I have a script attached to my “Land” GameObject which spawn obstacles at different random co-ordinates, this is the main script.
var cube : GameObject;
function Start () {
var newCube = Instantiate(cube, Vector3(Random.Range(-22, 22), 7.5, Random.Range(transform.position.z-4,transform.position.z+4)), Quaternion.identity);
}
it works properly, but i want to make these obstacles child of their respective “Land”
so i added this to the script and finally it becomes,
var cube : GameObject;
function Start () {
var newCube = Instantiate(cube, Vector3(Random.Range(-22, 22), 7.5, Random.Range(transform.position.z-4,transform.position.z+4)), Quaternion.identity);
newCube.transform.parent = gameObject.transform;
}
but the problem is it starts spawning more than 1 obstacle per land, which is un-intended,
here are the screenshots,
Before adding newCube.transform.parent = gameObject.transform;
After Adding it.
i cant figure out the problem itself, why it duplicates my blocks.
Note :- One Land Object Spawns one Block, and there are 6-7 land blocks in the above images.
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