Error Vector3 does not contain MoveTowards

Hey guys, im trying to make my tank move 1 unit or space at a time. this is what i have atm

public float speed;
private Vector3 pos;
private Transform tr;

void Start () 
	{
		
		pos = transform.position;
		tr = transform;
	}

void Update () 
	{
		if (game.running && Network.player == owner) 
		{
			playerActive = true;
			
			bool shootButton;
			
			if(Input.GetKey(KeyCode.LeftArrow) && tr.position == pos)
			{
				pos += Vector3.left;
			}
			else if(Input.GetKey(KeyCode.RightArrow) && tr.position == pos)
			{
				pos += Vector3.right;
			}
			transform.position = Vector3.MoveTowards(transform.position,pos,Time.deltaTime * speed);

but i get an error saying vector3 does not contain MoveTowards. I am using unity 2 because of regulations at university. how do i go around this

Here’s a version of MoveTowards:

      Vector3 MoveTowards(Vector3 current, Vector3 target, float maxDistance) {
            Vector3 difference = (target - current);
            float distanceToMove = Mathf.Min(difference.magnitude, maxDistance);
            return current + difference.normalized * distanceToMove;
      }

If MoveTowards isn’t available, you should be able to do something like this:

Vector3 movementVector = pos - transform.position;
movementVector.Normalize();
transform.position += movementVector * speed * Time.deltaTime;

thanks for the response guys, I got it to work in the end

if(Input.GetButtonDown("Right"))
			{
				transform.position = new Vector3(transform.position.x + 1.0f, transform.position.y,transform.position.z);
			}
else if(Input.GetButtonDown("Left"))
			{
				transform.position = new Vector3(transform.position.x -1.0f, transform.position.y,transform.position.z);
			}