I used a guide video to make this and the Error is:
Assets/Scripts/Player/PlayerMovement.cs(42,26): error CS1525: Unexpected symbol `RaycastHit’
Heres my code:
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed =6f;
Vector3 movement;
Animator anim;
Rigidbody playerRigidbody;
int floorMask;
float camRayLength = 100f;
void Awake()
{
floorMask = LayerMask.GetMask ("Floor");
anim = GetComponent <Animator> ();
playerRigidbody = GetComponent<Rigidbody> ();
}
void FixedUpdate()
{
float h = Input.GetAxisRaw("Horizontal");
float v = Input.GetAxisRaw("Vertical");
Move (h, v);
Turning ();
Animating (h, v);
}
void Move (float h, float v)
{
movement.Set (h, 0f, v);
movement = movement.normalized * speed * Time.deltaTime;
playerRigidbody.MovePosition (transform.position + movment);
}
void Turning()
{
Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition)
RaycastHit FloorHit;
if(Physics.Raycast (camRay, out floorHit, camRayLength, floorMask))
{
Vector3 playerToMouse = floorHit.point - transform.position;
playerToMouse.y = 0f;
Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
playerRigidbody.MoveRotation (newRotation);
}
}
void Animating(float h, float v)
{
bool walking = h != 0f || v != 0f;
anim.SetBool ("IsWalking", walking);
}
}