I’m working on a project and am using probe volumes.
Whenever I load a scene or compile code, I get the Errors below:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.ProbeReferenceVolume.UpdateActiveRequests (UnityEngine.Rendering.CommandBuffer cmd) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Streaming.cs:1311)
UnityEngine.Rendering.ProbeReferenceVolume.CleanupStreaming () (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Streaming.cs:390)
UnityEngine.Rendering.ProbeReferenceVolume.Cleanup () (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.cs:1079)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Dispose (System.Boolean disposing) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:298)
UnityEngine.Rendering.RenderPipeline.Dispose () (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RenderPipelineManager.CleanupRenderPipeline () (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
This points to my Render Pipeline Asset when I click the error but I cannot, for the life of me, figure out exactly what is happening and why I would get these errors.
Any Help is appreciated.