we are using 6.3.1p1 version.
when building on iOS with Mono, there isn’t any problem, but when using IL2CPP, an error occurs as below while playing client on iPhone.
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NullReferenceException: A null value was found where an object instance was required.
at Network.Home+c__Iterator33.Reset () [0x00000] in :0
at BattleSelectManager.setStoryRounds (Int64 mstMissionStoryStageId) [0x00000] in :0
at BattleSelectManager.Start () [0x00000] in :0
at Replacements.RemotingServices.CreateClientProxy (System.Type objectType, System.String url, System.Object activationAttributes) [0x00000] in :0
Replacements.RemotingServices:CreateClientProxy(Type, String, Object)
why my data turned into NULL when building IL2CPP?? I have no idea…