I have a unity project that I’m using as a library for unity. I upgraded my old project to unity 2020.3 and I’m having a building error like this.
D:\project\unityLibrary\src\main\Il2CppOutputProject\Source\il2cppOutput\Il2CppAttributes.cpp:8870:3: error: use of undeclared identifier 'il2cpp_codegen_initialize_method'
il2cpp_codegen_initialize_method (PropertyInfo_t_CustomAttributesCacheGenerator_MetadataUsageId);
^
D:\project\unityLibrary\src\main\Il2CppOutputProject\Source\il2cppOutput\Il2CppAttributes.cpp:10033:3: error: use of undeclared identifier 'il2cpp_codegen_initialize_method'
il2cpp_codegen_initialize_method (SemaphoreSlim_t3EF85FC980AE57957BEBB6B78E81DE2E3233D385_CustomAttributesCacheGenerator_SemaphoreSlim_WaitUntilCountOrTimeoutAsync_mDC94D9B33D339D5EB3B148DD1A20AB756D2605A2_MetadataUsageId);
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
20 errors generated.
Invocation was: Executable: "C:\Users\acer\AppData\Local\Android\Sdk\ndk\20.0.5594570\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\external\bdwgc\include" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\libil2cpp\include" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\libil2cpp" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\libil2cpp" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\external\bdwgc\include" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\external\xxHash" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\external\baselib\Include" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\external\baselib\Platforms\Android\Include" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\IL2CPP\libil2cpp\pch" -I"D:\project\unityLibrary\src\main\Il2CppOutputProject\Source\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\project\unityLibrary\src\main\Il2CppOutputProject\Source\il2cppOutput\Il2CppAttributes.cpp" -o ""D:\project/unityLibrary/build/il2cpp_armeabi-v7a_Release/il2cpp_cache/5FA346F9DCFBD3A2F492408D19AEDB1C.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
> Task :unityLibrary:BuildIl2CppTask FAILED
Execution failed for task ':unityLibrary:BuildIl2CppTask'.
> Process 'command '"D:\project/unityLibrary/src/main/Il2CppOutputProject/IL2CPP/build/deploy/net471/il2cpp.exe'' finished with non-zero exit value -532462766
Can anyone help me or guide me through how to solve this?