Hello, I’m new to unity and I’ve tried to build my game to support x64 devices.
However I get an error from IL2CPP.
Error Log:
Failed running C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\Hamza Hathoute\Desktop\Unity\Projects\PathGame\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\Hamza Hathoute\Desktop\Unity\Projects\PathGame\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.1.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.1.7f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Hamza Hathoute/Desktop/Unity/Projects/PathGame/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/Hamza Hathoute/Desktop/Unity/Projects/PathGame/Temp/StagingArea/Il2Cpp/il2cppOutput"
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\Hamza Hathoute\Desktop\Unity\Projects\PathGame\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Hamza Hathoute\Desktop\Unity\Projects\PathGame\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
---> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
---> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The specified executable is not a valid application for this OS platform.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---
stderr:
Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)