error when build in webplayer and standalone

Hi all,

when am trying to build my project into webplayer and standalone its producing some strange errors i have mentioned below, and i couldn’t make .exe file also

  1. Error building Player: Extracting referenced dlls failed. UnityEditor.HostView:OnGUI()

Anybody know what’s going on here?

We also see this error:

  1. ArgumentException: The Assembly UnityEditor is referenced by Path. But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1 alreadyFoundAssemblies, System.String[ ] allAssemblyPaths, System.String[ ] foldersToSearch, System.Collections.Generic.Dictionary2 cache) UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List1 alreadyFoundAssemblies, System.String[ ] allAssemblyPaths, System.String[ ] foldersToSearch, System.Collections.Generic.Dictionary2 cache) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[ ] paths, System.String[ ] foldersToSearch) UnityEditor.HostView:OnGUI()

One thing I noticed about the second error is “Path”. can any one say ans for it…:frowning:

thank you.

Are you using AngryAnt’s Path library? I believe that this is not compatible with Unity 3 yet but should be soon.

hi guys,

suddenly i found the ans for it…

In PlayerSettings, try setting your .net compatibility level to “2.0”.
We default to 2.0 subset in Unity3, which excludes a lot of stuff not very related to game development,and which will allow us in the future to make your games smaller.

its working now…make it use.

ya i found the ans for it andeeee which in the link from

http://forum.unity3d.com/threads/61972-Build-Standalone-Windos-error

ya you’re correct. its not compatable to work.

its working only standalone but not web player…