Errors after adding OpenFeint...Please help!

Hi. I’m having trouble getting things to compile correctly. I am using Unity 3 and the supplied plugin from OpenFeint. I build in Unity and I got the message that OpenFeint has been successfully integrated. When I tried to build I got errors about missing references so I checked to make sure all of the proper frameworks were added. AddressBook and AddressBookUI were not there, so I added them manually. I tried to build and I got fewer errors. The only other framework to add was GameKit, which it says is optional. I added it anyway and then everything built successfully, but when it ran it on the device it stopped and I see a message “_dyld_dyld_fatal_error”. If I stop it and then try to run it on the device it opens the splash screen an immediately closes. I went through the readme file again and checked every single setting it mentions and they are all set correctly. I’m building on my ipad. What could be the problem here? I’m following all the instructions to the T.

Thanks

-John

I figured it out in case anybody was wondering or runs into the same problem. It was just that the GameKit framework needed to we weak linked