I have been testing a beta version built from the Unity 3.4 on several platforms. The Mac G5 using Mac OS 10.5.8 Leopard and another on iMac using the same operating system, an error is produced upon quitting the game. On the other hand, Windows XP and the Snow Leopard on other machines do not give an error upon quitting.
Is there a known issue when using the Mac OS 10.5.8 Leopard?
I have thought there was a clean-up issue at first but this is not the case…
Thanks CSDG
1 Answer
1
ERROR REPORT - MAC G5 - MACOS - LEOPARD
Note: Confidential data removed
The game was built on Mac Pro Mac OS Snow Leopard version 10.6.8.
Date/Time: 2011-08-18 14:11:50.281 -0600
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: 8B246A31-C6CE-487B-9790-3D30E45849AD
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1
Thread 0:
0 GAME 0x00a2e820 __tcf_3 + 128
1 libSystem.B.dylib 0x91368948 __cxa_finalize + 236
2 libSystem.B.dylib 0x91368824 exit + 32
3 com.apple.HIServices 0x97bffab4 ExitToShell + 16
4 com.apple.Foundation 0x90dc2b84 __NSFireTimer + 284
5 com.apple.CoreFoundation 0x90890818 CFRunLoopRunSpecific + 2968
6 com.apple.HIToolbox 0x94144b14 RunCurrentEventLoopInMode + 264
7 com.apple.HIToolbox 0x94144938 ReceiveNextEventCommon + 412
8 com.apple.HIToolbox 0x94144778 BlockUntilNextEventMatchingListInMode + 84
9 com.apple.AppKit 0x938ba244 _DPSNextEvent + 596
10 com.apple.AppKit 0x938b9bfc -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112
11 com.apple.AppKit 0x938b389c -[NSApplication run] + 744
12 com.apple.AppKit 0x93884298 NSApplicationMain + 440
13 …GAME 0x009d29a0 main + 928
14 …GAME 0x00024b48 _start + 756
15 …GAME 0x0002484c start + 44
16 ??? 0x00000ffc 0 + 4092
Thread 1 Crashed:
0 libSystem.B.dylib 0x914602ac __semwait_signal_nocancel + 8
1 libSystem.B.dylib 0x9145fd78 nanosleep$NOCANCEL$UNIX2003 + 176
2 libSystem.B.dylib 0x91458fdc usleep$NOCANCEL$UNIX2003 + 68
3 libSystem.B.dylib 0x91472c00 abort + 92
4 …GAME 0x00800918 HandleSignal(int, __siginfo*, void*) + 40
5 libSystem.B.dylib 0x913d5898 _sigtramp + 64
Thread 2:
0 libSystem.B.dylib 0x913560f8 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x91399214 _pthread_cond_wait + 1320
2 com.apple.Foundation 0x90dd21a0 -[NSCondition waitUntilDate:] + 384
3 com.apple.Foundation 0x90dd1fcc -[NSConditionLock lockWhenCondition:beforeDate:] + 268
4 com.apple.AppKit 0x939159cc -[NSUIHeartBeat _heartBeatThread:] + 664
5 com.apple.Foundation 0x90d94d84 NSThread__main + 1004
6 libSystem.B.dylib 0x91397f70 _pthread_start + 316
Thread 3:
0 libSystem.B.dylib 0x9135ca8c __semwait_signal + 12
1 libSystem.B.dylib 0x91399318 _pthread_cond_wait + 1580
2 libGLProgrammability.dylib 0x95193b68 glvmDoWork + 120
3 libSystem.B.dylib 0x91397f70 _pthread_start + 316
Thread 1 crashed with PPC Thread State 32:
srr0: 0x914602ac srr1: 0x0000d030 dar: 0x0163c00c dsisr: 0x40000000
r0: 0x000001a7 r1: 0xf007f9b0 r2: 0xa02393c0 r3: 0x0000003c
r4: 0x00000000 r5: 0x00000001 r6: 0x00000001 r7: 0x00000000
r8: 0x00989680 r9: 0x00989680 r10: 0x913a08b4 r11: 0xa023d7fc
r12: 0x9145fcc8 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000000 r25: 0xa0237e44 r26: 0x01187ec4 r27: 0xf007fbe0
r28: 0xf007fbc0 r29: 0xf007fa48 r30: 0x00000000 r31: 0x9145fcdc
cr: 0x42002028 xer: 0x00000000 lr: 0x9145fd7c ctr: 0x9145fcc8
vrsave: 0x00000000
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0x97806000 - 0x9782efff libxslt.1.dylib ??? (???) <82421418f81b9b6c63529215a3612ab0> /usr/lib/libxslt.1.dylib
0x9782f000 - 0x9782fffa com.apple.CoreServices 32 (32) <42b6dda539f7411606187335d9eae0c5> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x97b52000 - 0x97b71ffb com.apple.CoreVideo 1.6.1 (48.6) /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x97b72000 - 0x97ba7fff com.apple.AE 402.3 (402.3) <75725936d014fd3ca2553d18b784b99b> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x97bd9000 - 0x97be1fff libbsm.dylib ??? (???) /usr/lib/libbsm.dylib
0x97be2000 - 0x97c3fffb com.apple.HIServices 1.7.1 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x97c40000 - 0x97d54ffa com.apple.vImage 3.0 (3.0) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x97d55000 - 0x97da4fff libGLImage.dylib ??? (???) <2e1f2a2625064149d209ec19e52d0384> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x97dd7000 - 0x97e87fff com.apple.QD 3.11.57 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0xfffec000 - 0xfffeffff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff8000 - 0xffff9703 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib
would it be possible for you to provide a test-file/link that people with the same OS could try it on?
– BerggreenDKWhat is the error produced? (and I changed your title, which was not a question)
– WazThe game was built on Mac Pro Mac OS Snow Leopard version 10.6.8. Thanks CSDG
– UniteMage