Hi!
I created a Canvas in a scene and I needed to keep it in the next scene of my game, so I used the function DontDestroyOnLoad and it works perfectly, but the problem is that Canvas doesn’t show in the screen, since the location is not correct. I send you an image with the inspector of Canvas gameobject.
Thanks!!!

what type of canvas are you using?
So a overlay canvas? That is the one created by default
if so then what do you mean the location isn’t correct as it doesnt care about the position to draw it just draws everything with respect to the canavs so should just work.
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Yes, it is correct.
The problem was that some GUI components of canvas have been deactivated and I had forgotten create the Event System again 