Error when calling cloud code from the server

await UnityServices.InitializeAsync();

await ServerAuthenticationService.Instance.SignInFromServerAsync();

await CloudCodeService.Instance.CallEndpointAsync("function");

CloudCodeException: PlayerIdMissing

Hey,
CloudCode package does not support server authentication.

Here’s how you can get the token: Authentication

The API’s package has raw access to the API and it should address it: Unity Cloud Services APIs | Cloud Services Apis | 1.1.0

I’ve brought this up with the team.

Cheers!

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