Hi. I’m trying to play fullscreen video on Android like that:
Handheld.PlayFullScreenMovie(Application.streamingAssetsPath + "/video.mp4", Color.black, FullScreenMovieControlMode.Minimal, FullScreenMovieScalingMode.None);
Video file is placed in StreamingAssets folder. After calling this function on start console gives me following error:
Video: [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType argument does not refer to a valid native window.
Unity 5.1.1. Tested on three different devices. This is a bug?