Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.123362 seconds (Nothing changed)
Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.CecilTools.dll (this message is harmless)
BuildPlayer: start building target 9
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/JMO Assets/Editor/JMOAssets.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/winrt/live/winrt.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/ReorderableArray/Editor/ReorderableArray.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Editor/VacuumShaders.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializerVC.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializer_Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMeshVC.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMesh_Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Vertex Color Shaders/Editor/VacuumShaders.VertexColorShaders.dll’ because we’re compiling for iOSSupport
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 9
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll, for buildtarget 9
-----Compiler Commandline Arguments:
Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
Arguments: ‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe’ @ /UnityTempFile-a7e19b00d1869406184de23311dda92e
index: 81
Responsefile: Temp/UnityTempFile-a7e19b00d1869406184de23311dda92e Contents:
-debug
-target:library
-nowarn:0169
-langversion:4
-out:‘Temp/Assembly-CSharp-firstpass.dll’
-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/Variations/il2cpp/Managed/UnityEngine.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’
-r:‘Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/CameraTour.dll’
-r:‘Assets/EasyRoads3D/lib/EasyRoads3Dv3.dll’
-r:‘Assets/GUI Animator/Common/Plugins/GETween.dll’
-r:‘Assets/GUI Animator/GUI Animator FREE/Plugins/GUIAnimatorFREE.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Common.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Security.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Stores.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Tizen/Tizen.dll’
-r:‘Assets/Plugins/UnityPurchasing/winrt/winrt.dll’
-r:‘Assets/Scripts/Parse.Unity.dll’
-r:‘Assets/VacuumShaders/Mesh Materializer/Scripts/VacuumShaders.MeshMaterializer.dll’
-r:‘Assets/VacuumShaders/Terrain To Mesh/Scripts/VacuumShaders.TerrainToMesh.dll’
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_5_0
-define:UNITY_5_5
-define:UNITY_5
-define:UNITY_PURCHASING
-define:UNITY_ANALYTICS
-define:ENABLE_AUDIO
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_GENERICS
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_SPRITERENDERER_FLIPPING
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_RAKNET
-define:ENABLE_UNET
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_WEBCAM
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES_COLLAB
-define:ENABLE_CLOUD_HUB
-define:ENABLE_CLOUD_PROJECT_ID
-define:ENABLE_CLOUD_SERVICES_UNET
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_METRICS
-define:ENABLE_EDITOR_METRICS_CACHING
-define:INCLUDE_DYNAMIC_GI
-define:INCLUDE_GI
-define:pLATFORM_SUPPORTS_MONO
-define:INCLUDE_PUBNUB
-define:ENABLE_PLAYMODE_TESTS_RUNNER
-define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_SUBSTANCE
-define:ENABLE_GAMECENTER
-define:ENABLE_NETWORK
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_VIDEO
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:pLAYERCONNECTION_LISTENS_FIXED_PORT
-define:smile:EBUGGER_LISTENS_FIXED_PORT
-define:pLATFORM_SUPPORTS_ADS_ID
-define:SUPPORT_ENVIRONMENT_VARIABLES
-define:pLATFORM_SUPPORTS_PROFILER
-define:pLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR
-define:STRICTCPP_NEW_DELETE_SIGNATURES
-define:HAS_NEON_SKINNIG
-define:UNITY_GFX_USE_PLATFORM_VSYNC
-define:UNITY_INPUT_SIMULATE_EVENTS
-define:pLATFORM_ALWAYS_USES_STDOUT_FOR_LOG
-define:ENABLE_VR
-define:ENABLE_UNITYADS_RUNTIME
-define:UNITY_UNITYADS_API
-define:UNITY_IOS
-define:UNITY_IPHONE
-define:UNITY_IPHONE_API
-define:SUPPORT_MULTIPLE_DISPLAYS
-define:ENABLE_IL2CPP
-define:smile:EVELOPMENT_BUILD
-define:ENABLE_PROFILER
-define:smile:EBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:CROSS_PLATFORM_INPUT
-define:GAIA_PRESENT
-define:MOBILE_INPUT
-define:ENABLE_IOS_ON_DEMAND_RESOURCES
-define:ENABLE_IOS_APP_SLICING
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Examples/Scripts/ActRotatorExample.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Examples/Scripts/ActTesterGui.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Examples/Scripts/ObscuredPerformanceTests.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Common/ACTkByte16.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Common/ACTkByte4.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Common/ACTkByte8.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Common/Constants.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/ActDetectorBase.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/InjectionDetector.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/ObscuredCheatingDetector.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/SpeedHackDetector.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/WallHackDetector.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredBool.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredByte.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredChar.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredDecimal.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredDouble.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredFloat.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredInt.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredLong.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredPrefs.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredQuaternion.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredSByte.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredShort.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredString.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredUInt.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredULong.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredUShort.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredVector2.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredVector3.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Utils/xxHash.cs’
‘Assets/Plugins/Pixelplacement/iTween/Sample/MoveSample.cs’
‘Assets/Plugins/Pixelplacement/iTween/Sample/RotateSample.cs’
‘Assets/Plugins/Pixelplacement/iTween/Sample/SampleInfo.cs’
‘Assets/Plugins/Pixelplacement/iTween/iTween.cs’
‘Assets/Plugins/UnityPurchasing/script/ComboBox.cs’
‘Assets/Plugins/UnityPurchasing/script/Demo/DemoInventory.cs’
‘Assets/Plugins/UnityPurchasing/script/IAPButton.cs’
‘Assets/Plugins/UnityPurchasing/script/IAPDemo.cs’
‘Assets/Plugins/UnityPurchasing/script/UnibillDemo.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs’
‘Assets/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/BlurEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/ColorCorrectionEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/ContrastStretchEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/GlowEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/GrayscaleEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/ImageEffectBase.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/ImageEffects.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/NoiseEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/SSAOEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/SepiaToneEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/TwirlEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/VortexEffect.cs’
‘Assets/Standard Assets/Utility/ActivateTrigger.cs’
‘Assets/Standard Assets/Utility/AlphaButtonClickMask.cs’
‘Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs’
‘Assets/Standard Assets/Utility/AutoMoveAndRotate.cs’
‘Assets/Standard Assets/Utility/CameraRefocus.cs’
‘Assets/Standard Assets/Utility/CurveControlledBob.cs’
‘Assets/Standard Assets/Utility/DragRigidbody.cs’
‘Assets/Standard Assets/Utility/DynamicShadowSettings.cs’
‘Assets/Standard Assets/Utility/EventSystemChecker.cs’
‘Assets/Standard Assets/Utility/FOVKick.cs’
‘Assets/Standard Assets/Utility/FPSCounter.cs’
‘Assets/Standard Assets/Utility/FollowTarget.cs’
‘Assets/Standard Assets/Utility/ForcedReset.cs’
‘Assets/Standard Assets/Utility/LerpControlledBob.cs’
‘Assets/Standard Assets/Utility/ObjectResetter.cs’
‘Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs’
‘Assets/Standard Assets/Utility/PlatformSpecificContent.cs’
‘Assets/Standard Assets/Utility/SimpleActivatorMenu.cs’
‘Assets/Standard Assets/Utility/SimpleMouseRotator.cs’
‘Assets/Standard Assets/Utility/SmoothFollow.cs’
‘Assets/Standard Assets/Utility/TimedObjectActivator.cs’
‘Assets/Standard Assets/Utility/TimedObjectDestructor.cs’
‘Assets/Standard Assets/Utility/WaypointCircuit.cs’
‘Assets/Standard Assets/Utility/WaypointProgressTracker.cs’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/System.Runtime.Serialization.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/System.Xml.Linq.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/UnityScript.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/UnityScript.Lang.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/Boo.Lang.dll’
-sdk:unity
-----CompilerOutput:-stdout–exitcode: 0–compilationhadfailure: False–outfile: Temp/Assembly-CSharp-firstpass.dll
Compilation succeeded - 4 warning(s)
-----CompilerOutput:-stderr----------
Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs(115,65): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs(339,29): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs(24,29): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-firstpass.dll
Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.UNetWeaver.dll (this message is harmless)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp-firstpass.dll.mdb
Script Module: Assembly-CSharp-firstpass.dll
Pass: 0 took 6 milliseconds
Pass: 1 took 8 milliseconds
Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs(115,65): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
(Filename: Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs Line: 115)
Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs(339,29): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
(Filename: Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs Line: 339)
Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs(24,29): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
(Filename: Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs Line: 24)
Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
(Filename: Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs Line: 28)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll’ because we’re compiling for iOSSupport
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Ignoring ‘Assets/JMO Assets/Editor/JMOAssets.dll’ because we’re compiling for iOSSupport
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Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/winrt/live/winrt.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/ReorderableArray/Editor/ReorderableArray.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Editor/VacuumShaders.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializerVC.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializer_Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMeshVC.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMesh_Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Vertex Color Shaders/Editor/VacuumShaders.VertexColorShaders.dll’ because we’re compiling for iOSSupport
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript-firstpass.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
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Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-UnityScript-firstpass.dll.mdb
Script Module: Assembly-UnityScript-firstpass
Pass: 0 took 15 milliseconds
Pass: 1 took 2 milliseconds
Assets/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js(79,69): BCW0012: WARNING: ‘UnityEngine.SystemInfo.supportsRenderTextures’ is obsolete. supportsRenderTextures always returns true, no need to call it
(Filename: Assets/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js Line: 79)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for iOSSupport
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Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for iOSSupport
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Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
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Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for iOSSupport
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Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’ because we’re compiling for iOSSupport
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Ignoring ‘Assets/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/JMO Assets/Editor/JMOAssets.dll’ because we’re compiling for iOSSupport
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- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 9
- starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 9
-----Compiler Commandline Arguments:
Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
Arguments: ‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe’ @ /UnityTempFile-8e03d1b7b55e24f22b4ca99d8b908040
index: 81
Responsefile: Temp/UnityTempFile-8e03d1b7b55e24f22b4ca99d8b908040 Contents:
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-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/Variations/il2cpp/Managed/UnityEngine.dll’
-r:‘Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll’
-r:‘Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’
-r:‘Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/CameraTour.dll’
-r:‘Assets/EasyRoads3D/lib/EasyRoads3Dv3.dll’
-r:‘Assets/GUI Animator/Common/Plugins/GETween.dll’
-r:‘Assets/GUI Animator/GUI Animator FREE/Plugins/GUIAnimatorFREE.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Common.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Security.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Stores.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Tizen/Tizen.dll’
-r:‘Assets/Plugins/UnityPurchasing/winrt/winrt.dll’
-r:‘Assets/Scripts/Parse.Unity.dll’
-r:‘Assets/VacuumShaders/Mesh Materializer/Scripts/VacuumShaders.MeshMaterializer.dll’
-r:‘Assets/VacuumShaders/Terrain To Mesh/Scripts/VacuumShaders.TerrainToMesh.dll’
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_5_0
-define:UNITY_5_5
-define:UNITY_5
-define:UNITY_PURCHASING
-define:UNITY_ANALYTICS
-define:ENABLE_AUDIO
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_GENERICS
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_SPRITERENDERER_FLIPPING
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_RAKNET
-define:ENABLE_UNET
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_WEBCAM
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES_COLLAB
-define:ENABLE_CLOUD_HUB
-define:ENABLE_CLOUD_PROJECT_ID
-define:ENABLE_CLOUD_SERVICES_UNET
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_METRICS
-define:ENABLE_EDITOR_METRICS_CACHING
-define:INCLUDE_DYNAMIC_GI
-define:INCLUDE_GI
-define:pLATFORM_SUPPORTS_MONO
-define:INCLUDE_PUBNUB
-define:ENABLE_PLAYMODE_TESTS_RUNNER
-define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_SUBSTANCE
-define:ENABLE_GAMECENTER
-define:ENABLE_NETWORK
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_VIDEO
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:pLAYERCONNECTION_LISTENS_FIXED_PORT
-define:smile:EBUGGER_LISTENS_FIXED_PORT
-define:pLATFORM_SUPPORTS_ADS_ID
-define:SUPPORT_ENVIRONMENT_VARIABLES
-define:pLATFORM_SUPPORTS_PROFILER
-define:pLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR
-define:STRICTCPP_NEW_DELETE_SIGNATURES
-define:HAS_NEON_SKINNIG
-define:UNITY_GFX_USE_PLATFORM_VSYNC
-define:UNITY_INPUT_SIMULATE_EVENTS
-define:pLATFORM_ALWAYS_USES_STDOUT_FOR_LOG
-define:ENABLE_VR
-define:ENABLE_UNITYADS_RUNTIME
-define:UNITY_UNITYADS_API
-define:UNITY_IOS
-define:UNITY_IPHONE
-define:UNITY_IPHONE_API
-define:SUPPORT_MULTIPLE_DISPLAYS
-define:ENABLE_IL2CPP
-define:smile:EVELOPMENT_BUILD
-define:ENABLE_PROFILER
-define:smile:EBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:CROSS_PLATFORM_INPUT
-define:GAIA_PRESENT
-define:MOBILE_INPUT
-define:ENABLE_IOS_ON_DEMAND_RESOURCES
-define:ENABLE_IOS_APP_SLICING
‘Assets/100 Best Effect Pack/Script/csAnimationPlay.cs’
‘Assets/100 Best Effect Pack/Script/csLightIntancityControl.cs’
‘Assets/100 Best Effect Pack/Script/csPrefebMake.cs’
‘Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs’
‘Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectEditor.cs’
‘Assets/48 Particle Effect Pack/Script/csParticleEffectPackLightControl.cs’
‘Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs’
‘Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectEditor.cs’
‘Assets/Beautify/Demos/Demo1/Scripts/Demo1.cs’
‘Assets/Beautify/Demos/Demo2/Scripts/Demo2.cs’
‘Assets/Beautify/Demos/Demo2/Scripts/FreeCameraMove.cs’
‘Assets/Beautify/Scripts/Beautify.cs’
‘Assets/Big assets/Textures/Floater.cs’
‘Assets/CamShake/Scripts/cmn/WHCameraRandomShaker.cs’
‘Assets/CamShake/Scripts/cmn/WHCameraShake.cs’
‘Assets/Camera Tour System for Unity/ScriptingExample.cs’
‘Assets/Cardboard/Scripts/Audio/CardboardAudio.cs’
‘Assets/Cardboard/Scripts/Audio/CardboardAudioListener.cs’
‘Assets/Cardboard/Scripts/Audio/CardboardAudioRoom.cs’
‘Assets/Cardboard/Scripts/Audio/CardboardAudioSource.cs’
‘Assets/Cardboard/Scripts/Cardboard.cs’
‘Assets/Cardboard/Scripts/CardboardEye.cs’
‘Assets/Cardboard/Scripts/CardboardHead.cs’
‘Assets/Cardboard/Scripts/CardboardPostRender.cs’
‘Assets/Cardboard/Scripts/CardboardPreRender.cs’
‘Assets/Cardboard/Scripts/CardboardProfile.cs’
‘Assets/Cardboard/Scripts/GazeInputModule.cs’
‘Assets/Cardboard/Scripts/Pose3D.cs’
‘Assets/Cardboard/Scripts/StereoController.cs’
‘Assets/Cardboard/Scripts/StereoRenderEffect.cs’
‘Assets/Cardboard/Scripts/UI/CardboardGaze.cs’
‘Assets/Cardboard/Scripts/UI/CardboardReticle.cs’
‘Assets/Cardboard/Scripts/UI/ICardboardGazePointer.cs’
‘Assets/Cardboard/Scripts/UI/ICardboardGazeResponder.cs’
‘Assets/Cardboard/Scripts/VRDevices/BaseAndroidDevice.cs’
‘Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs’
‘Assets/Cardboard/Scripts/VRDevices/BaseVRDevice.cs’
‘Assets/Cardboard/Scripts/VRDevices/CardboardAndroidDevice.cs’
‘Assets/Cardboard/Scripts/VRDevices/CardboardiOSDevice.cs’
‘Assets/Cardboard/Scripts/VRDevices/UnityEditorDevice.cs’
‘Assets/Clavian/SuperSerializer/Examples/SerializerExample.cs’
‘Assets/Clavian/SuperSerializer/JSON.cs’
‘Assets/Clavian/SuperSerializer/SerializeTools.cs’
‘Assets/Clavian/SuperSerializer/XML.cs’
‘Assets/ColorPicker/CameraBgColor.cs’
‘Assets/ColorPicker/ColorPicker.cs’
‘Assets/ColorPicker/DemoGUI_ColorPickerDemo.cs’
‘Assets/ColorPicker/DrawGUIOrderColorPicker.cs’
‘Assets/ColorPicker/ObjectColor.cs’
‘Assets/ColorPicker/PSColor.cs’
‘Assets/Day Night Cycle/Scripts/DayNightController.cs’
‘Assets/Day Night Cycle/Scripts/DemoScripts/RoatateCamera.cs’
‘Assets/EasyRoads3D/Scripts/runtimeScript.cs’
‘Assets/EasyScatter/Plugin/ScatterRoot.cs’
‘Assets/EasyScatter/Plugin/ScatteredObject.cs’
‘Assets/Elementals/Demo/Scripts/GE_Elementals_Demo.cs’
‘Assets/Elementals/Scripts/OrbitCamera.cs’
‘Assets/Elementals/Scripts/TestParticles.cs’
‘Assets/Extreme SpecialForces characters pack/Scripts/SimpleAnimController.cs’
‘Assets/FXAA/Scripts/FXAA.cs’
‘Assets/FXAA/Scripts/FXAAPostEffectsBase.cs’
‘Assets/Fighter Pack Bundle Free/Code/CameraControl.cs’
‘Assets/Fighter Pack Bundle Free/Code/FighterAnimationDemo.cs’
‘Assets/FlythroughScripts/FlythoughController.cs’
‘Assets/FlythroughScripts/FlythoughWaypoint.cs’
‘Assets/FlythroughScripts/MyBezier.cs’
‘Assets/GE Common Assets/GE Orbit Camera/Scripts/GE_OrbitCamera.cs’
‘Assets/GE Common Assets/GE Orbit Camera/Scripts/GE_OrbitCameraUI.cs’
‘Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs’
‘Assets/GE Common Assets/Scripts/GE_UIResponder.cs’
‘Assets/GS_CustomList/Scripts/GSItem.cs’
‘Assets/GS_CustomList/Scripts/GSItem1.cs’
‘Assets/GS_CustomList/Scripts/GSItem2.cs’
‘Assets/GS_CustomList/Scripts/GSItem3.cs’
‘Assets/GS_CustomList/Scripts/GSItem4.cs’
‘Assets/GS_CustomList/Scripts/ListManager.cs’
‘Assets/GS_CustomList/Scripts/LoadingManager.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo00.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo01.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo02.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo03.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo04.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo05.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo06.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo07.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_Demo08.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_DemoPlaySound.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo (CSharp)/Scripts/GA_FREE_OpenOtherScene.cs’
‘Assets/GUI Animator/GUI Animator FREE/Demo Basic (CSharp)/Scripts/GUIAnimatorFREEDemo.cs’
‘Assets/Gaia/Scripts/Attributes/PreviewTextureAttribute.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/AQUASWaterSet.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/CountrySidePack.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/DesktopGroundCoverPackage.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/DesktopTreesPackage.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/DistingoGaiaExtension.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/GameTexturesCom.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/Tenkoku.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/ThirdPersonController.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/VillageExteriorsKit.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/VolumetricFog.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Compatible/uConstruct.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Extensions/CameraAndLight.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/GaiaCompatiblePackage.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/GaiaCompatiblePublisher.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/GaiaExtensionManager.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/Template.cs’
‘Assets/Gaia/Scripts/ExtensionSystem/TemplateFrame.cs’
‘Assets/Gaia/Scripts/GaiaConstants.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/Unity/AnimationCurve_DirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/Unity/Bounds_DirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/Unity/GameObject_DirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/Unity/Gradient_DirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/Unity/Keyframe_DirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/Unity/LayerMask_DirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/Unity/Rect_DirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/Unity/Texture2D_DirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/fsArrayConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/fsDateConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/fsDictionaryConverter.cs’
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‘Assets/Gaia/Scripts/JsonSerialiser/Converters/fsKeyValuePairConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/Converters/fsNullableConverter.cs’
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‘Assets/Gaia/Scripts/JsonSerialiser/Internal/fsOption.cs’
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‘Assets/Gaia/Scripts/JsonSerialiser/Reflection/fsMetaProperty.cs’
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‘Assets/Gaia/Scripts/JsonSerialiser/Reflection/fsTypeLookup.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsAotCompilationManager.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsBaseConverter.cs’
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‘Assets/Gaia/Scripts/JsonSerialiser/fsContext.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsConverterRegistrar.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsData.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsDirectConverter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsExceptions.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsISerializationCallbacks.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsIgnoreAttribute.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsJsonParser.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsJsonPrinter.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsMemberSerialization.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsObjectAttribute.cs’
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‘Assets/Gaia/Scripts/JsonSerialiser/fsPropertyAttribute.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsResult.cs’
‘Assets/Gaia/Scripts/JsonSerialiser/fsSerializer.cs’
‘Assets/Gaia/Scripts/ResourcesSystem/GaiaDefaults.cs’
‘Assets/Gaia/Scripts/ResourcesSystem/GaiaResource.cs’
‘Assets/Gaia/Scripts/ResourcesSystem/GaiaSettings.cs’
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-----CompilerOutput:-stdout–exitcode: 0–compilationhadfailure: False–outfile: Temp/Assembly-CSharp.dll
Compilation succeeded - 89 warning(s)
-----CompilerOutput:-stderr----------
Assets/Scripts/AttackItem.cs(6,14): warning CS0108: AttackItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
/Applications/Unity/PlaybackEngines/iOSSupport/Variations/il2cpp/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Scripts/Lists/BaseAttackListItem.cs(6,14): warning CS0108: BaseAttackListItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
/Applications/Unity/PlaybackEngines/iOSSupport/Variations/il2cpp/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Scripts/Lists/DexListItem.cs(9,22): warning CS0114: DexListItem.setValues(object)' hides inherited member IListItem.setValues(object)‘. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
Assets/Scripts/Lists/IListItem.cs(6,22): (Location of the symbol related to previous warning)
Assets/Scripts/Lists/DexListItem.cs(23,22): warning CS0114: DexListItem.confirm()' hides inherited member IListItem.confirm()’. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
Assets/Scripts/Lists/IListItem.cs(9,22): (Location of the symbol related to previous warning)
Assets/Scripts/Lists/PetListItem.cs(10,22): warning CS0114: PetListItem.setValues(object)' hides inherited member IListItem.setValues(object)‘. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
Assets/Scripts/Lists/IListItem.cs(6,22): (Location of the symbol related to previous warning)
Assets/Scripts/Lists/PetListItem.cs(24,22): warning CS0114: PetListItem.confirm()' hides inherited member IListItem.confirm()’. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
Assets/Scripts/Lists/IListItem.cs(9,22): (Location of the symbol related to previous warning)
Assets/Scripts/MonsterItem.cs(9,14): warning CS0108: MonsterItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
/Applications/Unity/PlaybackEngines/iOSSupport/Variations/il2cpp/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Scripts/NPC_Quests/NPCTrainer.cs(12,7): warning CS0108: NPCTrainer.Start()' hides inherited member NPC.Start()‘. Use the new keyword if hiding was intended
Assets/Scripts/NPC_Quests/NPC.cs(25,14): (Location of the symbol related to previous warning)
Assets/Scripts/PlayerMovementController.cs(43,2): warning CS0436: The type FPSInputController' conflicts with the imported type of same name'. Ignoring the imported type definition Assets/forest/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.cs(12,14): (Location of the symbol related to previous warning) /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll (Location of the symbol related to previous warning) Assets/Scripts/PlayerMovementController.cs(44,2): warning CS0436: The type CharacterMotor’ conflicts with the imported type of same name’. Ignoring the imported type definition
Assets/forest/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.cs(20,14): (Location of the symbol related to previous warning)
/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll (Location of the symbol related to previous warning)
Assets/Cardboard/Scripts/UI/CardboardReticle.cs(68,25): warning CS0252: Possible unintended reference comparison. Consider casting the left side expression to type CardboardReticle' to get value comparison Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs(100,8): warning CS0618: UnityEngine.GL.IssuePluginEvent(int)’ is obsolete: IssuePluginEvent(eventID) is deprecated. Use IssuePluginEvent(callback, eventID) instead.' Assets/FXAA/Scripts/FXAAPostEffectsBase.cs(78,55): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures’ is obsolete: supportsRenderTextures always returns true, no need to call it' Assets/Fighter Pack Bundle Free/Code/CameraControl.cs(83,12): warning CS0618: UnityEngine.Screen.lockCursor’ is obsolete: Property lockCursor has been deprecated. Use Cursor.lockState and Cursor.visible instead.' Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs(60,48): warning CS0618: UnityEngine.RuntimePlatform.OSXWebPlayer’ is obsolete: WebPlayer export is no longer supported in Unity 5.4+.' Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs(61,45): warning CS0618: UnityEngine.RuntimePlatform.WindowsWebPlayer’ is obsolete: WebPlayer export is no longer supported in Unity 5.4+.' Assets/GS_CustomList/Scripts/ListManager.cs(137,25): warning CS0618: UnityEngine.Application.LoadLevel(int)’ is obsolete: Use SceneManager.LoadScene' Assets/GS_CustomList/Scripts/LoadingManager.cs(10,25): warning CS0618: UnityEngine.Application.LoadLevel(string)’ is obsolete: Use SceneManager.LoadScene' Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX3_Demo.cs(140,23): warning CS0618: UnityEngine.ParticleSystem.loop’ is obsolete: loop property is deprecated. Use main.loop instead.' Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX_Demo_New.cs(143,23): warning CS0618: UnityEngine.ParticleSystem.loop’ is obsolete: loop property is deprecated. Use main.loop instead.' Assets/MagicArsenal/Scripts/BeamScript.cs(129,14): warning CS0618: UnityEngine.LineRenderer.SetVertexCount(int)’ is obsolete: SetVertexCount has been deprecated. Please use the numPositions property instead.' Assets/PyroParticles/Prefab/Script/FireBaseScript.cs(67,27): warning CS0618: UnityEngine.ParticleSystem.startDelay’ is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.' Assets/PyroParticles/Prefab/Script/FireBaseScript.cs(70,27): warning CS0618: UnityEngine.ParticleSystem.startDelay’ is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.' Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(136,29): warning CS0618: UnityEngine.Application.loadedLevel’ is obsolete: Use SceneManager to determine what scenes have been loaded' Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(137,29): warning CS0618: UnityEngine.Application.LoadLevel(int)’ is obsolete: Use SceneManager.LoadScene' Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(139,51): warning CS0618: UnityEngine.Application.loadedLevel’ is obsolete: Use SceneManager to determine what scenes have been loaded' Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(139,29): warning CS0618: UnityEngine.Application.LoadLevel(int)’ is obsolete: Use SceneManager.LoadScene' Assets/RealisticWater/Scripts/Water/RippleCreator.cs(107,34): warning CS0618: UnityEngine.ParticleSystem.startSize’ is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.' Assets/RealisticWater/Scripts/Water/RippleCreator.cs(118,34): warning CS0618: UnityEngine.ParticleSystem.startSize’ is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.' Assets/Scripts/Managers/BattleHelper.cs(17,7): warning CS0219: The variable times’ is assigned but its value is never used
Assets/Scripts/Managers/BattleHelper.cs(18,7): warning CS0219: The variable bonusDmg' is assigned but its value is never used Assets/Scripts/Managers/BattleHelper.cs(19,10): warning CS0219: The variable stat’ is assigned but its value is never used
Assets/Scripts/Managers/BattleHelper.cs(24,7): warning CS0219: The variable deflectTo' is assigned but its value is never used Assets/Scripts/Managers/BattleHelper.cs(523,5): warning CS0162: Unreachable code detected Assets/Scripts/Managers/BattleHelper.cs(540,5): warning CS0162: Unreachable code detected Assets/Scripts/Managers/BattleHelper.cs(562,5): warning CS0162: Unreachable code detected Assets/Scripts/Managers/BattleHelper.cs(565,5): warning CS0162: Unreachable code detected Assets/Scripts/Managers/BattleHelper.cs(811,31): warning CS0219: The variable itemuse’ is assigned but its value is never used
Assets/Scripts/Managers/BattleManager.cs(718,8): warning CS0219: The variable checkedAll' is assigned but its value is never used Assets/Scripts/Managers/SettingsManager.cs(166,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(169,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(172,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(175,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(178,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(181,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(184,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(187,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(190,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(193,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(196,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(199,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(202,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(205,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/ShopManager.cs(97,10): warning CS0219: The variable msg’ is assigned but its value is never used
Assets/Scripts/Util/L.cs(79,4): warning CS0162: Unreachable code detected
Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs(32,40): warning CS0618: UnityEngine.Application.loadedLevelName' is obsolete: Use SceneManager to determine what scenes have been loaded’
Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs(28,42): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs(29,55): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(18,24): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(19,24): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(20,24): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
Assets/VRSampleScenes/Scripts/Maze/AgentTrail.cs(49,11): warning CS0618: UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: SetVertexCount has been deprecated. Please use the numPositions property instead.’
Assets/VRSampleScenes/Scripts/Maze/MazeGameController.cs(137,64): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
Assets/WorldStreamer/Scritps/Streamer.cs(317,19): warning CS0618: UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete: Use SceneManager.LoadSceneAsync’
Assets/WorldStreamer/Scritps/Streamer.cs(625,18): warning CS0618: UnityEngine.SceneManagement.SceneManager.UnloadScene(string)' is obsolete: Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.’
Assets/WorldStreamer/Scritps/Streamer.cs(680,19): warning CS0618: UnityEngine.SceneManagement.SceneManager.UnloadScene(string)' is obsolete: Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.’
Assets/Day Night Cycle/Scripts/DayNightController.cs(38,16): warning CS0414: The private field DayNightController.xValueOfMoon' is assigned but its value is never used Assets/Gaia/Scripts/StampingSystem/RuntimeStamper.cs(25,22): warning CS0649: Field Gaia.RuntimeStamper.m_currentPosition’ is never assigned to, and will always have its default value
Assets/Scripts/FaceCamera.cs(6,17): warning CS0414: The private field FaceCamera.delay' is assigned but its value is never used Assets/Scripts/GameClasses/GameAttack.cs(9,12): warning CS0649: Field GameAttack.sfx’ is never assigned to, and will always have its default value null' Assets/Scripts/GameClasses/GameAttack.cs(19,17): warning CS0414: The private field GameAttack.ATTACK_EFFECT_TIME_LONG’ is assigned but its value is never used
Assets/Scripts/Managers/DialogManager.cs(62,24): warning CS0414: The private field DialogManager.selectStringAction' is assigned but its value is never used Assets/Scripts/Managers/RewardManager.cs(46,17): warning CS0414: The private field RewardManager.lootTimeTick’ is assigned but its value is never used
Assets/Scripts/Managers/UIManager.cs(83,38): warning CS0414: The private field UIManager.selectStringAction' is assigned but its value is never used Assets/Scripts/MobileFpsControl.cs(41,16): warning CS0414: The private field MobileFpsControl._yRotation’ is assigned but its value is never used
Assets/Scripts/NPC_Quests/NPCTrainer.cs(10,17): warning CS0414: The private field NPCTrainer.battleInterval' is assigned but its value is never used Assets/Scripts/NPC_Quests/Quest.cs(27,9): warning CS0414: The private field Quest._title’ is assigned but its value is never used
Assets/Scripts/RewardZone.cs(12,13): warning CS0649: Field RewardZone.reward' is never assigned to, and will always have its default value null’
Assets/Scripts/RewardZone.cs(14,17): warning CS0414: The private field RewardZone.spawnInterval' is assigned but its value is never used Assets/Scripts/RewardZone.cs(15,8): warning CS0414: The private field RewardZone.spawnRadius’ is assigned but its value is never used
Assets/Scripts/Util/AnimateOnPath.cs(6,8): warning CS0414: The private field AnimateOnPath.speed' is assigned but its value is never used Assets/Scripts/Util/AnimateOnPath.cs(7,8): warning CS0414: The private field AnimateOnPath.turnSpeed’ is assigned but its value is never used
Assets/Scripts/Util/AnimateOnPath.cs(8,10): warning CS0414: The private field AnimateOnPath.target' is assigned but its value is never used Assets/Scripts/Util/AnimateOnPath.cs(10,7): warning CS0414: The private field AnimateOnPath.start’ is assigned but its value is never used
Assets/Scripts/WorldTile.cs(19,8): warning CS0414: The private field WorldTile.sphereSize' is assigned but its value is never used Assets/Scripts/WorldTile.cs(22,19): warning CS0414: The private field WorldTile.spheres’ is assigned but its value is never used
Assets/Scripts/WorldTile.cs(24,9): warning CS0414: The private field WorldTile.mainCamera' is assigned but its value is never used Assets/Scripts/WorldTile.cs(27,7): warning CS0414: The private field WorldTile.visible’ is assigned but its value is never used
Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/ProtectCameraFromWallClip.cs(22,21): warning CS0649: Field `UnityStandardAssets.Cameras.ProtectCameraFromWallClip.m_Ray’ is never assigned to, and will always have its default value
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Pass: 0 took 21 milliseconds
Pass: 1 took 28 milliseconds
Assets/Scripts/AttackItem.cs(6,14): warning CS0108: AttackItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/AttackItem.cs Line: 6)
Assets/Scripts/Lists/BaseAttackListItem.cs(6,14): warning CS0108: BaseAttackListItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/Lists/BaseAttackListItem.cs Line: 6)
Assets/Scripts/Lists/DexListItem.cs(9,22): warning CS0114: DexListItem.setValues(object)' hides inherited member IListItem.setValues(object)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
(Filename: Assets/Scripts/Lists/DexListItem.cs Line: 9)
Assets/Scripts/Lists/DexListItem.cs(23,22): warning CS0114: DexListItem.confirm()' hides inherited member IListItem.confirm()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
(Filename: Assets/Scripts/Lists/DexListItem.cs Line: 23)
Assets/Scripts/Lists/PetListItem.cs(10,22): warning CS0114: PetListItem.setValues(object)' hides inherited member IListItem.setValues(object)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
(Filename: Assets/Scripts/Lists/PetListItem.cs Line: 10)
Assets/Scripts/Lists/PetListItem.cs(24,22): warning CS0114: PetListItem.confirm()' hides inherited member IListItem.confirm()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
(Filename: Assets/Scripts/Lists/PetListItem.cs Line: 24)
Assets/Scripts/MonsterItem.cs(9,14): warning CS0108: MonsterItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/MonsterItem.cs Line: 9)
Assets/Scripts/NPC_Quests/NPCTrainer.cs(12,7): warning CS0108: NPCTrainer.Start()' hides inherited member NPC.Start()'. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/NPC_Quests/NPCTrainer.cs Line: 12)
Assets/Scripts/PlayerMovementController.cs(43,2): warning CS0436: The type `FPSInputController’ conflicts with the imported type of same name’. Ignoring the imported type definition
(Filename: Assets/Scripts/PlayerMovementController.cs Line: 43)
Assets/Scripts/PlayerMovementController.cs(44,2): warning CS0436: The type `CharacterMotor’ conflicts with the imported type of same name’. Ignoring the imported type definition
(Filename: Assets/Scripts/PlayerMovementController.cs Line: 44)
Assets/Cardboard/Scripts/UI/CardboardReticle.cs(68,25): warning CS0252: Possible unintended reference comparison. Consider casting the left side expression to type `CardboardReticle’ to get value comparison
(Filename: Assets/Cardboard/Scripts/UI/CardboardReticle.cs Line: 68)
Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs(100,8): warning CS0618: UnityEngine.GL.IssuePluginEvent(int)' is obsolete: IssuePluginEvent(eventID) is deprecated. Use IssuePluginEvent(callback, eventID) instead.’
(Filename: Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs Line: 100)
Assets/FXAA/Scripts/FXAAPostEffectsBase.cs(78,55): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
(Filename: Assets/FXAA/Scripts/FXAAPostEffectsBase.cs Line: 78)
Assets/Fighter Pack Bundle Free/Code/CameraControl.cs(83,12): warning CS0618: UnityEngine.Screen.lockCursor' is obsolete: Property lockCursor has been deprecated. Use Cursor.lockState and Cursor.visible instead.’
(Filename: Assets/Fighter Pack Bundle Free/Code/CameraControl.cs Line: 83)
Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs(60,48): warning CS0618: UnityEngine.RuntimePlatform.OSXWebPlayer' is obsolete: WebPlayer export is no longer supported in Unity 5.4+.’
(Filename: Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs Line: 60)
Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs(61,45): warning CS0618: UnityEngine.RuntimePlatform.WindowsWebPlayer' is obsolete: WebPlayer export is no longer supported in Unity 5.4+.’
(Filename: Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs Line: 61)
Assets/GS_CustomList/Scripts/ListManager.cs(137,25): warning CS0618: UnityEngine.Application.LoadLevel(int)' is obsolete: Use SceneManager.LoadScene’
(Filename: Assets/GS_CustomList/Scripts/ListManager.cs Line: 137)
Assets/GS_CustomList/Scripts/LoadingManager.cs(10,25): warning CS0618: UnityEngine.Application.LoadLevel(string)' is obsolete: Use SceneManager.LoadScene’
(Filename: Assets/GS_CustomList/Scripts/LoadingManager.cs Line: 10)
Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX3_Demo.cs(140,23): warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete: loop property is deprecated. Use main.loop instead.’
(Filename: Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX3_Demo.cs Line: 140)
Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX_Demo_New.cs(143,23): warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete: loop property is deprecated. Use main.loop instead.’
(Filename: Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX_Demo_New.cs Line: 143)
Assets/MagicArsenal/Scripts/BeamScript.cs(129,14): warning CS0618: UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: SetVertexCount has been deprecated. Please use the numPositions property instead.’
(Filename: Assets/MagicArsenal/Scripts/BeamScript.cs Line: 129)
Assets/PyroParticles/Prefab/Script/FireBaseScript.cs(67,27): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
(Filename: Assets/PyroParticles/Prefab/Script/FireBaseScript.cs Line: 67)
Assets/PyroParticles/Prefab/Script/FireBaseScript.cs(70,27): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
(Filename: Assets/PyroParticles/Prefab/Script/FireBaseScript.cs Line: 70)
Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(136,29): warning CS0618: UnityEngine.Application.loadedLevel' is obsolete: Use SceneManager to determine what scenes have been loaded’
(Filename: Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs Line: 136)
Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(137,29): warning CS0618: UnityEngine.Application.LoadLevel(int)' is obsolete: Use SceneManager.LoadScene’
(Filename: Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs Line: 137)
Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(139,51): warning CS0618: UnityEngine.Application.loadedLevel' is obsolete: Use SceneManager to determine what scenes have been loaded’
(Filename: Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs Line: 139)
Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(139,29): warning CS0618: UnityEngine.Application.LoadLevel(int)' is obsolete: Use SceneManager.LoadScene’
(Filename: Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs Line: 139)
Assets/RealisticWater/Scripts/Water/RippleCreator.cs(107,34): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/RealisticWater/Scripts/Water/RippleCreator.cs Line: 107)
Assets/RealisticWater/Scripts/Water/RippleCreator.cs(118,34): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/RealisticWater/Scripts/Water/RippleCreator.cs Line: 118)
Assets/Scripts/Managers/BattleHelper.cs(17,7): warning CS0219: The variable `times’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 17)
Assets/Scripts/Managers/BattleHelper.cs(18,7): warning CS0219: The variable `bonusDmg’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 18)
Assets/Scripts/Managers/BattleHelper.cs(19,10): warning CS0219: The variable `stat’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 19)
Assets/Scripts/Managers/BattleHelper.cs(24,7): warning CS0219: The variable `deflectTo’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 24)
Assets/Scripts/Managers/BattleHelper.cs(523,5): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 523)
Assets/Scripts/Managers/BattleHelper.cs(540,5): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 540)
Assets/Scripts/Managers/BattleHelper.cs(562,5): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 562)
Assets/Scripts/Managers/BattleHelper.cs(565,5): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 565)
Assets/Scripts/Managers/BattleHelper.cs(811,31): warning CS0219: The variable `itemuse’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 811)
Assets/Scripts/Managers/BattleManager.cs(718,8): warning CS0219: The variable `checkedAll’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleManager.cs Line: 718)
Assets/Scripts/Managers/SettingsManager.cs(166,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 166)
Assets/Scripts/Managers/SettingsManager.cs(169,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 169)
Assets/Scripts/Managers/SettingsManager.cs(172,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 172)
Assets/Scripts/Managers/SettingsManager.cs(175,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 175)
Assets/Scripts/Managers/SettingsManager.cs(178,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 178)
Assets/Scripts/Managers/SettingsManager.cs(181,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 181)
Assets/Scripts/Managers/SettingsManager.cs(184,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 184)
Assets/Scripts/Managers/SettingsManager.cs(187,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 187)
Assets/Scripts/Managers/SettingsManager.cs(190,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 190)
Assets/Scripts/Managers/SettingsManager.cs(193,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 193)
Assets/Scripts/Managers/SettingsManager.cs(196,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 196)
Assets/Scripts/Managers/SettingsManager.cs(199,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 199)
Assets/Scripts/Managers/SettingsManager.cs(202,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 202)
Assets/Scripts/Managers/SettingsManager.cs(205,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 205)
Assets/Scripts/Managers/ShopManager.cs(97,10): warning CS0219: The variable `msg’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/ShopManager.cs Line: 97)
Assets/Scripts/Util/L.cs(79,4): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Util/L.cs Line: 79)
Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs(32,40): warning CS0618: UnityEngine.Application.loadedLevelName' is obsolete: Use SceneManager to determine what scenes have been loaded’
(Filename: Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs Line: 32)
Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs(28,42): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs Line: 28)
Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs(29,55): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs Line: 29)
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(18,24): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs Line: 18)
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(19,24): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs Line: 19)
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(20,24): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs Line: 20)
Assets/VRSampleScenes/Scripts/Maze/AgentTrail.cs(49,11): warning CS0618: UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: SetVertexCount has been deprecated. Please use the numPositions property instead.’
(Filename: Assets/VRSampleScenes/Scripts/Maze/AgentTrail.cs Line: 49)
Assets/VRSampleScenes/Scripts/Maze/MazeGameController.cs(137,64): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
(Filename: Assets/VRSampleScenes/Scripts/Maze/MazeGameController.cs Line: 137)
Assets/WorldStreamer/Scritps/Streamer.cs(317,19): warning CS0618: UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete: Use SceneManager.LoadSceneAsync’
(Filename: Assets/WorldStreamer/Scritps/Streamer.cs Line: 317)
Assets/WorldStreamer/Scritps/Streamer.cs(625,18): warning CS0618: UnityEngine.SceneManagement.SceneManager.UnloadScene(string)' is obsolete: Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.’
(Filename: Assets/WorldStreamer/Scritps/Streamer.cs Line: 625)
Assets/WorldStreamer/Scritps/Streamer.cs(680,19): warning CS0618: UnityEngine.SceneManagement.SceneManager.UnloadScene(string)' is obsolete: Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.’
(Filename: Assets/WorldStreamer/Scritps/Streamer.cs Line: 680)
Assets/Day Night Cycle/Scripts/DayNightController.cs(38,16): warning CS0414: The private field `DayNightController.xValueOfMoon’ is assigned but its value is never used
(Filename: Assets/Day Night Cycle/Scripts/DayNightController.cs Line: 38)
Assets/Gaia/Scripts/StampingSystem/RuntimeStamper.cs(25,22): warning CS0649: Field `Gaia.RuntimeStamper.m_currentPosition’ is never assigned to, and will always have its default value
(Filename: Assets/Gaia/Scripts/StampingSystem/RuntimeStamper.cs Line: 25)
Assets/Scripts/FaceCamera.cs(6,17): warning CS0414: The private field `FaceCamera.delay’ is assigned but its value is never used
(Filename: Assets/Scripts/FaceCamera.cs Line: 6)
Assets/Scripts/GameClasses/GameAttack.cs(9,12): warning CS0649: Field GameAttack.sfx' is never assigned to, and will always have its default value null’
(Filename: Assets/Scripts/GameClasses/GameAttack.cs Line: 9)
Assets/Scripts/GameClasses/GameAttack.cs(19,17): warning CS0414: The private field `GameAttack.ATTACK_EFFECT_TIME_LONG’ is assigned but its value is never used
(Filename: Assets/Scripts/GameClasses/GameAttack.cs Line: 19)
Assets/Scripts/Managers/DialogManager.cs(62,24): warning CS0414: The private field `DialogManager.selectStringAction’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/DialogManager.cs Line: 62)
Assets/Scripts/Managers/RewardManager.cs(46,17): warning CS0414: The private field `RewardManager.lootTimeTick’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/RewardManager.cs Line: 46)
Assets/Scripts/Managers/UIManager.cs(83,38): warning CS0414: The private field `UIManager.selectStringAction’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/UIManager.cs Line: 83)
Assets/Scripts/MobileFpsControl.cs(41,16): warning CS0414: The private field `MobileFpsControl._yRotation’ is assigned but its value is never used
(Filename: Assets/Scripts/MobileFpsControl.cs Line: 41)
Assets/Scripts/NPC_Quests/NPCTrainer.cs(10,17): warning CS0414: The private field `NPCTrainer.battleInterval’ is assigned but its value is never used
(Filename: Assets/Scripts/NPC_Quests/NPCTrainer.cs Line: 10)
Assets/Scripts/NPC_Quests/Quest.cs(27,9): warning CS0414: The private field `Quest._title’ is assigned but its value is never used
(Filename: Assets/Scripts/NPC_Quests/Quest.cs Line: 27)
Assets/Scripts/RewardZone.cs(12,13): warning CS0649: Field RewardZone.reward' is never assigned to, and will always have its default value null’
(Filename: Assets/Scripts/RewardZone.cs Line: 12)
Assets/Scripts/RewardZone.cs(14,17): warning CS0414: The private field `RewardZone.spawnInterval’ is assigned but its value is never used
(Filename: Assets/Scripts/RewardZone.cs Line: 14)
Assets/Scripts/RewardZone.cs(15,8): warning CS0414: The private field `RewardZone.spawnRadius’ is assigned but its value is never used
(Filename: Assets/Scripts/RewardZone.cs Line: 15)
Assets/Scripts/Util/AnimateOnPath.cs(6,8): warning CS0414: The private field `AnimateOnPath.speed’ is assigned but its value is never used
(Filename: Assets/Scripts/Util/AnimateOnPath.cs Line: 6)
Assets/Scripts/Util/AnimateOnPath.cs(7,8): warning CS0414: The private field `AnimateOnPath.turnSpeed’ is assigned but its value is never used
(Filename: Assets/Scripts/Util/AnimateOnPath.cs Line: 7)
Assets/Scripts/Util/AnimateOnPath.cs(8,10): warning CS0414: The private field `AnimateOnPath.target’ is assigned but its value is never used
(Filename: Assets/Scripts/Util/AnimateOnPath.cs Line: 8)
Assets/Scripts/Util/AnimateOnPath.cs(10,7): warning CS0414: The private field `AnimateOnPath.start’ is assigned but its value is never used
(Filename: Assets/Scripts/Util/AnimateOnPath.cs Line: 10)
Assets/Scripts/WorldTile.cs(19,8): warning CS0414: The private field `WorldTile.sphereSize’ is assigned but its value is never used
(Filename: Assets/Scripts/WorldTile.cs Line: 19)
Assets/Scripts/WorldTile.cs(22,19): warning CS0414: The private field `WorldTile.spheres’ is assigned but its value is never used
(Filename: Assets/Scripts/WorldTile.cs Line: 22)
Assets/Scripts/WorldTile.cs(24,9): warning CS0414: The private field `WorldTile.mainCamera’ is assigned but its value is never used
(Filename: Assets/Scripts/WorldTile.cs Line: 24)
Assets/Scripts/WorldTile.cs(27,7): warning CS0414: The private field `WorldTile.visible’ is assigned but its value is never used
(Filename: Assets/Scripts/WorldTile.cs Line: 27)
Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/ProtectCameraFromWallClip.cs(22,21): warning CS0649: Field `UnityStandardAssets.Cameras.ProtectCameraFromWallClip.m_Ray’ is never assigned to, and will always have its default value
(Filename: Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/ProtectCameraFromWallClip.cs Line: 22)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/JMO Assets/Editor/JMOAssets.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/winrt/live/winrt.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/ReorderableArray/Editor/ReorderableArray.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Editor/VacuumShaders.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializerVC.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializer_Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMeshVC.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMesh_Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Vertex Color Shaders/Editor/VacuumShaders.VertexColorShaders.dll’ because we’re compiling for iOSSupport
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-UnityScript.dll.mdb
Script Module: Assembly-UnityScript
Pass: 0 took 15 milliseconds
Pass: 1 took 1 milliseconds
Assets/KY_effects/Script/ShotSpeedSync.js(7,48): BCW0012: WARNING: ‘UnityEngine.ParticleSystem.startSpeed’ is obsolete. startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.
(Filename: Assets/KY_effects/Script/ShotSpeedSync.js Line: 7)
Assets/KY_effects/Script/ShotSpeedSync.js(8,63): BCW0012: WARNING: ‘UnityEngine.ParticleSystem.startSpeed’ is obsolete. startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.
(Filename: Assets/KY_effects/Script/ShotSpeedSync.js Line: 8)
Assets/KY_effects/Script/ShotSpeedSync.js(19,49): BCW0012: WARNING: ‘UnityEngine.ParticleSystem.startSpeed’ is obsolete. startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.
(Filename: Assets/KY_effects/Script/ShotSpeedSync.js Line: 19)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/JMO Assets/Editor/JMOAssets.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/Plugins/UnityPurchasing/winrt/live/winrt.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/ReorderableArray/Editor/ReorderableArray.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Editor/VacuumShaders.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializerVC.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializer_Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMeshVC.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMesh_Editor.dll’ because we’re compiling for iOSSupport
Ignoring ‘Assets/VacuumShaders/Vertex Color Shaders/Editor/VacuumShaders.VertexColorShaders.dll’ because we’re compiling for iOSSupport
Packing sprites:
WARNING: DXT texture format is not supported, decompressing texture
- Grouping sprites using the selected SpritePackerPolicy.
- Atlas “BlueStone UI” with 5 sprites assigned.
- Atlas “UI (Group 0)” with 2 sprites assigned.
- Atlas “UI (Group 1)” with 5 sprites assigned.
- Packing 3 atlases.
- Atlas (BlueStone UI) file (16996c33509c0f32e0566381aaee78dc) found. Mapping.
- Atlas (UI (Group 0)) file (dec466ab1c76b29fdec5a3098348e06e) found. Mapping.
- Atlas (UI (Group 1)) file (ce8f4e540ea10d5a7e5d37c2c4153195) found. Mapping.
WARNING: PVRTC texture format is not supported, decompressing texture
- Packing completed.
WARNING: PVRTC texture format is not supported, decompressing texture
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.132212 seconds (Nothing changed)
Opening scene ‘Temp/__Backupscenes/0.backup’
Load scene ‘Temp/__Backupscenes/0.backup’ time: 0.017504 ms
Unloading 3331 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 250.3 MB.
System memory in use after: 249.7 MB.
Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 3671.
Total: 13.371909 ms (FindLiveObjects: 0.602000 ms CreateObjectMapping: 0.094937 ms MarkObjects: 12.348876 ms DeleteObjects: 0.325261 ms)
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.06 seconds
Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.05 seconds
Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.06 seconds
WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
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WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
Mono dependencies included in the build
Dependency assembly - Boo.Lang.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.Xml.dll
Dependency assembly - System.dll
Dependency assembly - UnityScript.Lang.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - UnityEngine.Analytics.dll
Dependency assembly - UnityEngine.Purchasing.dll
Dependency assembly - CameraTour.dll
Dependency assembly - EasyRoads3Dv3.dll
Dependency assembly - GETween.dll
Dependency assembly - GUIAnimatorFREE.dll
Dependency assembly - Apple.dll
Dependency assembly - Common.dll
Dependency assembly - Security.dll
Dependency assembly - Stores.dll
Dependency assembly - Tizen.dll
Dependency assembly - winrt.dll
Dependency assembly - Parse.Unity.dll
Dependency assembly - VacuumShaders.MeshMaterializer.dll
Dependency assembly - VacuumShaders.TerrainToMesh.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - Assembly-UnityScript-firstpass.dll
Dependency assembly - Assembly-UnityScript.dll
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1371)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:242)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:76)
[/Users/builduser/buildslave/unity/build/Editor/Src/BuildPipeline/BuildPlayer.cpp line 2963]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs Line: 464)
Unloading 1396 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 496.8 MB.
System memory in use after: 478.5 MB.
Unloading 5934 unused Assets to reduce memory usage. Loaded Objects now: 3667.
Total: 30.697269 ms (FindLiveObjects: 1.110563 ms CreateObjectMapping: 0.510563 ms MarkObjects: 11.303025 ms DeleteObjects: 17.772467 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 295.5 MB.
System memory in use after: 299.7 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3761.
Total: 14.470467 ms (FindLiveObjects: 0.318826 ms CreateObjectMapping: 0.075432 ms MarkObjects: 14.057819 ms DeleteObjects: 0.017548 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
System memory in use before: 255.7 MB.
System memory in use after: 221.2 MB.
Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 30.785278 ms (FindLiveObjects: 0.286613 ms CreateObjectMapping: 0.045662 ms MarkObjects: 10.000542 ms DeleteObjects: 20.451702 ms)
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: PVRTC texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
Compressed shader ‘Standard’ on gles from 0.70MB to 0.05MB
Compressed shader ‘Standard’ on metal from 1.84MB to 0.10MB
Compressed shader ‘Beautify/Beautify’ on gles from 2.11MB to 0.12MB
Compressed shader ‘Beautify/Beautify’ on metal from 8.48MB to 0.64MB
Compressed shader ‘Beautify/BeautifyMobile’ on gles from 2.22MB to 0.16MB
Compressed shader ‘Beautify/BeautifyMobile’ on metal from 8.73MB to 0.60MB
Refreshing native plugins compatible for Editor in 21.10 ms, found 1 plugins.
Preloading 1 native plugins for Editor in 0.59 ms.
Script attached to ‘name’ in scene ‘’ is missing or no valid script is attached.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1371)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:242)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:76)
[/Users/builduser/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 665]
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs Line: 464)
Unloading 1392 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 361.7 MB.
System memory in use after: 347.7 MB.
Unloading 5397 unused Assets to reduce memory usage. Loaded Objects now: 3762.
Total: 31.267538 ms (FindLiveObjects: 0.953676 ms CreateObjectMapping: 0.526306 ms MarkObjects: 11.991819 ms DeleteObjects: 17.795076 ms)
Textures 153.5 mb 87.9%
Meshes 2.3 mb 1.3%
Animations 193.7 kb 0.1%
Sounds 367.2 kb 0.2%
Shaders 3.9 mb 2.3%
Other Assets 5.4 mb 3.1%
Levels 5.0 kb 0.0%
Scripts 3.5 mb 2.0%
Included DLLs 5.2 mb 3.0%
File headers 157.0 kb 0.1%
Complete size 174.6 mb 100.0%
Used Assets and files from the Resources folder, sorted by uncompressed size:
16.0 mb 9.2% Assets/Beautify/Demos/Resources/Skybox/ThickCloudsWaterRight2048.png
16.0 mb 9.2% Assets/Beautify/Demos/Resources/Skybox/ThickCloudsWaterFront2048.png
16.0 mb 9.2% Assets/Beautify/Demos/Resources/Skybox/ThickCloudsWaterUp2048.png
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16.0 mb 9.2% Assets/Beautify/Demos/Resources/Skybox/ThickCloudsWaterBack2048.png
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2.7 mb 1.5% Assets/EasyRoads3D models/RailRoad/RailRoadCrossing.png
1.4 mb 0.8% Assets/Beautify/Resources/Shaders/Beautify.shader
1.3 mb 0.8% Assets/Beautify/Resources/Shaders/BeautifyMobile.shader
1.2 mb 0.7% Assets/EasyRoads3D/textures/Road.sbsar
928.4 kb 0.5% Resources/unity_builtin_extra
768.1 kb 0.4% Assets/JMO Assets/Cartoon FX/Textures/CFX_T_Anim7_Electricity.png
682.9 kb 0.4% Assets/EasyRoads3D/textures/custom object textures/crosswalk 3 lanes rnd.tga
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682.9 kb 0.4% Assets/Models/Textures/Texture_64mianari.png
682.9 kb 0.4% Assets/EasyRoads3D/textures/roundabout 2 lane.tga
682.9 kb 0.4% Assets/EasyRoads3D/textures/custom object textures/single lane sides.tga
682.9 kb 0.4% Assets/EasyRoads3D/textures/custom object textures/crosswalk 3 lanes.tga
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WARNING: DXT texture format is not supported, decompressing texture
UserBlackList: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/link.xml
Invoking UnusedByteCodeStripper2 with arguments: --api NET_2_0_Subset -out “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/tempStrip” -l none -c link -b True -x “/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml” -f “/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors” -x “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/…/platform_native_link.xml” -x “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/preserved_derived_types.xml” -x “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/link.xml” -d “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/UnityEngine.Analytics.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/EasyRoads3Dv3.dll”
/Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe exited after 2752 ms.
Failed running /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/tempStrip” -l none -c link -b True -x “/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml” -f “/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors” -x “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/…/platform_native_link.xml” -x “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/preserved_derived_types.xml” -x “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/link.xml” -d “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/UnityEngine.Analytics.dll” -a “/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Temp/StagingArea/Data/Managed/EasyRoads3Dv3.dll”
stdout:
SweepReport:
Mono.Cecil.MethodDefinition => UnityEngine.Purchasing.AndroidStore get_androidStore()System.Void OnSetupFailed(System.String)System.Void OnProductsRetrieved(System.String)System.Void OnPurchaseSucceeded(System.String,System.String,System.String)System.Void OnPurchaseFailed(System.String)
System.MonoType => Mono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinition
Mono.Cecil.FieldDefinition => System.Boolean m_FailRefreshSystem.String NameSystem.Boolean restoreCalledSystem.String screenshotPathSystem.String pricingTemplateID
Fatal error in Mono CIL Linker
Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.LightmapData
at UnusedBytecodeStripper2.AddUnresolvedStubsStep.Process () <0x10d1b1bb0 + 0x002fd> in :0
at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) <0x10b59a2b0 + 0x0006b> in :0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) <0x10b599370 + 0x000e6> in :0
at Mono.Linker.Driver.Run (IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x109b82430 + 0x00be7> in :0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver, IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x109b823e0 + 0x00026> in :0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver, IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x109b822f0 + 0x0003b> in :0
stderr:
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:104)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[ ], String[ ], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:97) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[ ], String[ ], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:196) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:128) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:118) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:32)
UnityEditor.iOS.PostProcessiPhonePlayer:CrossCompileManagedDlls(BuildSettings, ProjectPaths, AssemblyReferenceChecker, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:664)
UnityEditor.iOS.PostProcessiPhonePlayer:postProcess(BuildSettings, ProjectPaths, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:507)
UnityEditor.iOS.PostProcessiPhonePlayer:postProcess(PostProcessorSettings, BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:478)
UnityEditor.iOS.iOSBuildPostprocessor:postProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:34)
UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry, BuildReport) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1371)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:242)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:76)
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 96)
Exception: /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) [0x00170] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98 at UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) [0x0003b] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:104
at UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[ ] assemblies, System.String[ ] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable1 additionalBlacklist, Boolean developmentBuild) [0x001fa] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:97 at UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[ ] assembliesToStrip, System.String[ ] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) [0x000e4] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:196 at UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) [0x00039] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:128 at UnityEditorInternal.IL2CPPBuilder.Run () [0x0006d] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:118 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) [0x00010] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:32
at UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x0018d] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:664
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000e2] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:507
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) [0x00063] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:478
at UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00008] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:34
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) [0x000d4] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1371)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:242)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:76)
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 98)
Exception: /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) [0x00170] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98 at UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) [0x0003b] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:104
at UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[ ] assemblies, System.String[ ] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable1 additionalBlacklist, Boolean developmentBuild) [0x001fa] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:97 at UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[ ] assembliesToStrip, System.String[ ] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) [0x000e4] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:196 at UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) [0x00039] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:128 at UnityEditorInternal.IL2CPPBuilder.Run () [0x0006d] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:118 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) [0x00010] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:32
at UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x0018d] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:664
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000e2] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:507
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) [0x00063] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:478
at UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00008] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:34
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) [0x000d4] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1371)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:242)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:76)
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 98)
Waiting for Xcode plugin for up to 10 seconds
Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/Mono.Posix.dll (this message is harmless)
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Waiting for plugin timed out
Terminating Xcode if running
Launching Xcode
2016-12-08 04:31:52.371 Unity[6348:3825235] Checking <NSRunningApplication: 0x14e1f7ca0 (com.apple.dt.Xcode - 5815)>
Waiting for Xcode plugin for up to 30 seconds
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Connecting to Xcode
Waiting for plugin timed out
2016-12-08 04:32:22.398 Unity[6348:3825235] Checking <NSRunningApplication: 0x1380030f0 (com.apple.dt.Xcode - 5815)>
Connecting to Xcode
Close all open unity project in Xcode failed. System.Net.Sockets.SocketException: Connection refused
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in :0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in :0
at UnityEditor.iOS.XcodeController.Connect () [0x00040] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:129
at UnityEditor.iOS.XcodeController.RunSimpleCommand (System.String[ ] cmd) [0x00002] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:276
at UnityEditor.iOS.XcodeController.RunSimpleCommand (Command cmd) [0x00009] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:284
at UnityEditor.iOS.XcodeController.InternalCloseAllOpenUnityProjects () [0x00003] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:351
at UnityEditor.iOS.XcodeController.CloseAllOpenUnityProjects (System.String buildToolsDirs, System.String projectPath) [0x0001b] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:342
Connecting to Xcode
System.Net.Sockets.SocketException: Connection refused
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in :0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in :0
at UnityEditor.iOS.XcodeController.Connect () [0x00040] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:129
at UnityEditor.iOS.XcodeController.OpenProject (System.String path) [0x00002] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/XcodeController.cs:328
at UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (System.String buildToolsDir, System.String buildPath, Boolean cleanProject) [0x00043] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1979
UnityException: Launching iOS project via Xcode failed. Check editor log for details.
at UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (System.String buildToolsDir, System.String buildPath, Boolean cleanProject) [0x000a4] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1994
at UnityEditor.iOS.PostProcessiPhonePlayer.Launch (BuildLaunchPlayerArgs args) [0x00060] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1965
at UnityEditor.iOS.iOSBuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args) [0x00002] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:29
at UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) [0x0003f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:151
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1371)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:242)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:76)
(Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs Line: 1994)
UnityException: Launching iOS project via Xcode failed. Check editor log for details.
at UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (System.String buildToolsDir, System.String buildPath, Boolean cleanProject) [0x000a4] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1994
at UnityEditor.iOS.PostProcessiPhonePlayer.Launch (BuildLaunchPlayerArgs args) [0x00060] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1965
at UnityEditor.iOS.iOSBuildPostprocessor.LaunchPlayer (BuildLaunchPlayerArgs args) [0x00002] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:29
at UnityEditor.PostprocessBuildPlayer.Launch (BuildTarget target, System.String path, System.String productName, BuildOptions options) [0x0003f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:151
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:464)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:321)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1371)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:1291)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:887)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:242)
UnityEditor.HostView:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:76)
(Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs Line: 1994)
UnityException: Launching iOS project via Xcode failed. Check editor log for details.
(Filename: Line: -1)
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
WARNING: DXT texture format is not supported, decompressing texture
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 230.0 MB.
System memory in use after: 227.6 MB.
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 3773.
Total: 20.780384 ms (FindLiveObjects: 0.581012 ms CreateObjectMapping: 0.165131 ms MarkObjects: 18.273493 ms DeleteObjects: 1.756067 ms)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 9
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll, for buildtarget 9
Load scene ‘Temp/__Backupscenes/0.backup’ time: 0.027171 ms
Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 214.0 MB.
System memory in use after: 214.2 MB.
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 3684.
Total: 13.511683 ms (FindLiveObjects: 0.374482 ms CreateObjectMapping: 0.085303 ms MarkObjects: 13.020767 ms DeleteObjects: 0.030042 ms)
*** Cancelled ‘Build.Player.iOSSupport’ in 86 seconds (86315 ms)
-----Compiler Commandline Arguments:
Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
Arguments: ‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe’ @ /UnityTempFile-3ff9c066a6a2c41bfbd1734d2c4923d1
index: 81
Responsefile: Temp/UnityTempFile-3ff9c066a6a2c41bfbd1734d2c4923d1 Contents:
-debug
-target:library
-nowarn:0169
-langversion:4
-out:‘Temp/Assembly-CSharp-firstpass.dll’
-r:‘/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll’
-r:‘Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/CameraTour.dll’
-r:‘Assets/EasyRoads3D/lib/EasyRoads3Dv3.dll’
-r:‘Assets/GUI Animator/Common/Plugins/GETween.dll’
-r:‘Assets/GUI Animator/GUI Animator FREE/Plugins/GUIAnimatorFREE.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Common.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Editor.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Security.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Stores.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Tizen/Tizen.dll’
-r:‘Assets/Plugins/UnityPurchasing/winrt/winrt.dll’
-r:‘Assets/Scripts/Parse.Unity.dll’
-r:‘Assets/VacuumShaders/Mesh Materializer/Scripts/VacuumShaders.MeshMaterializer.dll’
-r:‘Assets/VacuumShaders/Terrain To Mesh/Scripts/VacuumShaders.TerrainToMesh.dll’
-r:‘/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll’
-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll’
-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll’
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_5_0
-define:UNITY_5_5
-define:UNITY_5
-define:UNITY_PURCHASING
-define:UNITY_ANALYTICS
-define:ENABLE_AUDIO
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_GENERICS
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_SPRITERENDERER_FLIPPING
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_RAKNET
-define:ENABLE_UNET
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_WEBCAM
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES_COLLAB
-define:ENABLE_CLOUD_HUB
-define:ENABLE_CLOUD_PROJECT_ID
-define:ENABLE_CLOUD_SERVICES_UNET
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_METRICS
-define:ENABLE_EDITOR_METRICS_CACHING
-define:INCLUDE_DYNAMIC_GI
-define:INCLUDE_GI
-define:pLATFORM_SUPPORTS_MONO
-define:INCLUDE_PUBNUB
-define:ENABLE_PLAYMODE_TESTS_RUNNER
-define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_SUBSTANCE
-define:ENABLE_GAMECENTER
-define:ENABLE_NETWORK
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_VIDEO
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:pLAYERCONNECTION_LISTENS_FIXED_PORT
-define:smile:EBUGGER_LISTENS_FIXED_PORT
-define:pLATFORM_SUPPORTS_ADS_ID
-define:SUPPORT_ENVIRONMENT_VARIABLES
-define:pLATFORM_SUPPORTS_PROFILER
-define:pLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR
-define:STRICTCPP_NEW_DELETE_SIGNATURES
-define:HAS_NEON_SKINNIG
-define:UNITY_GFX_USE_PLATFORM_VSYNC
-define:UNITY_INPUT_SIMULATE_EVENTS
-define:pLATFORM_ALWAYS_USES_STDOUT_FOR_LOG
-define:ENABLE_VR
-define:ENABLE_UNITYADS_RUNTIME
-define:UNITY_UNITYADS_API
-define:UNITY_IOS
-define:UNITY_IPHONE
-define:UNITY_IPHONE_API
-define:SUPPORT_MULTIPLE_DISPLAYS
-define:ENABLE_IL2CPP
-define:ENABLE_PROFILER
-define:smile:EBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:UNITY_TEAM_LICENSE
-define:CROSS_PLATFORM_INPUT
-define:GAIA_PRESENT
-define:MOBILE_INPUT
-define:ENABLE_IOS_ON_DEMAND_RESOURCES
-define:ENABLE_IOS_APP_SLICING
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Examples/Scripts/ActRotatorExample.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Examples/Scripts/ActTesterGui.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Examples/Scripts/ObscuredPerformanceTests.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Common/ACTkByte16.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Common/ACTkByte4.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Common/ACTkByte8.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Common/Constants.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/ActDetectorBase.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/InjectionDetector.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/ObscuredCheatingDetector.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/SpeedHackDetector.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Detectors/WallHackDetector.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredBool.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredByte.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredChar.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredDecimal.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredDouble.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredFloat.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredInt.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredLong.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredPrefs.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredQuaternion.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredSByte.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredShort.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredString.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredUInt.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredULong.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredUShort.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredVector2.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/ObscuredTypes/ObscuredVector3.cs’
‘Assets/Plugins/CodeStage/AntiCheatToolkit/Scripts/Utils/xxHash.cs’
‘Assets/Plugins/Pixelplacement/iTween/Sample/MoveSample.cs’
‘Assets/Plugins/Pixelplacement/iTween/Sample/RotateSample.cs’
‘Assets/Plugins/Pixelplacement/iTween/Sample/SampleInfo.cs’
‘Assets/Plugins/Pixelplacement/iTween/iTween.cs’
‘Assets/Plugins/UnityPurchasing/script/ComboBox.cs’
‘Assets/Plugins/UnityPurchasing/script/Demo/DemoInventory.cs’
‘Assets/Plugins/UnityPurchasing/script/IAPButton.cs’
‘Assets/Plugins/UnityPurchasing/script/IAPDemo.cs’
‘Assets/Plugins/UnityPurchasing/script/UnibillDemo.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs’
‘Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs’
‘Assets/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs’
‘Assets/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs’
‘Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/BlurEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/ColorCorrectionEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/ContrastStretchEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/GlowEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/GrayscaleEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/ImageEffectBase.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/ImageEffects.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/NoiseEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/SSAOEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/SepiaToneEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/TwirlEffect.cs’
‘Assets/Standard Assets/Image Effects (Pro Only)/VortexEffect.cs’
‘Assets/Standard Assets/Utility/ActivateTrigger.cs’
‘Assets/Standard Assets/Utility/AlphaButtonClickMask.cs’
‘Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs’
‘Assets/Standard Assets/Utility/AutoMoveAndRotate.cs’
‘Assets/Standard Assets/Utility/CameraRefocus.cs’
‘Assets/Standard Assets/Utility/CurveControlledBob.cs’
‘Assets/Standard Assets/Utility/DragRigidbody.cs’
‘Assets/Standard Assets/Utility/DynamicShadowSettings.cs’
‘Assets/Standard Assets/Utility/EventSystemChecker.cs’
‘Assets/Standard Assets/Utility/FOVKick.cs’
‘Assets/Standard Assets/Utility/FPSCounter.cs’
‘Assets/Standard Assets/Utility/FollowTarget.cs’
‘Assets/Standard Assets/Utility/ForcedReset.cs’
‘Assets/Standard Assets/Utility/LerpControlledBob.cs’
‘Assets/Standard Assets/Utility/ObjectResetter.cs’
‘Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs’
‘Assets/Standard Assets/Utility/PlatformSpecificContent.cs’
‘Assets/Standard Assets/Utility/SimpleActivatorMenu.cs’
‘Assets/Standard Assets/Utility/SimpleMouseRotator.cs’
‘Assets/Standard Assets/Utility/SmoothFollow.cs’
‘Assets/Standard Assets/Utility/TimedObjectActivator.cs’
‘Assets/Standard Assets/Utility/TimedObjectDestructor.cs’
‘Assets/Standard Assets/Utility/WaypointCircuit.cs’
‘Assets/Standard Assets/Utility/WaypointProgressTracker.cs’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/System.Runtime.Serialization.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/System.Xml.Linq.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/UnityScript.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/UnityScript.Lang.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/Boo.Lang.dll’
-sdk:unity
-----CompilerOutput:-stdout–exitcode: 0–compilationhadfailure: False–outfile: Temp/Assembly-CSharp-firstpass.dll
Compilation succeeded - 4 warning(s)
-----CompilerOutput:-stderr----------
Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs(115,65): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs(339,29): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs(24,29): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-firstpass.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp-firstpass.dll.mdb
Script Module: Assembly-CSharp-firstpass.dll
Pass: 0 took 19 milliseconds
Pass: 1 took 6 milliseconds
Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs(115,65): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
(Filename: Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs Line: 115)
Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs(339,29): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
(Filename: Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs Line: 339)
Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs(24,29): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
(Filename: Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs Line: 24)
Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs(28,50): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
(Filename: Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs Line: 28)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript-firstpass.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-UnityScript-firstpass.dll.mdb
Script Module: Assembly-UnityScript-firstpass
Pass: 0 took 26 milliseconds
Pass: 1 took 2 milliseconds
Assets/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js(79,69): BCW0012: WARNING: ‘UnityEngine.SystemInfo.supportsRenderTextures’ is obsolete. supportsRenderTextures always returns true, no need to call it
(Filename: Assets/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js Line: 79)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 9
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll, for buildtarget 9
- starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 9
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor-firstpass.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp-Editor-firstpass.dll.mdb
Script Module: Assembly-CSharp-Editor-firstpass.dll
Pass: 0 took 19 milliseconds
Pass: 1 took 0 milliseconds
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
-----Compiler Commandline Arguments:
Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
Arguments: ‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe’ @ /UnityTempFile-616252c8603ce452684df4985cbd8ae4
index: 81
Responsefile: Temp/UnityTempFile-616252c8603ce452684df4985cbd8ae4 Contents:
-debug
-target:library
-nowarn:0169
-langversion:4
-out:‘Temp/Assembly-CSharp.dll’
-r:‘/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll’
-r:‘Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll’
-r:‘Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll’
-r:‘Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/CameraTour.dll’
-r:‘Assets/EasyRoads3D/lib/EasyRoads3Dv3.dll’
-r:‘Assets/GUI Animator/Common/Plugins/GETween.dll’
-r:‘Assets/GUI Animator/GUI Animator FREE/Plugins/GUIAnimatorFREE.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Common.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Editor.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Security.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Stores.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Tizen/Tizen.dll’
-r:‘Assets/Plugins/UnityPurchasing/winrt/winrt.dll’
-r:‘Assets/Scripts/Parse.Unity.dll’
-r:‘Assets/VacuumShaders/Mesh Materializer/Scripts/VacuumShaders.MeshMaterializer.dll’
-r:‘Assets/VacuumShaders/Terrain To Mesh/Scripts/VacuumShaders.TerrainToMesh.dll’
-r:‘/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll’
-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll’
-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll’
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_5_0
-define:UNITY_5_5
-define:UNITY_5
-define:UNITY_PURCHASING
-define:UNITY_ANALYTICS
-define:ENABLE_AUDIO
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_GENERICS
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_SPRITERENDERER_FLIPPING
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_RAKNET
-define:ENABLE_UNET
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_WEBCAM
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES_COLLAB
-define:ENABLE_CLOUD_HUB
-define:ENABLE_CLOUD_PROJECT_ID
-define:ENABLE_CLOUD_SERVICES_UNET
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_METRICS
-define:ENABLE_EDITOR_METRICS_CACHING
-define:INCLUDE_DYNAMIC_GI
-define:INCLUDE_GI
-define:pLATFORM_SUPPORTS_MONO
-define:INCLUDE_PUBNUB
-define:ENABLE_PLAYMODE_TESTS_RUNNER
-define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_SUBSTANCE
-define:ENABLE_GAMECENTER
-define:ENABLE_NETWORK
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_VIDEO
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:pLAYERCONNECTION_LISTENS_FIXED_PORT
-define:smile:EBUGGER_LISTENS_FIXED_PORT
-define:pLATFORM_SUPPORTS_ADS_ID
-define:SUPPORT_ENVIRONMENT_VARIABLES
-define:pLATFORM_SUPPORTS_PROFILER
-define:pLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR
-define:STRICTCPP_NEW_DELETE_SIGNATURES
-define:HAS_NEON_SKINNIG
-define:UNITY_GFX_USE_PLATFORM_VSYNC
-define:UNITY_INPUT_SIMULATE_EVENTS
-define:pLATFORM_ALWAYS_USES_STDOUT_FOR_LOG
-define:ENABLE_VR
-define:ENABLE_UNITYADS_RUNTIME
-define:UNITY_UNITYADS_API
-define:UNITY_IOS
-define:UNITY_IPHONE
-define:UNITY_IPHONE_API
-define:SUPPORT_MULTIPLE_DISPLAYS
-define:ENABLE_IL2CPP
-define:ENABLE_PROFILER
-define:smile:EBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:UNITY_TEAM_LICENSE
-define:CROSS_PLATFORM_INPUT
-define:GAIA_PRESENT
-define:MOBILE_INPUT
-define:ENABLE_IOS_ON_DEMAND_RESOURCES
-define:ENABLE_IOS_APP_SLICING
‘Assets/100 Best Effect Pack/Script/csAnimationPlay.cs’
‘Assets/100 Best Effect Pack/Script/csLightIntancityControl.cs’
‘Assets/100 Best Effect Pack/Script/csPrefebMake.cs’
‘Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs’
‘Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectEditor.cs’
‘Assets/48 Particle Effect Pack/Script/csParticleEffectPackLightControl.cs’
‘Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs’
‘Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectEditor.cs’
‘Assets/Beautify/Demos/Demo1/Scripts/Demo1.cs’
‘Assets/Beautify/Demos/Demo2/Scripts/Demo2.cs’
‘Assets/Beautify/Demos/Demo2/Scripts/FreeCameraMove.cs’
‘Assets/Beautify/Scripts/Beautify.cs’
‘Assets/Big assets/Textures/Floater.cs’
‘Assets/CamShake/Scripts/cmn/WHCameraRandomShaker.cs’
‘Assets/CamShake/Scripts/cmn/WHCameraShake.cs’
‘Assets/Camera Tour System for Unity/ScriptingExample.cs’
‘Assets/Cardboard/Scripts/Audio/CardboardAudio.cs’
‘Assets/Cardboard/Scripts/Audio/CardboardAudioListener.cs’
‘Assets/Cardboard/Scripts/Audio/CardboardAudioRoom.cs’
‘Assets/Cardboard/Scripts/Audio/CardboardAudioSource.cs’
‘Assets/Cardboard/Scripts/Cardboard.cs’
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‘Assets/Tiny Fantasy Loot/Scripts/ItemList.cs’
‘Assets/Tiny Fantasy Loot/Scripts/PlayerLoot.cs’
‘Assets/Tiny Fantasy Loot/Scripts/TinyThirdPersonCharacter.cs’
‘Assets/Tiny Fantasy Loot/Scripts/TinyThirdPersonUserControl.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MaskHelper.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Core/Misc/bl_MiniMapDragArea.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Core/bl_IconItem.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Core/bl_MMCompass.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMap.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Core/bl_MiniMapItem.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Core/bl_WorldSpace.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/CustomToggleAttribute.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/InspectorButtonAttribute.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/LayerMaskAttribute.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Atributte/SeparatorAttribute.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Enum/MMItemEffect.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Struct/bl_MMItemInfo.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Util/bl_MiniMapUtils.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs’
‘Assets/UJoystick/Content/Script/Core/bl_Joystick.cs’
‘Assets/UJoystick/Content/Script/Internal/bl_JoystickUtils.cs’
‘Assets/UJoystick/Example/Scrips/bl_ControllerExample.cs’
‘Assets/VR-Step/Scripts/ChildOnlyPosition.cs’
‘Assets/VR-Step/Scripts/PlaySoundOnStep.cs’
‘Assets/VR-Step/Scripts/StepDetector.cs’
‘Assets/VR-Step/Scripts/WIPController.cs’
‘Assets/VRSampleScenes/Scripts/Common/SessionData.cs’
‘Assets/VRSampleScenes/Scripts/Examples/ExampleInteractiveItem.cs’
‘Assets/VRSampleScenes/Scripts/Examples/ExampleRenderScale.cs’
‘Assets/VRSampleScenes/Scripts/Examples/ExampleRotation.cs’
‘Assets/VRSampleScenes/Scripts/Examples/ExampleTouchpad.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/Asteroid.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/EnvironmentController.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/ExplosionPhysicsForce.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/FlyerAlignmentChecker.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/FlyerGameController.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/FlyerHealthController.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/FlyerLaser.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/FlyerLaserController.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/FlyerMovementController.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/Ring.cs’
‘Assets/VRSampleScenes/Scripts/Flyer/UIController.cs’
‘Assets/VRSampleScenes/Scripts/Intro/IntroManager.cs’
‘Assets/VRSampleScenes/Scripts/Maze/AICharacterControl.cs’
‘Assets/VRSampleScenes/Scripts/Maze/AgentTrail.cs’
‘Assets/VRSampleScenes/Scripts/Maze/CameraOrbit.cs’
‘Assets/VRSampleScenes/Scripts/Maze/DestinationMarker.cs’
‘Assets/VRSampleScenes/Scripts/Maze/ExitArea.cs’
‘Assets/VRSampleScenes/Scripts/Maze/MazeGameController.cs’
‘Assets/VRSampleScenes/Scripts/Maze/MazeTargetSetting.cs’
‘Assets/VRSampleScenes/Scripts/Maze/Player.cs’
‘Assets/VRSampleScenes/Scripts/Maze/SwitchButton.cs’
‘Assets/VRSampleScenes/Scripts/Maze/ThirdPersonCharacter.cs’
‘Assets/VRSampleScenes/Scripts/Maze/Turret.cs’
‘Assets/VRSampleScenes/Scripts/Menu/MenuAnimator.cs’
‘Assets/VRSampleScenes/Scripts/Menu/MenuButton.cs’
‘Assets/VRSampleScenes/Scripts/Menu/MenuItemPopout.cs’
‘Assets/VRSampleScenes/Scripts/Menu/MenuSelectorMover.cs’
‘Assets/VRSampleScenes/Scripts/ShootingGallery/ShootingGalleryController.cs’
‘Assets/VRSampleScenes/Scripts/ShootingGallery/ShootingGalleryGun.cs’
‘Assets/VRSampleScenes/Scripts/ShootingGallery/ShootingGalleryScore.cs’
‘Assets/VRSampleScenes/Scripts/ShootingGallery/ShootingTarget.cs’
‘Assets/VRSampleScenes/Scripts/ShootingGallery/UIController.cs’
‘Assets/VRSampleScenes/Scripts/Utils/GUIArrows.cs’
‘Assets/VRSampleScenes/Scripts/Utils/InputWarnings.cs’
‘Assets/VRSampleScenes/Scripts/Utils/ObjectPool.cs’
‘Assets/VRSampleScenes/Scripts/Utils/PlatformDependentText.cs’
‘Assets/VRSampleScenes/Scripts/Utils/Reticle.cs’
‘Assets/VRSampleScenes/Scripts/Utils/ReturnToMainMenu.cs’
‘Assets/VRSampleScenes/Scripts/Utils/SelectionRadial.cs’
‘Assets/VRSampleScenes/Scripts/Utils/SelectionSlider.cs’
‘Assets/VRSampleScenes/Scripts/Utils/UIFader.cs’
‘Assets/VRSampleScenes/Scripts/Utils/UIMovement.cs’
‘Assets/VRSampleScenes/Scripts/Utils/UITint.cs’
‘Assets/VRSampleScenes/Scripts/Utils/VRCameraFade.cs’
‘Assets/VRSampleScenes/Scripts/Utils/VRCameraUI.cs’
‘Assets/VRStandardAssets/Scripts/VRDeviceManager.cs’
‘Assets/VRStandardAssets/Scripts/VREyeRaycaster.cs’
‘Assets/VRStandardAssets/Scripts/VRFPSCounter.cs’
‘Assets/VRStandardAssets/Scripts/VRInput.cs’
‘Assets/VRStandardAssets/Scripts/VRInteractiveItem.cs’
‘Assets/VRStandardAssets/Scripts/VRTrackingReset.cs’
‘Assets/VacuumShaders/Mesh Materializer/Example Scenes/Files/Scripts/Runtime.cs’
‘Assets/VacuumShaders/Mesh Materializer/Example Scenes/Files/Scripts/Runtime_FacetedTerrain.cs’
‘Assets/VacuumShaders/Mesh Materializer/Example Scenes/Files/Scripts/Runtime_MeshCombine.cs’
‘Assets/VacuumShaders/Mesh Materializer/Example Scenes/Files/Scripts/Runtime_TerrainToMesh.cs’
‘Assets/VacuumShaders/Terrain To Mesh/Example Scenes/Scripts/RunTime_Terrain_Convertion.cs’
‘Assets/WorldStreamer/Scritps/CameraSwitch.cs’
‘Assets/WorldStreamer/Scritps/ColliderStreamer/ColliderScene.cs’
‘Assets/WorldStreamer/Scritps/ColliderStreamer/ColliderStreamer.cs’
‘Assets/WorldStreamer/Scritps/ColliderStreamer/ColliderStreamerManager.cs’
‘Assets/WorldStreamer/Scritps/PlaceTargetWithMouse.cs’
‘Assets/WorldStreamer/Scritps/PlayerTeleport.cs’
‘Assets/WorldStreamer/Scritps/SceneCollection.cs’
‘Assets/WorldStreamer/Scritps/SceneSplit.cs’
‘Assets/WorldStreamer/Scritps/SceneSplitManager.cs’
‘Assets/WorldStreamer/Scritps/SceneSplitterSettings.cs’
‘Assets/WorldStreamer/Scritps/Streamer.cs’
‘Assets/WorldStreamer/Scritps/TerrainCullingSystem.cs’
‘Assets/WorldStreamer/Scritps/TerrainNeighbours.cs’
‘Assets/WorldStreamer/Scritps/UI/UILoadingStreamer.cs’
‘Assets/WorldStreamer/Scritps/Utils/IntArrayComparer.cs’
‘Assets/WorldStreamer/Scritps/Utils/PlayerPositionUI.cs’
‘Assets/WorldStreamer/Scritps/Utils/ShaderWarm.cs’
‘Assets/WorldStreamer/Scritps/WorldMover/ObjectToMove.cs’
‘Assets/WorldStreamer/Scritps/WorldMover/WorldMover.cs’
‘Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/AbstractTargetFollower.cs’
‘Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/FreeLookCam.cs’
‘Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/PivotBasedCameraRig.cs’
‘Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/ProtectCameraFromWallClip.cs’
‘Assets/WorldStreamer/Standard Assets World streamer/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs’
‘Assets/WorldStreamer/Standard Assets World streamer/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs’
‘Assets/forest/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.cs’
‘Assets/forest/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.cs’
‘Assets/forest/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/System.Runtime.Serialization.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/System.Xml.Linq.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/UnityScript.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/UnityScript.Lang.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/unity/Boo.Lang.dll’
-sdk:unity
-----CompilerOutput:-stdout–exitcode: 0–compilationhadfailure: False–outfile: Temp/Assembly-CSharp.dll
Compilation succeeded - 110 warning(s)
-----CompilerOutput:-stderr----------
Assets/Scripts/AttackItem.cs(6,14): warning CS0108: AttackItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Scripts/Lists/BaseAttackListItem.cs(6,14): warning CS0108: BaseAttackListItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Scripts/Lists/DexListItem.cs(9,22): warning CS0114: DexListItem.setValues(object)' hides inherited member IListItem.setValues(object)‘. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
Assets/Scripts/Lists/IListItem.cs(6,22): (Location of the symbol related to previous warning)
Assets/Scripts/Lists/DexListItem.cs(23,22): warning CS0114: DexListItem.confirm()' hides inherited member IListItem.confirm()’. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
Assets/Scripts/Lists/IListItem.cs(9,22): (Location of the symbol related to previous warning)
Assets/Scripts/Lists/PetListItem.cs(10,22): warning CS0114: PetListItem.setValues(object)' hides inherited member IListItem.setValues(object)‘. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
Assets/Scripts/Lists/IListItem.cs(6,22): (Location of the symbol related to previous warning)
Assets/Scripts/Lists/PetListItem.cs(24,22): warning CS0114: PetListItem.confirm()' hides inherited member IListItem.confirm()’. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
Assets/Scripts/Lists/IListItem.cs(9,22): (Location of the symbol related to previous warning)
Assets/Scripts/MonsterItem.cs(9,14): warning CS0108: MonsterItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Scripts/NPC_Quests/NPCTrainer.cs(12,7): warning CS0108: NPCTrainer.Start()' hides inherited member NPC.Start()‘. Use the new keyword if hiding was intended
Assets/Scripts/NPC_Quests/NPC.cs(25,14): (Location of the symbol related to previous warning)
Assets/Scripts/PlayerMovementController.cs(43,2): warning CS0436: The type FPSInputController' conflicts with the imported type of same name'. Ignoring the imported type definition Assets/forest/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.cs(12,14): (Location of the symbol related to previous warning) /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll (Location of the symbol related to previous warning) Assets/Scripts/PlayerMovementController.cs(44,2): warning CS0436: The type CharacterMotor’ conflicts with the imported type of same name’. Ignoring the imported type definition
Assets/forest/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.cs(20,14): (Location of the symbol related to previous warning)
/Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll (Location of the symbol related to previous warning)
Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs(13,20): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs(14,20): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs(15,20): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectEditor.cs(22,12): warning CS0618: UnityEditor.EditorWindow.title' is obsolete: Use titleContent instead (it supports setting a title icon as well).’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(10,9): warning CS0618: UnityEngine.ParticleEmitter' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(10,70): warning CS0618: UnityEngine.ParticleEmitter' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(11,9): warning CS0618: UnityEngine.ParticleAnimator' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(11,72): warning CS0618: UnityEngine.ParticleAnimator' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(12,9): warning CS0618: UnityEngine.ParticleRenderer' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(12,72): warning CS0618: UnityEngine.ParticleRenderer' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(14,18): warning CS0618: UnityEngine.ParticleEmitter' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(23,18): warning CS0618: UnityEngine.ParticleAnimator' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(30,18): warning CS0618: UnityEngine.ParticleRenderer' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectEditor.cs(22,12): warning CS0618: UnityEditor.EditorWindow.title' is obsolete: Use titleContent instead (it supports setting a title icon as well).’
Assets/Cardboard/Scripts/UI/CardboardReticle.cs(68,25): warning CS0252: Possible unintended reference comparison. Consider casting the left side expression to type CardboardReticle' to get value comparison Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs(100,8): warning CS0618: UnityEngine.GL.IssuePluginEvent(int)’ is obsolete: IssuePluginEvent(eventID) is deprecated. Use IssuePluginEvent(callback, eventID) instead.' Assets/EasyScatter/Plugin/ScatteredObject.cs(111,12): warning CS0618: UnityEngine.ParticleSystem.startSpeed’ is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.' Assets/EasyScatter/Plugin/ScatteredObject.cs(112,12): warning CS0618: UnityEngine.ParticleSystem.startSize’ is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.' Assets/EasyScatter/Plugin/ScatteredObject.cs(113,12): warning CS0618: UnityEngine.ParticleSystem.gravityModifier’ is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.' Assets/FXAA/Scripts/FXAAPostEffectsBase.cs(78,55): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures’ is obsolete: supportsRenderTextures always returns true, no need to call it' Assets/Fighter Pack Bundle Free/Code/CameraControl.cs(83,12): warning CS0618: UnityEngine.Screen.lockCursor’ is obsolete: Property lockCursor has been deprecated. Use Cursor.lockState and Cursor.visible instead.' Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs(60,48): warning CS0618: UnityEngine.RuntimePlatform.OSXWebPlayer’ is obsolete: WebPlayer export is no longer supported in Unity 5.4+.' Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs(61,45): warning CS0618: UnityEngine.RuntimePlatform.WindowsWebPlayer’ is obsolete: WebPlayer export is no longer supported in Unity 5.4+.' Assets/GS_CustomList/Scripts/ListManager.cs(137,25): warning CS0618: UnityEngine.Application.LoadLevel(int)’ is obsolete: Use SceneManager.LoadScene' Assets/GS_CustomList/Scripts/LoadingManager.cs(10,25): warning CS0618: UnityEngine.Application.LoadLevel(string)’ is obsolete: Use SceneManager.LoadScene' Assets/Gaia/Scripts/ExtensionSystem/Extensions/CameraAndLight.cs(54,28): warning CS0618: UnityEditor.PlayerSettings.renderingPath’ is obsolete: renderingPath is ignored, use UnityEditor.Rendering.TierSettings with UnityEditor.Rendering.SetTierSettings/GetTierSettings instead' Assets/Gaia/Scripts/Utils/Utils.cs(230,31): warning CS0618: UnityEditor.TextureImporter.grayscaleToAlpha’ is obsolete: Use UnityEditor.TextureImporter.alphaSource instead.' Assets/Gaia/Scripts/Utils/Utils.cs(231,31): warning CS0618: UnityEditor.TextureImporter.normalmap’ is obsolete: normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.' Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX3_Demo.cs(140,23): warning CS0618: UnityEngine.ParticleSystem.loop’ is obsolete: loop property is deprecated. Use main.loop instead.' Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX_Demo_New.cs(143,23): warning CS0618: UnityEngine.ParticleSystem.loop’ is obsolete: loop property is deprecated. Use main.loop instead.' Assets/MagicArsenal/Scripts/BeamScript.cs(129,14): warning CS0618: UnityEngine.LineRenderer.SetVertexCount(int)’ is obsolete: SetVertexCount has been deprecated. Please use the numPositions property instead.' Assets/PyroParticles/Prefab/Script/FireBaseScript.cs(67,27): warning CS0618: UnityEngine.ParticleSystem.startDelay’ is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.' Assets/PyroParticles/Prefab/Script/FireBaseScript.cs(70,27): warning CS0618: UnityEngine.ParticleSystem.startDelay’ is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.' Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(136,29): warning CS0618: UnityEngine.Application.loadedLevel’ is obsolete: Use SceneManager to determine what scenes have been loaded' Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(137,29): warning CS0618: UnityEngine.Application.LoadLevel(int)’ is obsolete: Use SceneManager.LoadScene' Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(139,51): warning CS0618: UnityEngine.Application.loadedLevel’ is obsolete: Use SceneManager to determine what scenes have been loaded' Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(139,29): warning CS0618: UnityEngine.Application.LoadLevel(int)’ is obsolete: Use SceneManager.LoadScene' Assets/RealisticWater/Scripts/Water/RippleCreator.cs(107,34): warning CS0618: UnityEngine.ParticleSystem.startSize’ is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.' Assets/RealisticWater/Scripts/Water/RippleCreator.cs(118,34): warning CS0618: UnityEngine.ParticleSystem.startSize’ is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.' Assets/Scripts/Managers/BattleHelper.cs(17,7): warning CS0219: The variable times’ is assigned but its value is never used
Assets/Scripts/Managers/BattleHelper.cs(18,7): warning CS0219: The variable bonusDmg' is assigned but its value is never used Assets/Scripts/Managers/BattleHelper.cs(19,10): warning CS0219: The variable stat’ is assigned but its value is never used
Assets/Scripts/Managers/BattleHelper.cs(24,7): warning CS0219: The variable deflectTo' is assigned but its value is never used Assets/Scripts/Managers/BattleHelper.cs(523,5): warning CS0162: Unreachable code detected Assets/Scripts/Managers/BattleHelper.cs(540,5): warning CS0162: Unreachable code detected Assets/Scripts/Managers/BattleHelper.cs(562,5): warning CS0162: Unreachable code detected Assets/Scripts/Managers/BattleHelper.cs(565,5): warning CS0162: Unreachable code detected Assets/Scripts/Managers/BattleHelper.cs(811,31): warning CS0219: The variable itemuse’ is assigned but its value is never used
Assets/Scripts/Managers/BattleManager.cs(718,8): warning CS0219: The variable checkedAll' is assigned but its value is never used Assets/Scripts/Managers/SettingsManager.cs(166,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(169,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(172,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(175,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(178,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(181,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(184,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(187,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(190,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(193,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(196,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(199,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(202,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/SettingsManager.cs(205,6): warning CS0162: Unreachable code detected Assets/Scripts/Managers/ShopManager.cs(97,10): warning CS0219: The variable msg’ is assigned but its value is never used
Assets/Scripts/Util/L.cs(79,4): warning CS0162: Unreachable code detected
Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs(32,40): warning CS0618: UnityEngine.Application.loadedLevelName' is obsolete: Use SceneManager to determine what scenes have been loaded’
Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs(38,47): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs(28,42): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs(29,55): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(18,24): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(19,24): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(20,24): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
Assets/VRSampleScenes/Scripts/Maze/AgentTrail.cs(49,11): warning CS0618: UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: SetVertexCount has been deprecated. Please use the numPositions property instead.’
Assets/VRSampleScenes/Scripts/Maze/MazeGameController.cs(137,64): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
Assets/WorldStreamer/Scritps/Streamer.cs(317,19): warning CS0618: UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete: Use SceneManager.LoadSceneAsync’
Assets/WorldStreamer/Scritps/Streamer.cs(625,18): warning CS0618: UnityEngine.SceneManagement.SceneManager.UnloadScene(string)' is obsolete: Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.’
Assets/WorldStreamer/Scritps/Streamer.cs(680,19): warning CS0618: UnityEngine.SceneManagement.SceneManager.UnloadScene(string)' is obsolete: Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.’
Assets/Day Night Cycle/Scripts/DayNightController.cs(38,16): warning CS0414: The private field DayNightController.xValueOfMoon' is assigned but its value is never used Assets/Gaia/Scripts/StampingSystem/RuntimeStamper.cs(25,22): warning CS0649: Field Gaia.RuntimeStamper.m_currentPosition’ is never assigned to, and will always have its default value
Assets/Scripts/FaceCamera.cs(6,17): warning CS0414: The private field FaceCamera.delay' is assigned but its value is never used Assets/Scripts/GameClasses/GameAttack.cs(9,12): warning CS0649: Field GameAttack.sfx’ is never assigned to, and will always have its default value null' Assets/Scripts/GameClasses/GameAttack.cs(19,17): warning CS0414: The private field GameAttack.ATTACK_EFFECT_TIME_LONG’ is assigned but its value is never used
Assets/Scripts/Managers/DialogManager.cs(62,24): warning CS0414: The private field DialogManager.selectStringAction' is assigned but its value is never used Assets/Scripts/Managers/RewardManager.cs(46,17): warning CS0414: The private field RewardManager.lootTimeTick’ is assigned but its value is never used
Assets/Scripts/Managers/UIManager.cs(83,38): warning CS0414: The private field UIManager.selectStringAction' is assigned but its value is never used Assets/Scripts/MobileFpsControl.cs(41,16): warning CS0414: The private field MobileFpsControl._yRotation’ is assigned but its value is never used
Assets/Scripts/NPC_Quests/NPCTrainer.cs(10,17): warning CS0414: The private field NPCTrainer.battleInterval' is assigned but its value is never used Assets/Scripts/NPC_Quests/Quest.cs(27,9): warning CS0414: The private field Quest._title’ is assigned but its value is never used
Assets/Scripts/RewardZone.cs(12,13): warning CS0649: Field RewardZone.reward' is never assigned to, and will always have its default value null’
Assets/Scripts/RewardZone.cs(14,17): warning CS0414: The private field RewardZone.spawnInterval' is assigned but its value is never used Assets/Scripts/RewardZone.cs(15,8): warning CS0414: The private field RewardZone.spawnRadius’ is assigned but its value is never used
Assets/Scripts/Util/AnimateOnPath.cs(6,8): warning CS0414: The private field AnimateOnPath.speed' is assigned but its value is never used Assets/Scripts/Util/AnimateOnPath.cs(7,8): warning CS0414: The private field AnimateOnPath.turnSpeed’ is assigned but its value is never used
Assets/Scripts/Util/AnimateOnPath.cs(8,10): warning CS0414: The private field AnimateOnPath.target' is assigned but its value is never used Assets/Scripts/Util/AnimateOnPath.cs(10,7): warning CS0414: The private field AnimateOnPath.start’ is assigned but its value is never used
Assets/Scripts/WorldTile.cs(19,8): warning CS0414: The private field WorldTile.sphereSize' is assigned but its value is never used Assets/Scripts/WorldTile.cs(22,19): warning CS0414: The private field WorldTile.spheres’ is assigned but its value is never used
Assets/Scripts/WorldTile.cs(24,9): warning CS0414: The private field WorldTile.mainCamera' is assigned but its value is never used Assets/Scripts/WorldTile.cs(27,7): warning CS0414: The private field WorldTile.visible’ is assigned but its value is never used
Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/ProtectCameraFromWallClip.cs(22,21): warning CS0649: Field `UnityStandardAssets.Cameras.ProtectCameraFromWallClip.m_Ray’ is never assigned to, and will always have its default value
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Pass: 0 took 33 milliseconds
Pass: 1 took 27 milliseconds
Assets/Scripts/AttackItem.cs(6,14): warning CS0108: AttackItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/AttackItem.cs Line: 6)
Assets/Scripts/Lists/BaseAttackListItem.cs(6,14): warning CS0108: BaseAttackListItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/Lists/BaseAttackListItem.cs Line: 6)
Assets/Scripts/Lists/DexListItem.cs(9,22): warning CS0114: DexListItem.setValues(object)' hides inherited member IListItem.setValues(object)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
(Filename: Assets/Scripts/Lists/DexListItem.cs Line: 9)
Assets/Scripts/Lists/DexListItem.cs(23,22): warning CS0114: DexListItem.confirm()' hides inherited member IListItem.confirm()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
(Filename: Assets/Scripts/Lists/DexListItem.cs Line: 23)
Assets/Scripts/Lists/PetListItem.cs(10,22): warning CS0114: PetListItem.setValues(object)' hides inherited member IListItem.setValues(object)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
(Filename: Assets/Scripts/Lists/PetListItem.cs Line: 10)
Assets/Scripts/Lists/PetListItem.cs(24,22): warning CS0114: PetListItem.confirm()' hides inherited member IListItem.confirm()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
(Filename: Assets/Scripts/Lists/PetListItem.cs Line: 24)
Assets/Scripts/MonsterItem.cs(9,14): warning CS0108: MonsterItem.name' hides inherited member UnityEngine.Object.name’. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/MonsterItem.cs Line: 9)
Assets/Scripts/NPC_Quests/NPCTrainer.cs(12,7): warning CS0108: NPCTrainer.Start()' hides inherited member NPC.Start()'. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/NPC_Quests/NPCTrainer.cs Line: 12)
Assets/Scripts/PlayerMovementController.cs(43,2): warning CS0436: The type `FPSInputController’ conflicts with the imported type of same name’. Ignoring the imported type definition
(Filename: Assets/Scripts/PlayerMovementController.cs Line: 43)
Assets/Scripts/PlayerMovementController.cs(44,2): warning CS0436: The type `CharacterMotor’ conflicts with the imported type of same name’. Ignoring the imported type definition
(Filename: Assets/Scripts/PlayerMovementController.cs Line: 44)
Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs(13,20): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs Line: 13)
Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs(14,20): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs Line: 14)
Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs(15,20): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectChanger.cs Line: 15)
Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectEditor.cs(22,12): warning CS0618: UnityEditor.EditorWindow.title' is obsolete: Use titleContent instead (it supports setting a title icon as well).’
(Filename: Assets/100 Best Effect Pack/ShurikenEffectEditor/csShurikenEffectEditor.cs Line: 22)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(10,9): warning CS0618: UnityEngine.ParticleEmitter' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 10)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(10,70): warning CS0618: UnityEngine.ParticleEmitter' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 10)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(11,9): warning CS0618: UnityEngine.ParticleAnimator' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 11)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(11,72): warning CS0618: UnityEngine.ParticleAnimator' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 11)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(12,9): warning CS0618: UnityEngine.ParticleRenderer' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 12)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(12,72): warning CS0618: UnityEngine.ParticleRenderer' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 12)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(14,18): warning CS0618: UnityEngine.ParticleEmitter' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 14)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(23,18): warning CS0618: UnityEngine.ParticleAnimator' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 23)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs(30,18): warning CS0618: UnityEngine.ParticleRenderer' is obsolete: This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectChanger.cs Line: 30)
Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectEditor.cs(22,12): warning CS0618: UnityEditor.EditorWindow.title' is obsolete: Use titleContent instead (it supports setting a title icon as well).’
(Filename: Assets/52SpecialEffectPack/Legacy Effect Editor/csLegacyEffectEditor.cs Line: 22)
Assets/Cardboard/Scripts/UI/CardboardReticle.cs(68,25): warning CS0252: Possible unintended reference comparison. Consider casting the left side expression to type `CardboardReticle’ to get value comparison
(Filename: Assets/Cardboard/Scripts/UI/CardboardReticle.cs Line: 68)
Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs(100,8): warning CS0618: UnityEngine.GL.IssuePluginEvent(int)' is obsolete: IssuePluginEvent(eventID) is deprecated. Use IssuePluginEvent(callback, eventID) instead.’
(Filename: Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs Line: 100)
Assets/EasyScatter/Plugin/ScatteredObject.cs(111,12): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/EasyScatter/Plugin/ScatteredObject.cs Line: 111)
Assets/EasyScatter/Plugin/ScatteredObject.cs(112,12): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/EasyScatter/Plugin/ScatteredObject.cs Line: 112)
Assets/EasyScatter/Plugin/ScatteredObject.cs(113,12): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/EasyScatter/Plugin/ScatteredObject.cs Line: 113)
Assets/FXAA/Scripts/FXAAPostEffectsBase.cs(78,55): warning CS0618: UnityEngine.SystemInfo.supportsRenderTextures' is obsolete: supportsRenderTextures always returns true, no need to call it’
(Filename: Assets/FXAA/Scripts/FXAAPostEffectsBase.cs Line: 78)
Assets/Fighter Pack Bundle Free/Code/CameraControl.cs(83,12): warning CS0618: UnityEngine.Screen.lockCursor' is obsolete: Property lockCursor has been deprecated. Use Cursor.lockState and Cursor.visible instead.’
(Filename: Assets/Fighter Pack Bundle Free/Code/CameraControl.cs Line: 83)
Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs(60,48): warning CS0618: UnityEngine.RuntimePlatform.OSXWebPlayer' is obsolete: WebPlayer export is no longer supported in Unity 5.4+.’
(Filename: Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs Line: 60)
Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs(61,45): warning CS0618: UnityEngine.RuntimePlatform.WindowsWebPlayer' is obsolete: WebPlayer export is no longer supported in Unity 5.4+.’
(Filename: Assets/GE Common Assets/GE Toggle Full Screen/Scripts/GE_ToggleFullScreenUI.cs Line: 61)
Assets/GS_CustomList/Scripts/ListManager.cs(137,25): warning CS0618: UnityEngine.Application.LoadLevel(int)' is obsolete: Use SceneManager.LoadScene’
(Filename: Assets/GS_CustomList/Scripts/ListManager.cs Line: 137)
Assets/GS_CustomList/Scripts/LoadingManager.cs(10,25): warning CS0618: UnityEngine.Application.LoadLevel(string)' is obsolete: Use SceneManager.LoadScene’
(Filename: Assets/GS_CustomList/Scripts/LoadingManager.cs Line: 10)
Assets/Gaia/Scripts/ExtensionSystem/Extensions/CameraAndLight.cs(54,28): warning CS0618: UnityEditor.PlayerSettings.renderingPath' is obsolete: renderingPath is ignored, use UnityEditor.Rendering.TierSettings with UnityEditor.Rendering.SetTierSettings/GetTierSettings instead’
(Filename: Assets/Gaia/Scripts/ExtensionSystem/Extensions/CameraAndLight.cs Line: 54)
Assets/Gaia/Scripts/Utils/Utils.cs(230,31): warning CS0618: UnityEditor.TextureImporter.grayscaleToAlpha' is obsolete: Use UnityEditor.TextureImporter.alphaSource instead.’
(Filename: Assets/Gaia/Scripts/Utils/Utils.cs Line: 230)
Assets/Gaia/Scripts/Utils/Utils.cs(231,31): warning CS0618: UnityEditor.TextureImporter.normalmap' is obsolete: normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.’
(Filename: Assets/Gaia/Scripts/Utils/Utils.cs Line: 231)
Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX3_Demo.cs(140,23): warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete: loop property is deprecated. Use main.loop instead.’
(Filename: Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX3_Demo.cs Line: 140)
Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX_Demo_New.cs(143,23): warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete: loop property is deprecated. Use main.loop instead.’
(Filename: Assets/JMO Assets/Cartoon FX/Demo/Assets/CFX_Demo_New.cs Line: 143)
Assets/MagicArsenal/Scripts/BeamScript.cs(129,14): warning CS0618: UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: SetVertexCount has been deprecated. Please use the numPositions property instead.’
(Filename: Assets/MagicArsenal/Scripts/BeamScript.cs Line: 129)
Assets/PyroParticles/Prefab/Script/FireBaseScript.cs(67,27): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
(Filename: Assets/PyroParticles/Prefab/Script/FireBaseScript.cs Line: 67)
Assets/PyroParticles/Prefab/Script/FireBaseScript.cs(70,27): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
(Filename: Assets/PyroParticles/Prefab/Script/FireBaseScript.cs Line: 70)
Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(136,29): warning CS0618: UnityEngine.Application.loadedLevel' is obsolete: Use SceneManager to determine what scenes have been loaded’
(Filename: Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs Line: 136)
Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(137,29): warning CS0618: UnityEngine.Application.LoadLevel(int)' is obsolete: Use SceneManager.LoadScene’
(Filename: Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs Line: 137)
Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(139,51): warning CS0618: UnityEngine.Application.loadedLevel' is obsolete: Use SceneManager to determine what scenes have been loaded’
(Filename: Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs Line: 139)
Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs(139,29): warning CS0618: UnityEngine.Application.LoadLevel(int)' is obsolete: Use SceneManager.LoadScene’
(Filename: Assets/RealisticWater/Scripts/Demo/DemoGUIWater.cs Line: 139)
Assets/RealisticWater/Scripts/Water/RippleCreator.cs(107,34): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/RealisticWater/Scripts/Water/RippleCreator.cs Line: 107)
Assets/RealisticWater/Scripts/Water/RippleCreator.cs(118,34): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/RealisticWater/Scripts/Water/RippleCreator.cs Line: 118)
Assets/Scripts/Managers/BattleHelper.cs(17,7): warning CS0219: The variable `times’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 17)
Assets/Scripts/Managers/BattleHelper.cs(18,7): warning CS0219: The variable `bonusDmg’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 18)
Assets/Scripts/Managers/BattleHelper.cs(19,10): warning CS0219: The variable `stat’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 19)
Assets/Scripts/Managers/BattleHelper.cs(24,7): warning CS0219: The variable `deflectTo’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 24)
Assets/Scripts/Managers/BattleHelper.cs(523,5): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 523)
Assets/Scripts/Managers/BattleHelper.cs(540,5): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 540)
Assets/Scripts/Managers/BattleHelper.cs(562,5): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 562)
Assets/Scripts/Managers/BattleHelper.cs(565,5): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 565)
Assets/Scripts/Managers/BattleHelper.cs(811,31): warning CS0219: The variable `itemuse’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleHelper.cs Line: 811)
Assets/Scripts/Managers/BattleManager.cs(718,8): warning CS0219: The variable `checkedAll’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/BattleManager.cs Line: 718)
Assets/Scripts/Managers/SettingsManager.cs(166,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 166)
Assets/Scripts/Managers/SettingsManager.cs(169,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 169)
Assets/Scripts/Managers/SettingsManager.cs(172,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 172)
Assets/Scripts/Managers/SettingsManager.cs(175,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 175)
Assets/Scripts/Managers/SettingsManager.cs(178,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 178)
Assets/Scripts/Managers/SettingsManager.cs(181,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 181)
Assets/Scripts/Managers/SettingsManager.cs(184,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 184)
Assets/Scripts/Managers/SettingsManager.cs(187,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 187)
Assets/Scripts/Managers/SettingsManager.cs(190,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 190)
Assets/Scripts/Managers/SettingsManager.cs(193,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 193)
Assets/Scripts/Managers/SettingsManager.cs(196,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 196)
Assets/Scripts/Managers/SettingsManager.cs(199,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 199)
Assets/Scripts/Managers/SettingsManager.cs(202,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 202)
Assets/Scripts/Managers/SettingsManager.cs(205,6): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Managers/SettingsManager.cs Line: 205)
Assets/Scripts/Managers/ShopManager.cs(97,10): warning CS0219: The variable `msg’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/ShopManager.cs Line: 97)
Assets/Scripts/Util/L.cs(79,4): warning CS0162: Unreachable code detected
(Filename: Assets/Scripts/Util/L.cs Line: 79)
Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs(32,40): warning CS0618: UnityEngine.Application.loadedLevelName' is obsolete: Use SceneManager to determine what scenes have been loaded’
(Filename: Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs Line: 32)
Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs(38,47): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
(Filename: Assets/UGUIMiniMap/Content/Scripts/Util/bl_SnapShot.cs Line: 38)
Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs(28,42): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs Line: 28)
Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs(29,55): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/AsteroidExplosion.cs Line: 29)
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(18,24): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs Line: 18)
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(19,24): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs Line: 19)
Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs(20,24): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
(Filename: Assets/VRSampleScenes/Scripts/Flyer/ParticleSystemMultiplier.cs Line: 20)
Assets/VRSampleScenes/Scripts/Maze/AgentTrail.cs(49,11): warning CS0618: UnityEngine.LineRenderer.SetVertexCount(int)' is obsolete: SetVertexCount has been deprecated. Please use the numPositions property instead.’
(Filename: Assets/VRSampleScenes/Scripts/Maze/AgentTrail.cs Line: 49)
Assets/VRSampleScenes/Scripts/Maze/MazeGameController.cs(137,64): warning CS0618: UnityEngine.ParticleSystem.duration' is obsolete: duration property is deprecated. Use main.duration instead.’
(Filename: Assets/VRSampleScenes/Scripts/Maze/MazeGameController.cs Line: 137)
Assets/WorldStreamer/Scritps/Streamer.cs(317,19): warning CS0618: UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete: Use SceneManager.LoadSceneAsync’
(Filename: Assets/WorldStreamer/Scritps/Streamer.cs Line: 317)
Assets/WorldStreamer/Scritps/Streamer.cs(625,18): warning CS0618: UnityEngine.SceneManagement.SceneManager.UnloadScene(string)' is obsolete: Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.’
(Filename: Assets/WorldStreamer/Scritps/Streamer.cs Line: 625)
Assets/WorldStreamer/Scritps/Streamer.cs(680,19): warning CS0618: UnityEngine.SceneManagement.SceneManager.UnloadScene(string)' is obsolete: Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.’
(Filename: Assets/WorldStreamer/Scritps/Streamer.cs Line: 680)
Assets/Day Night Cycle/Scripts/DayNightController.cs(38,16): warning CS0414: The private field `DayNightController.xValueOfMoon’ is assigned but its value is never used
(Filename: Assets/Day Night Cycle/Scripts/DayNightController.cs Line: 38)
Assets/Gaia/Scripts/StampingSystem/RuntimeStamper.cs(25,22): warning CS0649: Field `Gaia.RuntimeStamper.m_currentPosition’ is never assigned to, and will always have its default value
(Filename: Assets/Gaia/Scripts/StampingSystem/RuntimeStamper.cs Line: 25)
Assets/Scripts/FaceCamera.cs(6,17): warning CS0414: The private field `FaceCamera.delay’ is assigned but its value is never used
(Filename: Assets/Scripts/FaceCamera.cs Line: 6)
Assets/Scripts/GameClasses/GameAttack.cs(9,12): warning CS0649: Field GameAttack.sfx' is never assigned to, and will always have its default value null’
(Filename: Assets/Scripts/GameClasses/GameAttack.cs Line: 9)
Assets/Scripts/GameClasses/GameAttack.cs(19,17): warning CS0414: The private field `GameAttack.ATTACK_EFFECT_TIME_LONG’ is assigned but its value is never used
(Filename: Assets/Scripts/GameClasses/GameAttack.cs Line: 19)
Assets/Scripts/Managers/DialogManager.cs(62,24): warning CS0414: The private field `DialogManager.selectStringAction’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/DialogManager.cs Line: 62)
Assets/Scripts/Managers/RewardManager.cs(46,17): warning CS0414: The private field `RewardManager.lootTimeTick’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/RewardManager.cs Line: 46)
Assets/Scripts/Managers/UIManager.cs(83,38): warning CS0414: The private field `UIManager.selectStringAction’ is assigned but its value is never used
(Filename: Assets/Scripts/Managers/UIManager.cs Line: 83)
Assets/Scripts/MobileFpsControl.cs(41,16): warning CS0414: The private field `MobileFpsControl._yRotation’ is assigned but its value is never used
(Filename: Assets/Scripts/MobileFpsControl.cs Line: 41)
Assets/Scripts/NPC_Quests/NPCTrainer.cs(10,17): warning CS0414: The private field `NPCTrainer.battleInterval’ is assigned but its value is never used
(Filename: Assets/Scripts/NPC_Quests/NPCTrainer.cs Line: 10)
Assets/Scripts/NPC_Quests/Quest.cs(27,9): warning CS0414: The private field `Quest._title’ is assigned but its value is never used
(Filename: Assets/Scripts/NPC_Quests/Quest.cs Line: 27)
Assets/Scripts/RewardZone.cs(12,13): warning CS0649: Field RewardZone.reward' is never assigned to, and will always have its default value null’
(Filename: Assets/Scripts/RewardZone.cs Line: 12)
Assets/Scripts/RewardZone.cs(14,17): warning CS0414: The private field `RewardZone.spawnInterval’ is assigned but its value is never used
(Filename: Assets/Scripts/RewardZone.cs Line: 14)
Assets/Scripts/RewardZone.cs(15,8): warning CS0414: The private field `RewardZone.spawnRadius’ is assigned but its value is never used
(Filename: Assets/Scripts/RewardZone.cs Line: 15)
Assets/Scripts/Util/AnimateOnPath.cs(6,8): warning CS0414: The private field `AnimateOnPath.speed’ is assigned but its value is never used
(Filename: Assets/Scripts/Util/AnimateOnPath.cs Line: 6)
Assets/Scripts/Util/AnimateOnPath.cs(7,8): warning CS0414: The private field `AnimateOnPath.turnSpeed’ is assigned but its value is never used
(Filename: Assets/Scripts/Util/AnimateOnPath.cs Line: 7)
Assets/Scripts/Util/AnimateOnPath.cs(8,10): warning CS0414: The private field `AnimateOnPath.target’ is assigned but its value is never used
(Filename: Assets/Scripts/Util/AnimateOnPath.cs Line: 8)
Assets/Scripts/Util/AnimateOnPath.cs(10,7): warning CS0414: The private field `AnimateOnPath.start’ is assigned but its value is never used
(Filename: Assets/Scripts/Util/AnimateOnPath.cs Line: 10)
Assets/Scripts/WorldTile.cs(19,8): warning CS0414: The private field `WorldTile.sphereSize’ is assigned but its value is never used
(Filename: Assets/Scripts/WorldTile.cs Line: 19)
Assets/Scripts/WorldTile.cs(22,19): warning CS0414: The private field `WorldTile.spheres’ is assigned but its value is never used
(Filename: Assets/Scripts/WorldTile.cs Line: 22)
Assets/Scripts/WorldTile.cs(24,9): warning CS0414: The private field `WorldTile.mainCamera’ is assigned but its value is never used
(Filename: Assets/Scripts/WorldTile.cs Line: 24)
Assets/Scripts/WorldTile.cs(27,7): warning CS0414: The private field `WorldTile.visible’ is assigned but its value is never used
(Filename: Assets/Scripts/WorldTile.cs Line: 27)
Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/ProtectCameraFromWallClip.cs(22,21): warning CS0649: Field `UnityStandardAssets.Cameras.ProtectCameraFromWallClip.m_Ray’ is never assigned to, and will always have its default value
(Filename: Assets/WorldStreamer/Standard Assets World streamer/Cameras/Scripts/ProtectCameraFromWallClip.cs Line: 22)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-UnityScript.dll.mdb
Script Module: Assembly-UnityScript
Pass: 0 took 17 milliseconds
Pass: 1 took 2 milliseconds
Assets/KY_effects/Script/ShotSpeedSync.js(7,48): BCW0012: WARNING: ‘UnityEngine.ParticleSystem.startSpeed’ is obsolete. startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.
(Filename: Assets/KY_effects/Script/ShotSpeedSync.js Line: 7)
Assets/KY_effects/Script/ShotSpeedSync.js(8,63): BCW0012: WARNING: ‘UnityEngine.ParticleSystem.startSpeed’ is obsolete. startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.
(Filename: Assets/KY_effects/Script/ShotSpeedSync.js Line: 8)
Assets/KY_effects/Script/ShotSpeedSync.js(19,49): BCW0012: WARNING: ‘UnityEngine.ParticleSystem.startSpeed’ is obsolete. startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.
(Filename: Assets/KY_effects/Script/ShotSpeedSync.js Line: 19)
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 9
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll, for buildtarget 9
-----Compiler Commandline Arguments:
Filename: /Applications/Unity/Unity.app/Contents/MonoBleedingEdge/bin/mono
Arguments: ‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/4.5/mcs.exe’ @ /UnityTempFile-f527d9f8d1d544de2a0e6a3a5134c227
index: 81
Responsefile: Temp/UnityTempFile-f527d9f8d1d544de2a0e6a3a5134c227 Contents:
-debug
-target:library
-nowarn:0169
-langversion:4
-out:‘Temp/Assembly-CSharp-Editor.dll’
-r:‘/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll’
-r:‘/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll’
-r:‘Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll’
-r:‘Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll’
-r:‘Library/ScriptAssemblies/Assembly-CSharp.dll’
-r:‘Library/ScriptAssemblies/Assembly-UnityScript.dll’
-r:‘Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll’
-r:‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll’
-r:‘Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/CameraTour.dll’
-r:‘Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/Editor/CameraTourEditor.dll’
-r:‘Assets/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll’
-r:‘Assets/EasyRoads3D/lib/EasyRoads3Dv3.dll’
-r:‘Assets/GUI Animator/Common/Plugins/GETween.dll’
-r:‘Assets/GUI Animator/GUI Animator FREE/Plugins/GUIAnimatorFREE.dll’
-r:‘Assets/JMO Assets/Editor/JMOAssets.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Common.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Editor.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Security.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Stores.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Apple/Apple.dll’
-r:‘Assets/Plugins/UnityPurchasing/Bin/Tizen/Tizen.dll’
-r:‘Assets/Plugins/UnityPurchasing/winrt/winrt.dll’
-r:‘Assets/ReorderableArray/Editor/ReorderableArray.dll’
-r:‘Assets/Scripts/Parse.Unity.dll’
-r:‘Assets/VacuumShaders/Editor/VacuumShaders.dll’
-r:‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializer_Editor.dll’
-r:‘Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializerVC.dll’
-r:‘Assets/VacuumShaders/Mesh Materializer/Scripts/VacuumShaders.MeshMaterializer.dll’
-r:‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMesh_Editor.dll’
-r:‘Assets/VacuumShaders/Terrain To Mesh/Editor/VacuumShaders.TerrainToMeshVC.dll’
-r:‘Assets/VacuumShaders/Terrain To Mesh/Scripts/VacuumShaders.TerrainToMesh.dll’
-r:‘Assets/VacuumShaders/Vertex Color Shaders/Editor/VacuumShaders.VertexColorShaders.dll’
-r:‘/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll’
-r:‘/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll’
-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll’
-r:‘/Applications/Unity/Unity.app/Contents/PlaybackEngines/macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll’
-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll’
-r:‘/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll’
-define:UNITY_5_3_OR_NEWER
-define:UNITY_5_4_OR_NEWER
-define:UNITY_5_5_OR_NEWER
-define:UNITY_5_5_0
-define:UNITY_5_5
-define:UNITY_5
-define:UNITY_PURCHASING
-define:UNITY_ANALYTICS
-define:ENABLE_AUDIO
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_GENERICS
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_SPRITERENDERER_FLIPPING
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_RAKNET
-define:ENABLE_UNET
-define:ENABLE_LZMA
-define:ENABLE_UNITYEVENTS
-define:ENABLE_WEBCAM
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES_COLLAB
-define:ENABLE_CLOUD_HUB
-define:ENABLE_CLOUD_PROJECT_ID
-define:ENABLE_CLOUD_SERVICES_UNET
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_METRICS
-define:ENABLE_EDITOR_METRICS_CACHING
-define:INCLUDE_DYNAMIC_GI
-define:INCLUDE_GI
-define:pLATFORM_SUPPORTS_MONO
-define:INCLUDE_PUBNUB
-define:ENABLE_PLAYMODE_TESTS_RUNNER
-define:ENABLE_SCRIPTING_NEW_CSHARP_COMPILER
-define:ENABLE_RUNTIME_GI
-define:ENABLE_SUBSTANCE
-define:ENABLE_GAMECENTER
-define:ENABLE_NETWORK
-define:ENABLE_UNITYWEBREQUEST
-define:ENABLE_VIDEO
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
-define:pLAYERCONNECTION_LISTENS_FIXED_PORT
-define:smile:EBUGGER_LISTENS_FIXED_PORT
-define:pLATFORM_SUPPORTS_ADS_ID
-define:SUPPORT_ENVIRONMENT_VARIABLES
-define:pLATFORM_SUPPORTS_PROFILER
-define:pLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR
-define:STRICTCPP_NEW_DELETE_SIGNATURES
-define:HAS_NEON_SKINNIG
-define:UNITY_GFX_USE_PLATFORM_VSYNC
-define:UNITY_INPUT_SIMULATE_EVENTS
-define:pLATFORM_ALWAYS_USES_STDOUT_FOR_LOG
-define:ENABLE_VR
-define:ENABLE_UNITYADS_RUNTIME
-define:UNITY_UNITYADS_API
-define:UNITY_IOS
-define:UNITY_IPHONE
-define:UNITY_IPHONE_API
-define:SUPPORT_MULTIPLE_DISPLAYS
-define:ENABLE_IL2CPP
-define:ENABLE_PROFILER
-define:smile:EBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_OSX
-define:UNITY_TEAM_LICENSE
-define:ENABLE_DUCK_TYPING
-define:CROSS_PLATFORM_INPUT
-define:GAIA_PRESENT
-define:MOBILE_INPUT
-define:ENABLE_IOS_ON_DEMAND_RESOURCES
-define:ENABLE_IOS_APP_SLICING
‘Assets/Beautify/Editor/BeautifyEffectInspector.cs’
‘Assets/Cardboard/Editor/CardboardAudioListenerEditor.cs’
‘Assets/Cardboard/Editor/CardboardAudioRoomEditor.cs’
‘Assets/Cardboard/Editor/CardboardAudioSourceEditor.cs’
‘Assets/Cardboard/Editor/CardboardEditor.cs’
‘Assets/Cardboard/Editor/CardboardGazeEditor.cs’
‘Assets/Cardboard/Editor/CardboardMenu.cs’
‘Assets/Cardboard/Editor/CardboardSetup.cs’
‘Assets/Cardboard/Editor/StereoControllerEditor.cs’
‘Assets/Day Night Cycle/Editor/DayNightControllerEditor.cs’
‘Assets/EasyScatter/Plugin/Editor/ESGuiTools.cs’
‘Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs’
‘Assets/EasyScatter/Plugin/Editor/ScatterBrush.cs’
‘Assets/EasyScatter/Plugin/Editor/ScatterPreference.cs’
‘Assets/EasyScatter/Plugin/Editor/ScatterRootHierarchyCallBack.cs’
‘Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs’
‘Assets/Editor/ImageEffects/AntialiasingEditor.cs’
‘Assets/Editor/ImageEffects/BloomAndFlaresEditor.cs’
‘Assets/Editor/ImageEffects/BloomEditor.cs’
‘Assets/Editor/ImageEffects/CameraMotionBlurEditor.cs’
‘Assets/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs’
‘Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs’
‘Assets/Editor/ImageEffects/CreaseShadingEditor.cs’
‘Assets/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs’
‘Assets/Editor/ImageEffects/DepthOfFieldEditor.cs’
‘Assets/Editor/ImageEffects/EdgeDetectionEditor.cs’
‘Assets/Editor/ImageEffects/NoiseAndGrainEditor.cs’
‘Assets/Editor/ImageEffects/SunShaftsEditor.cs’
‘Assets/Editor/ImageEffects/TonemappingEditor.cs’
‘Assets/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs’
‘Assets/Editor/ResourceChecker.cs’
‘Assets/Editor/SplitTerrain.cs’
‘Assets/Editor/SyncVisualStudioSolution.cs’
‘Assets/Editor/T2O/ExportTerrain.cs’
‘Assets/GS_CustomList/Editor/GSCustomListView.cs’
‘Assets/Gaia/Scripts/Editor/AboutEditor.cs’
‘Assets/Gaia/Scripts/Editor/ExportTerrain.cs’
‘Assets/Gaia/Scripts/Editor/GaiaDefaultsEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaExtensionExporterEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaGrassMaskExporterEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaManagerEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaMaskExporterEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaNormalExporterEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaResourceEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaSessionEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaSessionManagerEditor.cs’
‘Assets/Gaia/Scripts/Editor/GaiaTerrainHeightAdjuster.cs’
‘Assets/Gaia/Scripts/Editor/GaiaWaterflowMapEditor.cs’
‘Assets/Gaia/Scripts/Editor/ResourceVisualiserEditor.cs’
‘Assets/Gaia/Scripts/Editor/ScannerEditor.cs’
‘Assets/Gaia/Scripts/Editor/ShorelineMaskerEditor.cs’
‘Assets/Gaia/Scripts/Editor/SpawnerEditor.cs’
‘Assets/Gaia/Scripts/Editor/SpawnerGroupEditor.cs’
‘Assets/Gaia/Scripts/Editor/StamperEditor.cs’
‘Assets/Gaia/Scripts/Editor/TerrainHelperEditor.cs’
‘Assets/Gaia/Scripts/Editor/TexturePickerEditor.cs’
‘Assets/J4F/Editor/ExecuteInEditor.cs’
‘Assets/J4F/Editor/GenerateIconsEditor.cs’
‘Assets/J4F/Editor/QueueProviderEditor.cs’
‘Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs’
‘Assets/JMO Assets/Cartoon FX/Editor/CFX_InspectorHelpEditor.cs’
‘Assets/JMO Assets/Cartoon FX/Editor/CFX_SpawnSystemEditor.cs’
‘Assets/JSON/Editor/JSONChecker.cs’
‘Assets/LeanLocalization/Editor/LeanLocalization_Editor.cs’
‘Assets/Loading Effect/Content/Scripts/Core/Editor/bl_LoadingEffectEditor.cs’
‘Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs’
‘Assets/MeshMaster/Editor/MUtil_EditorUtil.cs’
‘Assets/MeshMaster/Editor/MUtil_MeshMasterEditor.cs’
‘Assets/MeshMaster/Editor/MUtil_Move.cs’
‘Assets/MeshMaster/Editor/MUtil_Select.cs’
‘Assets/MeshMaster/Editor/MUtil_Tool.cs’
‘Assets/PyroParticles/Prefab/Editor/PyroParticlesEditor.cs’
‘Assets/RealisticWater/Scripts/Caustic/Editor/CausticDecalBuilder.cs’
‘Assets/RealisticWater/Scripts/Caustic/Editor/CausticDecalEditor.cs’
‘Assets/RealisticWater/Scripts/Caustic/Editor/CausticDecalPolygon.cs’
‘Assets/SimpleLOD/Editor/LODSwitcher_Editor.cs’
‘Assets/SimpleLOD/Editor/SimpleLOD_Editor.cs’
‘Assets/SimpleLOD/Editor/SimpleLOD_MaterialPopup.cs’
‘Assets/SimpleLOD/Editor/SimpleLOD_MergePopup.cs’
‘Assets/SimpleLOD/Editor/SimpleLOD_RemoveHiddenPopup.cs’
‘Assets/SimpleLOD/Editor/SimpleLOD_RemovePopup.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/CustomToggleDrawer.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/LayerMaskDrawer.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/SeparatorDrawer.cs’
‘Assets/UGUIMiniMap/Content/Scripts/Internal/Editor/bl_MiniMapHelperEditor.cs’
‘Assets/UV Mixxer/Editor/TerrainUVMixingEditor.cs’
‘Assets/WorldStreamer/Scritps/Editor/ColliderStreamerEditor.cs’
‘Assets/WorldStreamer/Scritps/Editor/LocalAreaUpdaterEditor.cs’
‘Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs’
‘Assets/WorldStreamer/Scritps/Editor/StreamerEditor.cs’
‘Assets/WorldStreamer/Scritps/Editor/TerrainCullingSystemEditor.cs’
‘Assets/WorldStreamer/Scritps/Editor/TerrainManagerSerialize.cs’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/System.Runtime.Serialization.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/System.Xml.Linq.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/UnityScript.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/UnityScript.Lang.dll’
-r:‘/Applications/Unity/Unity.app/Contents/MonoBleedingEdge/lib/mono/2.0-api/Boo.Lang.dll’
-sdk:2.0
-----CompilerOutput:-stdout–exitcode: 0–compilationhadfailure: False–outfile: Temp/Assembly-CSharp-Editor.dll
Compilation succeeded - 77 warning(s)
-----CompilerOutput:-stderr----------
Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs(1365,12): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs(1366,12): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs(1367,12): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs(54,41): warning CS0618: UnityEditor.TextureImporter.textureFormat' is obsolete: textureFormat is not longer accessible at the TextureImporter level. For old ‘simple’ formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well possible. Getter will return the last value set.’
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs(54,80): warning CS0618: UnityEditor.TextureImporterFormat.AutomaticTruecolor' is obsolete: Use textureCompression property instead’
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs(62,79): warning CS0618: UnityEditor.TextureImporterFormat.AutomaticTruecolor' is obsolete: Use textureCompression property instead’
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs(62,41): warning CS0618: UnityEditor.TextureImporter.textureFormat' is obsolete: textureFormat is not longer accessible at the TextureImporter level. For old ‘simple’ formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well possible. Getter will return the last value set.’
Assets/Editor/SplitTerrain.cs(37,16): warning CS0618: UnityEditor.EditorWindow.title' is obsolete: Use titleContent instead (it supports setting a title icon as well).’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(881,8): warning CS0618: UnityEngine.ParticleSystem.playbackSpeed' is obsolete: playbackSpeed property is deprecated. Use main.simulationSpeed instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(921,8): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(947,29): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(947,9): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(948,23): warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete: loop property is deprecated. Use main.loop instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(948,9): warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete: loop property is deprecated. Use main.loop instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(949,30): warning CS0618: UnityEngine.ParticleSystem.playOnAwake' is obsolete: playOnAwake property is deprecated. Use main.playOnAwake instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(949,9): warning CS0618: UnityEngine.ParticleSystem.playOnAwake' is obsolete: playOnAwake property is deprecated. Use main.playOnAwake instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(950,32): warning CS0618: UnityEngine.ParticleSystem.playbackSpeed' is obsolete: playbackSpeed property is deprecated. Use main.simulationSpeed instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(950,9): warning CS0618: UnityEngine.ParticleSystem.playbackSpeed' is obsolete: playbackSpeed property is deprecated. Use main.simulationSpeed instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(954,29): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(954,9): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(955,28): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(955,9): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(956,29): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(956,9): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(957,32): warning CS0618: UnityEngine.ParticleSystem.startRotation' is obsolete: startRotation property is deprecated. Use main.startRotation or main.startRotationMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(957,9): warning CS0618: UnityEngine.ParticleSystem.startRotation' is obsolete: startRotation property is deprecated. Use main.startRotation or main.startRotationMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(958,32): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(958,9): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(959,34): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(959,9): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(1172,6): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(1173,6): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(1174,9): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(1175,7): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(67,59): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(73,64): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(74,63): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(75,64): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(76,65): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(111,66): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(112,65): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(113,66): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(114,67): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(234,63): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(235,62): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(236,63): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(237,64): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(263,54): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(264,54): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(265,54): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(280,54): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(293,54): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(306,54): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(307,54): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(308,54): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
Assets/SimpleLOD/Editor/SimpleLOD_MaterialPopup.cs(792,10): warning CS0252: Possible unintended reference comparison. Consider casting the left side expression to type UnityEngine.Material' to get value comparison Assets/SimpleLOD/Editor/SimpleLOD_MaterialPopup.cs(1087,71): warning CS0618: UnityEditor.TextureImporter.normalmap’ is obsolete: normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.' Assets/WorldStreamer/Scritps/Editor/LocalAreaUpdaterEditor.cs(91,52): warning CS0618: UnityEngine.SceneManagement.SceneManager.GetAllScenes()’ is obsolete: Use SceneManager.sceneCount and SceneManager.GetSceneAt(int index) to loop the all scenes instead.' Assets/WorldStreamer/Scritps/Editor/LocalAreaUpdaterEditor.cs(451,43): warning CS0618: UnityEngine.SceneManagement.SceneManager.GetAllScenes()’ is obsolete: Use SceneManager.sceneCount and SceneManager.GetSceneAt(int index) to loop the all scenes instead.' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(105,36): warning CS0618: UnityEditor.EditorApplication.currentScene’ is obsolete: Use EditorSceneManager to see which scenes are currently loaded' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(116,41): warning CS0618: UnityEditor.EditorApplication.currentScene’ is obsolete: Use EditorSceneManager to see which scenes are currently loaded' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(185,24): warning CS0618: UnityEditor.EditorApplication.SaveScene()’ is obsolete: Use EditorSceneManager.SaveScene' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(261,22): warning CS0618: UnityEditor.EditorApplication.SaveScene()’ is obsolete: Use EditorSceneManager.SaveScene' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(432,21): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)’ is obsolete: Use EditorSceneManager.OpenScene' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(491,36): warning CS0618: UnityEditor.EditorApplication.currentScene’ is obsolete: Use EditorSceneManager to see which scenes are currently loaded' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(984,43): warning CS0618: UnityEditor.EditorApplication.currentScene’ is obsolete: Use EditorSceneManager to see which scenes are currently loaded' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1016,218): warning CS0618: UnityEditor.EditorApplication.currentScene’ is obsolete: Use EditorSceneManager to see which scenes are currently loaded' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1126,43): warning CS0618: UnityEditor.EditorApplication.currentScene’ is obsolete: Use EditorSceneManager to see which scenes are currently loaded' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1149,22): warning CS0618: UnityEditor.EditorApplication.SaveScene(string, bool)’ is obsolete: Use EditorSceneManager.SaveScene' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1153,22): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)’ is obsolete: Use EditorSceneManager.OpenScene' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1173,22): warning CS0618: UnityEditor.EditorApplication.SaveScene()’ is obsolete: Use EditorSceneManager.SaveScene' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1175,22): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)’ is obsolete: Use EditorSceneManager.OpenScene' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1177,218): warning CS0618: UnityEditor.EditorApplication.currentScene’ is obsolete: Use EditorSceneManager to see which scenes are currently loaded' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1186,21): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)’ is obsolete: Use EditorSceneManager.OpenScene' Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1279,34): warning CS0618: UnityEngine.Object.FindObjectsOfTypeAll(System.Type)’ is obsolete: Please use Resources.FindObjectsOfTypeAll instead' Assets/Editor/SplitTerrain.cs(16,9): warning CS0414: The private field SplitTerrain.num’ is assigned but its value is never used
Assets/WorldStreamer/Scritps/Editor/TerrainCullingSystemEditor.cs(12,23): warning CS0414: The private field `TerrainCullingSystemEditor._target’ is assigned but its value is never used
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs(1365,12): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs Line: 1365)
Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs(1366,12): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs Line: 1366)
Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs(1367,12): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/EasyScatter/Plugin/Editor/EasyScatterWindow.cs Line: 1367)
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs(54,41): warning CS0618: UnityEditor.TextureImporter.textureFormat' is obsolete: textureFormat is not longer accessible at the TextureImporter level. For old ‘simple’ formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well possible. Getter will return the last value set.’
(Filename: Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs Line: 54)
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs(54,80): warning CS0618: UnityEditor.TextureImporterFormat.AutomaticTruecolor' is obsolete: Use textureCompression property instead’
(Filename: Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs Line: 54)
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs(62,79): warning CS0618: UnityEditor.TextureImporterFormat.AutomaticTruecolor' is obsolete: Use textureCompression property instead’
(Filename: Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs Line: 62)
Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs(62,41): warning CS0618: UnityEditor.TextureImporter.textureFormat' is obsolete: textureFormat is not longer accessible at the TextureImporter level. For old ‘simple’ formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well possible. Getter will return the last value set.’
(Filename: Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs Line: 62)
Assets/Editor/SplitTerrain.cs(37,16): warning CS0618: UnityEditor.EditorWindow.title' is obsolete: Use titleContent instead (it supports setting a title icon as well).’
(Filename: Assets/Editor/SplitTerrain.cs Line: 37)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(881,8): warning CS0618: UnityEngine.ParticleSystem.playbackSpeed' is obsolete: playbackSpeed property is deprecated. Use main.simulationSpeed instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 881)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(921,8): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 921)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(947,29): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 947)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(947,9): warning CS0618: UnityEngine.ParticleSystem.startDelay' is obsolete: startDelay property is deprecated. Use main.startDelay or main.startDelayMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 947)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(948,23): warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete: loop property is deprecated. Use main.loop instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 948)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(948,9): warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete: loop property is deprecated. Use main.loop instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 948)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(949,30): warning CS0618: UnityEngine.ParticleSystem.playOnAwake' is obsolete: playOnAwake property is deprecated. Use main.playOnAwake instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 949)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(949,9): warning CS0618: UnityEngine.ParticleSystem.playOnAwake' is obsolete: playOnAwake property is deprecated. Use main.playOnAwake instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 949)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(950,32): warning CS0618: UnityEngine.ParticleSystem.playbackSpeed' is obsolete: playbackSpeed property is deprecated. Use main.simulationSpeed instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 950)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(950,9): warning CS0618: UnityEngine.ParticleSystem.playbackSpeed' is obsolete: playbackSpeed property is deprecated. Use main.simulationSpeed instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 950)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(954,29): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 954)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(954,9): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 954)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(955,28): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 955)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(955,9): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 955)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(956,29): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 956)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(956,9): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 956)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(957,32): warning CS0618: UnityEngine.ParticleSystem.startRotation' is obsolete: startRotation property is deprecated. Use main.startRotation or main.startRotationMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 957)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(957,9): warning CS0618: UnityEngine.ParticleSystem.startRotation' is obsolete: startRotation property is deprecated. Use main.startRotation or main.startRotationMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 957)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(958,32): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 958)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(958,9): warning CS0618: UnityEngine.ParticleSystem.startLifetime' is obsolete: startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 958)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(959,34): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 959)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(959,9): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 959)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(1172,6): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 1172)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(1173,6): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 1173)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(1174,9): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 1174)
Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs(1175,7): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/JMO Assets/Cartoon FX Easy Editor/Editor/CFXEasyEditor.cs Line: 1175)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(67,59): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 67)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(73,64): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 73)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(74,63): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 74)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(75,64): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 75)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(76,65): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 76)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(111,66): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 111)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(112,65): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 112)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(113,66): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 113)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(114,67): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 114)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(234,63): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 234)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(235,62): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 235)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(236,63): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 236)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(237,64): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 237)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(263,54): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 263)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(264,54): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 264)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(265,54): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 265)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(280,54): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 280)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(293,54): warning CS0618: UnityEngine.ParticleSystem.startColor' is obsolete: startColor property is deprecated. Use main.startColor instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 293)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(306,54): warning CS0618: UnityEngine.ParticleSystem.startSize' is obsolete: startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 306)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(307,54): warning CS0618: UnityEngine.ParticleSystem.startSpeed' is obsolete: startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 307)
Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs(308,54): warning CS0618: UnityEngine.ParticleSystem.gravityModifier' is obsolete: gravityModifier property is deprecated. Use main.gravityModifier or main.gravityModifierMultiplier instead.’
(Filename: Assets/MagicArsenal/KunaiEditor/Editor/KunaiEditor.cs Line: 308)
Assets/SimpleLOD/Editor/SimpleLOD_MaterialPopup.cs(792,10): warning CS0252: Possible unintended reference comparison. Consider casting the left side expression to type `UnityEngine.Material’ to get value comparison
(Filename: Assets/SimpleLOD/Editor/SimpleLOD_MaterialPopup.cs Line: 792)
Assets/SimpleLOD/Editor/SimpleLOD_MaterialPopup.cs(1087,71): warning CS0618: UnityEditor.TextureImporter.normalmap' is obsolete: normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.’
(Filename: Assets/SimpleLOD/Editor/SimpleLOD_MaterialPopup.cs Line: 1087)
Assets/WorldStreamer/Scritps/Editor/LocalAreaUpdaterEditor.cs(91,52): warning CS0618: UnityEngine.SceneManagement.SceneManager.GetAllScenes()' is obsolete: Use SceneManager.sceneCount and SceneManager.GetSceneAt(int index) to loop the all scenes instead.’
(Filename: Assets/WorldStreamer/Scritps/Editor/LocalAreaUpdaterEditor.cs Line: 91)
Assets/WorldStreamer/Scritps/Editor/LocalAreaUpdaterEditor.cs(451,43): warning CS0618: UnityEngine.SceneManagement.SceneManager.GetAllScenes()' is obsolete: Use SceneManager.sceneCount and SceneManager.GetSceneAt(int index) to loop the all scenes instead.’
(Filename: Assets/WorldStreamer/Scritps/Editor/LocalAreaUpdaterEditor.cs Line: 451)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(105,36): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 105)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(116,41): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 116)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(185,24): warning CS0618: UnityEditor.EditorApplication.SaveScene()' is obsolete: Use EditorSceneManager.SaveScene’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 185)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(261,22): warning CS0618: UnityEditor.EditorApplication.SaveScene()' is obsolete: Use EditorSceneManager.SaveScene’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 261)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(432,21): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)' is obsolete: Use EditorSceneManager.OpenScene’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 432)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(491,36): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 491)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(984,43): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 984)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1016,218): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1016)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1126,43): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1126)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1149,22): warning CS0618: UnityEditor.EditorApplication.SaveScene(string, bool)' is obsolete: Use EditorSceneManager.SaveScene’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1149)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1153,22): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)' is obsolete: Use EditorSceneManager.OpenScene’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1153)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1173,22): warning CS0618: UnityEditor.EditorApplication.SaveScene()' is obsolete: Use EditorSceneManager.SaveScene’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1173)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1175,22): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)' is obsolete: Use EditorSceneManager.OpenScene’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1175)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1177,218): warning CS0618: UnityEditor.EditorApplication.currentScene' is obsolete: Use EditorSceneManager to see which scenes are currently loaded’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1177)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1186,21): warning CS0618: UnityEditor.EditorApplication.OpenScene(string)' is obsolete: Use EditorSceneManager.OpenScene’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1186)
Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs(1279,34): warning CS0618: UnityEngine.Object.FindObjectsOfTypeAll(System.Type)' is obsolete: Please use Resources.FindObjectsOfTypeAll instead’
(Filename: Assets/WorldStreamer/Scritps/Editor/SceneSplitterEditor.cs Line: 1279)
Assets/Editor/SplitTerrain.cs(16,9): warning CS0414: The private field `SplitTerrain.num’ is assigned but its value is never used
(Filename: Assets/Editor/SplitTerrain.cs Line: 16)
Assets/WorldStreamer/Scritps/Editor/TerrainCullingSystemEditor.cs(12,23): warning CS0414: The private field `TerrainCullingSystemEditor._target’ is assigned but its value is never used
(Filename: Assets/WorldStreamer/Scritps/Editor/TerrainCullingSystemEditor.cs Line: 12)
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript-Editor.dll
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ because we’re compiling for Editor
Ignoring ‘/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Runtime/UnityEngine.VR.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll’ because we’re compiling for Editor
Ignoring ‘Assets/Plugins/UnityPurchasing/Bin/Tizen/live/Tizen.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll
WeaveAssemblies unetPath= /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll (this message is harmless)
Platform assembly: /Applications/Unity/Unity.app/Contents/Managed/Unity.Locator.dll (this message is harmless)
Registering custom dll’s …
Register platform support module: /Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: /Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll
Platform assembly: /Applications/Unity/Unity.app/Contents/Mono/lib/mono/2.0/System.Core.dll (this message is harmless)
Registered in 0.183907 seconds.
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll into Unity Child Domain
Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.5.0/Unity.PackageManager.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/5.5.0/Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll into Unity Child Domain
Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll (this message is harmless)
Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/CameraTour.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/CameraTour.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/Editor/CameraTourEditor.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/Camera Tour System for Unity/Camera Tour Creator for Unity/Core/Editor/CameraTourEditor.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/EasyRoads3D/Editor/EasyRoads3Dv3Editor.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/EasyRoads3D/lib/EasyRoads3Dv3.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/EasyRoads3D/lib/EasyRoads3Dv3.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/GUI Animator/Common/Plugins/GETween.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/GUI Animator/Common/Plugins/GETween.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/GUI Animator/GUI Animator FREE/Plugins/GUIAnimatorFREE.dll (this message is harmless)
Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/GUI Animator/GUI Animator FREE/Plugins/GUIAnimatorFREE.dll into Unity Child Domain
Non platform assembly: /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/JMO Assets/Editor/JMOAssets.dll (this message is harmless)
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Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/Plugins/UnityPurchasing/Bin/Common.dll into Unity Child Domain
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Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/Plugins/UnityPurchasing/Bin/Editor.dll into Unity Child Domain
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Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/Plugins/UnityPurchasing/Bin/Stores.dll into Unity Child Domain
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Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/Plugins/UnityPurchasing/Bin/Tizen/Tizen.dll into Unity Child Domain
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Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/VacuumShaders/Editor/VacuumShaders.dll into Unity Child Domain
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Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/VacuumShaders/Mesh Materializer/Editor/VacuumShaders.MeshMaterializer_Editor.dll into Unity Child Domain
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Loading /Users/rasto/UnityProjects/GeoPetsVR/GeoPetsVR/Assets/VacuumShaders/Terrain To Mesh/Scripts/VacuumShaders.TerrainToMesh.dll into Unity Child Domain
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Loading /Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll into Unity Child Domain
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This message has been deprecated and will be removed in a later version of Unity.
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This message has been deprecated and will be removed in a later version of Unity.
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Refreshing native plugins compatible for Editor in 1.99 ms, found 1 plugins.
Preloading 1 native plugins for Editor in 0.55 ms.
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Registering platform support modules:
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Native extension for OSXStandalone target not found
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