Error Unexpected token }

So i have a script and i have accross this error on line 413,10
I need the } there and i have no idea what to do please hep

#pragma strict
 
var ItemID : String[] = ["Wood","Stone","Metal Ore","Iron"];
var Ammount : int[] = [0,0,0,0];
var ItemTransform : Transform[];
var NewTexture : Texture[];
var AllTextures : Texture[];
var InventoryGrid : int;
var Blank : Texture;
var GridNumber : int;
private var AddingItems = false;
private var InventoryOn = false;
private var MouseTexture : Texture;
private var Change = false;
private var Clicks : int;
private var PrevNo : int;
private var HotBarActive : int = 35;
private var PrevTexture : int;
private var TextureNumber : int;
private var JustClicked = false;
private var item : Texture;
private var ItemNumber : int;
 
 
 
function ADDTexture(ItemTexture : Texture)
{
    item = ItemTexture;
    AddingItems = true;
}
 
 
 
function ADD(material : int)
    {
         material = ItemNumber;
       Ammount[material] +=1;
    }
 
 
    function OnGUI()
    {
    if(InventoryOn == true)
         {
         GUI.Label(Rect(Input.mousePosition.x - 25, Screen.height - Input.mousePosition.y - 25 ,100,50),MouseTexture);
 
         GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height /2 - 300,800,600));
 
         if(GUI.Button(Rect(100,50,50,50),NewTexture[0]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 0;       
         }
         if(GUI.Button(Rect(150,50,50,50),NewTexture[1]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 1;       
         }
         if(GUI.Button(Rect(200,50,50,50),NewTexture[2]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 2;  
         }
         if(GUI.Button(Rect(250,50,50,50),NewTexture[3]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 3;  
         }
         if(GUI.Button(Rect(300,50,50,50),NewTexture[4]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 4;  
         }
         if(GUI.Button(Rect(350,50,50,50),NewTexture[5]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 5;  
         }
         if(GUI.Button(Rect(400,50,50,50),NewTexture[6]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 6;  
         }
         if(GUI.Button(Rect(100,100,50,50),NewTexture[7]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 7;  
         }
         if(GUI.Button(Rect(150,100,50,50),NewTexture[8]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 8;  
         }
         if(GUI.Button(Rect(200,100,50,50),NewTexture[9]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 9;  
         }
         if(GUI.Button(Rect(250,100,50,50),NewTexture[10]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 10; 
         }
         if(GUI.Button(Rect(300,100,50,50),NewTexture[11]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 11; 
         }
         if(GUI.Button(Rect(350,100,50,50),NewTexture[12]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 12; 
         }
         if(GUI.Button(Rect(400,100,50,50),NewTexture[13]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 13; 
         }
         if(GUI.Button(Rect(100,150,50,50),NewTexture[14]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 14; 
         }
         if(GUI.Button(Rect(150,150,50,50),NewTexture[15]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 15; 
         }
         if(GUI.Button(Rect(200,150,50,50),NewTexture[16]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 16; 
         }
         if(GUI.Button(Rect(250,150,50,50),NewTexture[17]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 17; 
         }
         if(GUI.Button(Rect(300,150,50,50),NewTexture[18]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 18; 
         }
         if(GUI.Button(Rect(350,150,50,50),NewTexture[19]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 19; 
         }
          if(GUI.Button(Rect(400,150,50,50),NewTexture[20]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 20; 
         }
         if(GUI.Button(Rect(100,200,50,50),NewTexture[21]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 21; 
         }
         if(GUI.Button(Rect(150,200,50,50),NewTexture[22]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 22; 
         }
         if(GUI.Button(Rect(200,200,50,50),NewTexture[23]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 23; 
         }
         if(GUI.Button(Rect(250,200,50,50),NewTexture[24]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 24; 
         }
         if(GUI.Button(Rect(300,200,50,50),NewTexture[25]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 25; 
         }
         if(GUI.Button(Rect(350,200,50,50),NewTexture[26]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 26; 
         }
         if(GUI.Button(Rect(400,200,50,50),NewTexture[27]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 27; 
         }
          if(GUI.Button(Rect(100,250,50,50),NewTexture[28]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 28; 
         }
         if(GUI.Button(Rect(150,250,50,50),NewTexture[29]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 29; 
         }
         if(GUI.Button(Rect(200,250,50,50),NewTexture[30]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 30; 
         }
         if(GUI.Button(Rect(250,250,50,50),NewTexture[31]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 31; 
         }
         if(GUI.Button(Rect(300,250,50,50),NewTexture[32]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 32; 
         }
         if(GUI.Button(Rect(350,250,50,50),NewTexture[33]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 33; 
         }
          if(GUI.Button(Rect(400,250,50,50),NewTexture[34]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 34; 
         }
 
          if(GUI.Button(Rect(400,350,50,50),NewTexture[40]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 40;
         }
 
          if(GUI.Button(Rect(450,350,50,50),NewTexture[41]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 41;
         }
 
          if(GUI.Button(Rect(500,350,50,50),NewTexture[42]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 42;
         }
 
              if(GUI.Button(Rect(600,350,50,50),NewTexture[43]));
              {
              if(MouseTexture == Blank)
              {
              if(NewTexture[43] !=Blank)
              {
              JustClicked = true;
              NewTexture[40] = Blank;
              NewTexture[41] = Blank;
              NewTexture[42] = Blank;
              }
         Change = true;
         Clicks += 1;
         GridNumber = 43;
         }
 
 
 
         GUI.EndGroup();
         }
         if(GUI.Button(Rect(100,550,65,65),NewTexture[35]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 35;
         }
         if(GUI.Button(Rect(165,550,65,65),NewTexture[36]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 36;
         }
         if(GUI.Button(Rect(230,550,65,65),NewTexture[37]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 37;
         }
         if(GUI.Button(Rect(295,550,65,65),NewTexture[38]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 38;
         }if(GUI.Button(Rect(360,550,65,65),NewTexture[39]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 39;
         }
    }
    }
 
 
 
function Update () 
       {
 
       if(Input.GetKeyDown(KeyCode.Alpha1))
       {
       HotBarActive = 35;
       }
       if(Input.GetKeyDown(KeyCode.Alpha2))
       {
       HotBarActive = 36;
       }
       if(Input.GetKeyDown(KeyCode.Alpha3))
       {
       HotBarActive = 37;
       }
       if(Input.GetKeyDown(KeyCode.Alpha4))
       {
       HotBarActive = 38;
       }
       if(Input.GetKeyDown(KeyCode.Alpha5))
       {
       HotBarActive = 39;
       }
 
    if(NewTexture[HotBarActive] == AllTextures[TextureNumber])
    {
    PrevTexture = TextureNumber;
    ItemTransform[TextureNumber].active = true;
    }
 
    if(NewTexture[HotBarActive] != AllTextures[TextureNumber])
       {
       ItemTransform[PrevTexture].active = false;
       TextureNumber += 1;
       if(TextureNumber >= AllTextures.Length)
          {
          TextureNumber = 0;
          }
       }
    {
 
    if(NewTexture[40] == AllTextures[0] && NewTexture[41] == Blank && NewTexture[42] == AllTextures[0])
         {
         NewTexture[43] == AllTextures[3];
       }
       } //Added Bracket
 
if(Input.GetKeyDown(KeyCode.Tab))
    {
    InventoryOn = !InventoryOn; // Removed Bracket
    if(AddingItems == true)
       {
         if(NewTexture[InventoryGrid] == Blank)
                   {
                   NewTexture[InventoryGrid]=item;
                   AddingItems = false;
                   InventoryGrid = 0;
                   }
          else if(NewTexture[InventoryGrid] != Blank)
          {
          InventoryGrid += 1;
          }
       }
 
       if(Clicks == 1)
         {
         MouseTexture = NewTexture[GridNumber];
         PrevNo = GridNumber;
         
         
         }
         if(Clicks == 0)
         {
         if(NewTexture[42] != Blank)
         {
         MouseTexture = Blank;
         }
         if(GridNumber <  42)
         }
         MouseTexture = Blank;
         }
         }
 
 
 
         if(Clicks == 2)
         {
         if(GridNumber < 42)
         {
         if(JustClicked == true);
         {
         JustClicked = false;
         }
         if(NewTexture[GridNumber] == Blank);
         {
         NewTexture[GridNumber] == MouseTexture;
         NewTexture[PrevNo] = Blank;
         Clicks = 0;
 
         }
         if(NewTexture[GridNumber] == MouseTexture)
         {
          Clicks = 0;
 
 
          }
          if(NewTexture[GridNumber] != MouseTexture)
          {
 
          Clicks = 1;
          }
         }
       }
}

You have a bracket backwards on line 413. Your script reads:

     if(GridNumber <  42)
     }

In addition, I believe the code posted is missing a closing ‘}’ at the end.