Error with RPC call in WebPlayer only U3

The web assembly comes out error:
Internal RPC error. Network ID used for static RPC function, function incorrectly called.

(Filename: … \ … \ Runtime \ Network \ NetworkManager.cpp Line: 2500)
in editore not. Who ever faced?

Are you actually using RPC code in your project or has this come completely out of the blue? Can you give any more detail about what happens in the game and when the error occurs?

During the tests, found that the error occurs after the scene fetch assetBandle with video. One of these days will try to collect the test project.

I’m having exactly this same issue. I added a video texture to the game (which is not streamed, so I don’t think I use asset bundles) and started getting this error on the server when a client tried to connect.

Removing the video fixed the issue.

Super weird!

For us it’s not a deal breaker… we were just using the video for an animated torch, so it should be easy to switch to a series of texture frames.

But still… super weird!