102 errors occurred while building using xcode 4. Not able to remove the errors
Below shown are the errors:
Undefined symbols for architecture armv7:
“UnityDidAccelerate(float, float, float, double)”, referenced from:
-[AppController accelerometer:didAccelerate:] in AppController.o
“ForceInclude_RenderSettings()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_AudioClip()”, referenced from:
RegisterAudioClasses() in RegisterClasses.o
“ForceInclude_WorldParticleCollider()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_PlayerSettings()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_RaycastCollider()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_TrailRenderer()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“UnityPause(bool)”, referenced from:
-[AppController applicationWillResignActive:] in AppController.o
-[AppController applicationDidBecomeActive:] in AppController.o
“ForceInclude_AnimationManager()”, referenced from:
RegisterAnimationClasses() in RegisterClasses.o
“_mono_aot_register_module”, referenced from:
RegisterMonoModules() in RegisterMonoModules.o
“iphone::KeyboardOnScreen::Init()”, referenced from:
-[AppController startUnity:] in AppController.o
“ForceInclude_ParticleRenderer()”, referenced from:
RegisterParticleClasses() in RegisterClasses.o
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_EllipsoidParticleEmitter()”, referenced from:
RegisterParticleClasses() in RegisterClasses.o
RegisterRenderingClasses() in RegisterClasses.o
“UnityCleanup()”, referenced from:
-[AppController applicationWillTerminate:] in AppController.o
“ForceInclude_EditorExtension()”, referenced from:
RegisterAuxClasses() in RegisterClasses.o
“ForceInclude_Shader()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_FlareLayer()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“iphone::SetScreenOrientation(iphone::ScreenOrientation)”, referenced from:
-[AppController startUnity:] in AppController.o
“UnityPlayerLoop()”, referenced from:
-[AppController Repaint] in AppController.o
“ForceInclude_BaseBehaviourManager()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
“ExportUtils()”, referenced from:
RegisterMonoModules() in RegisterMonoModules.o
“ForceInclude_MeshCollider()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_Texture3D()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_WheelCollider()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_Light()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Font()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Halo()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Cubemap()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_RenderTexture()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_SkinnedMeshRenderer()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“UnityInputProcess()”, referenced from:
-[AppController Repaint] in AppController.o
“ForceInclude_Texture()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“UnitySendTouchesCancelled(NSSet*, UIEvent*)”, referenced from:
-[EAGLView touchesCancelled:withEvent:] in AppController.o
“ForceInclude_PhysicsManager()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_CGProgram()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_AudioManager()”, referenced from:
RegisterAudioClasses() in RegisterClasses.o
“ForceInclude_ParticleAnimator()”, referenced from:
RegisterParticleClasses() in RegisterClasses.o
“ForceInclude_HaloManager()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“UnityInitApplication(char const*)”, referenced from:
-[AppController startUnity:] in AppController.o
“ForceInclude_BoxCollider()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“Unity::ForceInclude_Joint()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_Rigidbody()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_CapsuleCollider()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“_mono_dl_register_symbol”, referenced from:
RegisterMonoModules() in RegisterMonoModules.o
“UnitySetAudioSessionActive(bool)”, referenced from:
-[AppController applicationWillResignActive:] in AppController.o
-[AppController applicationDidBecomeActive:] in AppController.o
“ForceInclude_PipelineManager()”, referenced from:
RegisterAuxClasses() in RegisterClasses.o
“Unity::ForceInclude_CharacterJoint()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_QualitySettings()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_MonoBehaviour()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
“ForceInclude_Skybox()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Collider()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_ConstantForce()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_TextMesh()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Renderer()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Pipeline()”, referenced from:
RegisterAuxClasses() in RegisterClasses.o
“UnitySendTouchesMoved(NSSet*, UIEvent*)”, referenced from:
-[EAGLView touchesMoved:withEvent:] in AppController.o
“ForceInclude_ParticleEmitter()”, referenced from:
RegisterParticleClasses() in RegisterClasses.o
“ForceInclude_MeshParticleEmitter()”, referenced from:
RegisterParticleClasses() in RegisterClasses.o
RegisterRenderingClasses() in RegisterClasses.o
“_mono_ficall_flag”, referenced from:
RegisterMonoModules() in RegisterMonoModules.o
“ForceInclude_MeshFilter()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_MonoScript()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
“ForceInclude_MonoManager()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
“ForceInclude_BehaviourManager()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
“ForceInclude_LensFlare()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_AudioSource()”, referenced from:
RegisterAudioClasses() in RegisterClasses.o
“ForceInclude_Projector()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“_mono_aot_only”, referenced from:
RegisterMonoModules() in RegisterMonoModules.o
“ForceInclude_PhysicMaterial()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“Unity::ForceInclude_FixedJoint()”, referenced from:
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_LateBehaviourManager()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
“ForceInclude_Animation()”, referenced from:
RegisterAnimationClasses() in RegisterClasses.o
“ForceInclude_Mesh()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Behaviour()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
“ForceInclude_LineRenderer()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Flare()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_Filter()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“ForceInclude_FixedBehaviourManager()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
“ForceInclude_AudioListener()”, referenced from:
RegisterAudioClasses() in RegisterClasses.o
“ForceInclude_HaloLayer()”, referenced from:
RegisterRenderingClasses() in RegisterClasses.o
“UnitySendTouchesBegin(NSSet*, UIEvent*)”, referenced from:
-[EAGLView touchesBegan:withEvent:] in AppController.o
RegisterDynamicsClasses() in RegisterClasses.o
“ForceInclude_DelayedCallManager()”, referenced from:
RegisterManagerClasses() in RegisterClasses.o
ld: symbol(s) not found for architecture armv7
collect2: ld returned 1 exit status