Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --no-colors --prebuiltbuildprogram=“C:\Program Files\Unity\Hub\Editor\2020.3.23f1\Editor\Data\il2cpp/build/BeeSettings/offline/artifacts/buildprogram/buildprogram.exe”
stdout:
error: ��⮤ �� ������: “System.Collections.Generic.IEnumerable1<!!0> System.Linq.Enumerable.Append(System.Collections.Generic.IEnumerable
1<!!0>, !!0)”. (System.MissingMethodException)
at Bee.Core.DynamicLoader.GetAllTypesInAssemblies
at Bee.Core.DynamicLoader.FindAndCreateInstanceOfEachInAllAssemblies
at Bee.StandaloneBeeDriver…cctor
at Bee.StandaloneBeeDriver.RealMain
at Bee.StandaloneBeeDriver.Main
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <ad50112e30b445fdbf80d5814c3cbcf6>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo) (at <ad50112e30b445fdbf80d5814c3cbcf6>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <ad50112e30b445fdbf80d5814c3cbcf6>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <ad50112e30b445fdbf80d5814c3cbcf6>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <04fd49fe433b413dbaa78a3164f6959b>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <04fd49fe433b413dbaa78a3164f6959b>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <04fd49fe433b413dbaa78a3164f6959b>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <04fd49fe433b413dbaa78a3164f6959b>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Build completed with a result of ‘Failed’ in 29 seconds (28986 ms)
Build completed with a result of ‘Failed’ in 29 seconds (28986 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)