I’m using the unity service to manipulate my cloud saves, and when I try to get a value from the cloud save it returns Unity.Services.CloudSave.Internal.Http.JsonObject instead of returning the expected value.
public static HashSet<string> SaveValues = new()
{
"Money"
}
public async Task LoadData()
{
Dictionary<string, Unity.Services.CloudSave.Models.Item> savedData = await CloudSaveService.Instance.Data.Player.LoadAsync(SaveValues);
var results = await CloudSaveService.Instance.Data.Player.LoadAllAsync();
Debug.LogWarning("SAVEEE:" + results["Money"].Value);
}
Cloud Save 3.0.0 · October 03, 2023