# Error when installing Android Modules in Unity550

**URL:** https://discussions.unity.com/t/error-when-installing-android-modules-in-unity550/657178
**Category:** Mobile
**Tags:** Android
**Created:** [March 3, 2017, 6:17pm UTC](https://discussions.unity.com/t/error-when-installing-android-modules-in-unity550/657178 "2017-03-03T18:17:11Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![craigitsfryday](https://avatars.discourse-cdn.com/v4/letter/c/49beb7/32.png) [@craigitsfryday](https://discussions.unity.com/u/craigitsfryday)
#### Post date: [March 3, 2017, 6:17pm UTC](https://discussions.unity.com/t/error-when-installing-android-modules-in-unity550/657178/1 "2017-03-03T18:17:11Z")

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Greetings,

I’m attempting to get Android installed as a platform in Unity5.5.0f3 but am running into issues. After selecting the Android platform and clicking the Open Download Page button, the installer downloads as you would expect. When I reach what seems to be the 100% mark, I receive the following dialog:

 ![2980634--221646--installFail.png](https://europe1.discourse-cdn.com/unity/original/4X/1/4/f/14f964d48e157a1080b201eedbc269418044d13f.png)

I’m not really sure where to go from here so I’m “contacting the software manufacturer”. Thanks!

My Specs:

iMac (Retina 5K, 27-inch, Late 2015)  
Processor 3.3 GHz Intel Core i5  
Memory 16GB 1867 MHz DDR3  
Graphics AMD Radeon R9 M395X 4096 MB  
OSX Sierra v10.12.3

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<div class="post-metadata">

### Author: ![craigitsfryday](https://avatars.discourse-cdn.com/v4/letter/c/49beb7/32.png) [@craigitsfryday](https://discussions.unity.com/u/craigitsfryday)
#### Post date: [March 3, 2017, 6:30pm UTC](https://discussions.unity.com/t/error-when-installing-android-modules-in-unity550/657178/2 "2017-03-03T18:30:12Z")

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I was able to find a solution via this link: [Manually Install Unity Module??? - Questions & Answers - Unity Discussions](http://answers.unity3d.com/questions/1113370/manually-install-unity-module.html). Essentially, re-running the Unity Download Assistant and re-installing the base with the Android module. Hopefully it was helpful to identify this issue however. If not, sorry for the post. 😄
