Playing around with the new Output particle URP lit Quad output node.
I created a new VFX Shader Graph, and slot it into the Shader Graph slot in the Output node, and I get this error:
You must use a lit vfx master node with a lit output
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
As far as I understand master nodes are no longer in use, right? is this just an old error message that needs to be removed?
UPDATE: I think the error message is wrong/needs updating, but this error can be fixed by just changing the type on the shadergraph to Lit