't be more than 4GB

I thought i could use addressables to surpass the 4GB build limit but i made an addressable build of my scene which is higher than 4GB and when i load the scene unity shows me an error saying it cannot be higher than 4GB

Serialized file size of 5.72 GB (6138113672 bytes) exceeds maximum. File name: ‘archive:/CAB-a0dd7613378617a7ab0e54297c724de7/CAB-a0dd7613378617a7ab0e54297c724de7.sharedAssets’. Serialized files over 4.00 GB (4294967295 bytes) cannot be loaded by the player. Some likely ways to reduce this are utilizing asset bundles, re-balancing asset locations, or limiting their serialized size e.g. limiting the maximum texture sizes.

The AssetBundle ‘defaultlocalgroup_scenes_all_f0f29748bf6d6f009f3a1d8d821e8a87.bundle’ can’t be loaded because it was not built with the right version or build target.

Exception encountered in operation Resource(defaultlocalgroup_scenes_all_f0f29748bf6d6f009f3a1d8d821e8a87.bundle):
UnityEngine.AsyncOperation:InvokeCompletionEvent()

Exception encountered in operation Dependencies:
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:OnOperationCompleted(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:15)

Exception: Attempting to use an invalid operation handle
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.get_InternalOp () (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/AsyncOperations/AsyncOperationHandle.cs:306)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.get_Result () (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/AsyncOperations/AsyncOperationHandle.cs:366)
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:58)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].InvokeExecute () (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:461) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase1[TObject].<.ctor>b__33_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:112)
DelegateList1[T].Invoke (T res) (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/Util/DelegateList.cs:69) UnityEngine.Debug:LogException(Exception) DelegateList1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/Util/DelegateList.cs:73)
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@1.13.1/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:15)

I’ll flag this with the team for some insight. Which version of Addressables are you using?