NullReferenceException: Object reference not set to an instance of an object
what does this error mean?
objectDisplay.ViewObject(transform.gameObject, treeHealth, MaxTreeHealth, 0.25f);
the line with the function call
public void ViewObject(GameObject displayedObject, int objectHealth, int objectMaxHealth, float objectResurs)
the line with the function declaration
it means some variable you used didnt get set to anything so it couldnt do itā¦ in the case likely objectDisplay
1 Like
Ryiah
May 11, 2024, 9:22pm
3
A variable or field on that line currently has a value of null
.
I understand this, but as a transform.The GameObject can be empty if it is the object to which the script is attached
Ryiah
May 11, 2024, 10:09pm
5
Itās most likely not the transform. Weād have to see actual code to be able to help more.
I am having a doubt, can I ask a question?
Please donāt necro-post. If you have a new question, make a new post. Itās FREE!!
If all you have is a null reference, you donāt need to post because:
The answer is always the sameā¦ ALWAYS!
How to fix a NullReferenceException error
https://forum.unity.com/threads/how-to-fix-a-nullreferenceexception-error.1230297/
Three steps to success:
Identify what is null ā any other action taken before this step is WASTED TIME
Identify why it is null
Fix that
If you have an actual question, when you post, remember we cannot read your mind and we cannot see your screen.
How to report your problem productively in the Unity3D forums:
How to report a problem in the Unity3D forums ā PLBM Games
This is the bare minimum of information to report:
what you want
what you tried
what you expected to happen
what actually happened, log output, variable values, and especially any errors you see
links to actual Unity3D documentation you used to cross-check your work (CRITICAL!!!)
The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you havenāt put effort into finding the documentation, why should we bother putting effort into replying?
If you post a code snippet, ALWAYS USE CODE TAGS:
The error āNullReferenceException: Object reference not set to an instance of an objectā indicates that objectDisplay
in objectDisplay.ViewObject()
is likely null when the method is called. Ensure objectDisplay
is initialized properly before invoking ViewObject
. Check initialization or assignment of objectDisplay
in your code. As a student with a packed schedule, I often struggle to keep up with my assignments. Thatās when I discovered https://domypaper.com/ Their professional writers have consistently delivered high-quality papers on time. If youāre looking for reliable academic help, give them a try!
How to use code tags: Using code tags properly
Ok, thanks.
Please donāt necro-post. If you have a new question, make a new post. Itās FREE!!
If all you have is a null reference, you donāt need to post because:
The answer is always the sameā¦ ALWAYS!
How to fix a NullReferenceException error
https://forum.unity.com/threads/how-to-fix-a-nullreferenceexception-error.1230297/
Three steps to success:
Identify what is null ā any other action taken before this step is WASTED TIME
Identify why it is null
Fix that
If you have an actual question, when you post, remember we cannot read your mind and we cannot see your screen.
How to report your problem productively in the Unity3D forums:
http://plbm.com/?p=220
This is the bare minimum of information to report:
what you want
what you tried
what you expected to happen
what actually happened, log output, variable values, and especially any errors you see
links to actual Unity3D documentation you used to cross-check your work (CRITICAL!!!)
The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you havenāt put effort into finding the documentation, why should we bother putting effort into replying?
If you post a code snippet, ALWAYS USE CODE TAGS:
How to use code tags: https://discussions.unity.com/t/481379