Hi,
I am facing some issues when trying to build the game and then run through CLI (headless) on Docker image to capture frames from my game (moving camera).
I tried to build with Linux Server and then start the capture but still the same issue. I have done this:
docker run -it --rm --gpus all my_image bash
following this:
and this:
But still have the following errors:
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: ‘Universal Render Pipeline/Particles/Lit’ - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Universal Render Pipeline/Particles/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: ‘Universal Render Pipeline/Particles/Lit’ - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
UnloadTime: 0.628234 ms
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
etc…
Is this a unity bug? I am using unity version 2022.3.41f1
thanks