Error....

if (Input.GetMouseButtonDown(0)) {
water = Instantiate(Flame, ShootFromHere.position, transform.rotation);
water.transform.position = ShootFromHere.position;
}
else if (Input.GetMouseButtonUp(0)) {
water.ParticleEmitter.minEmission = 0.0;
water.ParticleEmitter.maxEmission = 0.0;
Destroy(water.gameObject);
}

UnityEngine.transform.ParticleEmitter not found…

Why not?

btw var water is declared at top.

Lower-case P “particleEmitter”.

facepalm

thanks.