Error when Client searches for server in NetworkDiscovery

Hi,

Using the Community Example NetworkDiscovery package, Im getting this error on Server when Client is Searching for a Server, this on Both Apple M1 and Windows.

Invalid allocation label passed to UnsafeUtility::Free
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Unity.Netcode.FastBufferWriter:smile:ispose () (at Library/PackageCache/com.unity.netcode.gameobjects@1.2.0/Runtime/Serialization/FastBufferWriter.cs:125)
NetworkDiscovery`2/d__27<DiscoveryBroadcastData, DiscoveryResponseData>:MoveNext () (at Library/PackageCache/com.community.netcode.extensions@e9f53f86a0/Runtime/NetworkDiscovery/NetworkDiscovery.cs:224)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

port on NetworkManager: 7770 and local IP
Port on ExampleNetworkDiscovery: 47777

Any help appreciated!

Hi man! I guess I have a very similar problem here. I’m also using Netcode For GameObjects. And sometime I can’t connect with the Client and I get this error on the Host:

Invalid allocation label passed to UnsafeUtility::Free
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Unity.Netcode.FastBufferWriter:smile:ispose () (at Library/PackageCache/com.unity.netcode.gameobjects@1.1.0/Runtime/Serialization/FastBufferWriter.cs:125)
NetworkDiscovery`2/d__27<DiscoveryBroadcastData, DiscoveryResponseData>:MoveNext () (at Assets/__Own Shared Assets/Scripts/Network/NetworkDiscovery/NetworkDiscovery.cs:224)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

I’m pretty much stuck with this, since I’m not a experience network developer. Any hint would be more than awesome.