When I try to build WebGL, I get 2 long errors. One is:
Win32Exception: ApplicationName=‘“M:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe”’, CommandLine=‘“M:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc” -Oz -s NO_EXIT_RUNTIME=1 -o “M:/Unity Projects/Space Invaders reborn/Space Invaders reborn/Assets/…/Temp/StagingArea/Data\Native\UserAssembly.bc” @“C:\Users\User\AppData\Local\Temp\tmp70d699d3.tmp”’, CurrentDirectory=‘M:/Unity Projects/Space Invaders reborn/Space Invaders reborn/Assets/…/Temp/EmscriptenWork’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33)
NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:42)
NativeCompiler.Execute (System.String arguments, System.String compilerPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26)
UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.LinkObjects (IEnumerable1 sources, System.String outfile) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.MultiThreadedCompile (System.String outfile, IEnumerable
1 sources, IEnumerable1 includePaths, Boolean exceptionSupport) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable
1 sources, IEnumerable1 includePaths, IEnumerable
1 libraries, IEnumerable1 libraryPaths) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:290) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action
1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
and the other is:
Error building Player: Win32Exception: ApplicationName=‘“M:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe”’, CommandLine=‘“M:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc” -Oz -s NO_EXIT_RUNTIME=1 -o “M:/Unity Projects/Space Invaders reborn/Space Invaders reborn/Assets/…/Temp/StagingArea/Data\Native\UserAssembly.bc” @“C:\Users\User\AppData\Local\Temp\tmp70d699d3.tmp”’, CurrentDirectory=‘M:/Unity Projects/Space Invaders reborn/Space Invaders reborn/Assets/…/Temp/EmscriptenWork’
I have no idea what they mean. I’m using Windows 7 32-bit.
Someone please help.
Case number: 690579