Error with ProbeReferenceVolume during UpdateActiveRequests

I’m working on a project and am using probe volumes.
Whenever I load a scene or compile code, I get the Errors below:

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.ProbeReferenceVolume.UpdateActiveRequests (UnityEngine.Rendering.CommandBuffer cmd) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Streaming.cs:1311)
UnityEngine.Rendering.ProbeReferenceVolume.CleanupStreaming () (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Streaming.cs:390)
UnityEngine.Rendering.ProbeReferenceVolume.Cleanup () (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.cs:1079)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Dispose (System.Boolean disposing) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:298)
UnityEngine.Rendering.RenderPipeline.Dispose () (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RenderPipelineManager.CleanupRenderPipeline () (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)

This points to my Render Pipeline Asset when I click the error but I cannot, for the life of me, figure out exactly what is happening and why I would get these errors.

Any Help is appreciated.

Which version of Unity exactly?

It’s a bit tricky to tell what is going wrong from just the error message. Does the error block you from using APV?

If so, you should consider filing a bug report with your project or scene so we can investigate on our side.

The exact version I’m using is 6000.0.30f1

I am ready to provide any logs or files that you could use.
My next step is to update Unity to whatever the latest update is.

And to answer your other question (sorry), I am not prevented from using APV, or at least nothing seems to be misbehaving.

I am trying to iron out every error I can right now because my builds have been failing due to another error where Unity CIL Linker is unable to resolve nunit.framework. This seems to be something to do with Unity stripping out unused assemblies and removing test frameworks during builds.
I don’t believe I am using any tests in production code, but that’s an issue for another thread.

You can send me your editor log Unity - Manual: Log files reference which might give a better idea. The step after that would be send the project.

Feel free to post here if updating your unity version resolves the issue