Error: Transition '' in state 'AnyState' uses parameter 'Death' which does not exist in controller. UnityEditor.DockArea:OnGUI()

I am trying to play death animation from anystate . I got this error : Transition ‘’ in state ‘AnyState’ uses parameter ‘Death’ which does not exist in controller.
UnityEditor.DockArea:OnGUI()

    void Start () 
     {
           anim = GetComponent<Animator> ();
     }

  if (m_DeactivateOnDeath) {
                Scheduler.Schedule(m_DeactivateOnDeathDelay, Deactivate);
                    GetComponent<AudioSource>().Play();
                    anim.SetTrigger("Dead");
            }
        }

The ‘Trigger’ refers to a parameter that you have create in your animator.

Go to Window > Animator

In the top left corner you will see both ‘Layers’ and ‘Parameters’

Click Parameters

Click on the little plus icon

Select Trigger

Give it the name ‘Death’

Select the Transition (white arrow) from Any State to your Death animation

In the Inspector-window, under the blue graph, you should see a list of conditions

Click on the plus

Select the Death parameter