so I upgraded an old project to the newest Unity build (a07). Everything went fine until I added Vegetation Studio pro. That requires the Burst package so I installed that. As soon as I installed I got this error:
Library\PackageCache\com.unity.burst@1.0.4\Editor\BurstAotCompiler.cs(638,32): error CS7036: There is no argument given that corresponds to the required formal parameter 'exceptionType' of 'BuildReport.AddMessage(LogType, string, string)'
The Burst package doesn’t show up in the package manager anymore so it’s unremovable. I tried deleting it manually but Unity just adds it again.
I then tried a new project, only adding the Burst package (and dependencies), same error. It does show up in the package manager though in the fresh project.
Anyone else with this problem? Do I just have to wait for the next Unity update?
Library\PackageCache\com.unity.burst@1.0.0\Editor\BurstAotCompiler.cs(358,62): error CS0117: 'AndroidArchitecture' does not contain a definition for 'X86'
@okcompute_unity your suggestion brought me to try out the Burst preview.3 -1.1.0 and that works (after I deleted a bunch of scripts that were complaining, luckily just from examples I don’t really need)
I spoke too soon, my game worked in the editor but I couldn’t build. I then tried the most recent one Preview.5 0.2.4 and that worked…kinda. Unity froze up when completing building then my whole pc froze up when I tried to kill the Unity task. The build didn’t work either. The second time building worked although there were 4 errors all related to Burst. It worked though, the build ran fine.
How did you go about getting Burst to show in the Package Manager again? I’m currently stuck with the package existing (and erroring) but not being able to remove it from the Package Manager window.
I managed to get it sync’d up again by setting all packages back to default. Quite an annoying thing to have to do as it basically hard uninstalls everything but it was the only way I could figure out.