Error with custom models in Character Customization Example

Hi. I am trying to make a customization system just like in the character customization example. My problem is that as soon as i change to my character, the character appears but not the random character but themesh with every shirt,pants,shoes and so on. And also the animation isnt playing. My main problem is that when i want to change somethin on my player the preview stops and i get an error
“KeyNotFoundException: The given key was not present in the dictionary.” . I made everythin like in the example, i made the materials and assetbundles. I am not a programmer, i am a modeler so pls help if someone knows what could be the problem

i dont know if thats related but i think it could be becouse of the way i named my meshes. Inamed them like : shirt1,shirt2, pants1,pants2… in the guide it said to name them like shirt-1, shirt-2…but i dont know how to do that becouse maya automaticaly converts “shirt-1” to “shirt_1”. i dont know if thats the problem

EDIT:
Now i saw that the character from the customization example has the names of the meshes like:

faceFBXASC0451
faceFBXASC0452

…is there some weird naming patrtern that i must follow?

Can you post the code you are using to construct the characters? (Or is it the same code used in the customisation example?)

For some time i left the character customization project and did some other stuff. I was using the script from the example and i found out some things about the character customization.

When you do the meshes in maya the name must be:
“part of thecharacter”-“variation”, for example
“face-1”, “face-2” , “shirt-1”, “shirt-2”…
The problem is that in maya you can put the “-” sign in the name of an object so you need to put the ASCII code. So if you want to put the “-” sign in the name of an object you need to write “FBXASC045” so “face-1” becomes “faceFBXASC0451”, “face-2” becomes “faceFBXASC0452” and so on. I renamed my objects like that and the character customization example is working now.