Hey guys,
I just upgraded my project to HDRP.
Now my console gives me critical errors:
RenderTexture.Create failed: requested size is too large.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Cascade Shadow atlasing has failed, only one directional light can cast shadows at a time
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
The errors come for each mesh in the scene.
I ran the HDRP wizard and the shaders are looking okay.
Any ideas? Restart didn’t help either.
Thanks a lot <3