if (Input.GetMouseButtonDown(0)) {
water = Instantiate(Flame, ShootFromHere.position, transform.rotation);
water.transform.position = ShootFromHere.position;
}
else if (Input.GetMouseButtonUp(0)) {
water.ParticleEmitter.minEmission = 0.0;
water.ParticleEmitter.maxEmission = 0.0;
Destroy(water.gameObject);
}
UnityEngine.transform.ParticleEmitter not found…
Why not?
btw var water is declared at top.