Errors: can`t use physics package && Require team license!

Hi…
I have a lot of problems with unity but I will try to make it short i was really struggling…

i can`t upload more than 5 pic here so i add all of it in one folder

1- I was using unity 2020.3.5 before about one year and every thing was fine.
I change my internal hard disk and unity was doing fine too ( I don`t know if this information could help or not)

2- I download unity 20201.3
when I do that I had this error in unity hub
Unity is already in the list. You cannot locate the same version.

3- same time when I tried to use unity 2020.3.5 OR 2020.1.3 i can`t use any physics component in pictures(Error1, Error2 Error3, Error4 ) ** in the attached file.

4- i tried to upgrade unity and i downloaded different version from 2020 -same Error nothing change.

5- tried older version unity 2019.4.29 this time I get different Errors (Error7 ) the packages was fine, but I cant use material(Error 9), cant modify any prefab (Error10)
when I make material from different version unity 20201.3 that has the error package and copy the material folder to my current project in 2019.4.29 and add the material in the scene … i get more than 1000 error ERROR same in (Error7). when i play the game … the game froze because it is always pause because of the Error.

. when i try 2021 version i get Error in pic(Error5) unity won`t even open

6- I tried with the support team they say i should try here i report a bug too but didn`t solve i report again and waiting now…

7- I also notice I don`t have personal version of unity even when my license is personal… In all unity ver I installed .(ERROR8)

8- all new project have the same Error.

what I tried to do is:

1- delete the library folder.
2- reinstall unity
3- downgrade unity hub ( i was using latest ver unity hub 2.4.5), i tried also 3.0.0.0-beta.2.
4- down/up-grade unity.
5- reinstall unity when proxy and firewall OFF
6- reinstall windows about 5 times
7- enable / disable the ethernet.
8- active the license manually and automatically.
9- make 2 different new accounts.
10- delete all the accounts
11- open new accounts again
12- tried to install unity in flash memory.
13- delete all the assets from the store.

all of it didn`t work

I tried also 2020.1.1 and 20201.2 it worked for couple days and i didn`t even touch the package same Error shows again.

I screen shot the package Errors from 2020.1.1 but in all 2020.x.x the same

I don`t have other device to try on

what should I do?

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MethodAccessException: Requires team license
UnityEditor.AssetModificationProcessorInternal.RequireTeamLicense () (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.AssetModificationProcessorInternal.GetIsOpenForEditMethods () (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.AssetModificationProcessorInternal.IsOpenForEditViaScriptCallbacks (System.String assetPath, System.String& message) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.AssetModificationProcessorInternal.IsOpenForEdit (System.String assetPath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.AssetDatabase.IsOpenForEdit (System.String assetOrMetaFilePath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.AssetDatabase.IsMetaFileOpenForEdit (UnityEngine.Object assetObject, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject, System.String& message) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.Editor.IsOpenForEdit (System.String& message) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.UIElements.EditorElement.DrawEditorLargeHeader (UnityEditor.Editor[ ] editors, System.Boolean& wasVisible) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[ ] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at :0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Boolean straightY, System.Single pixelsPerPoint, System.Exception& immediateException) (at :0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.UIElements.PanelClearFlags clearFlags) (at :0)
UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection) (at :0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at :0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at :0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at :0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at :0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at :0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at :0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <023156577e4f4156adf0f4b3a3fedf85>:0)

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Assets\3DPlayer\PlayerJump.cs(11,13): error CS1069: The type name ‘Rigidbody’ could not be found in the namespace ‘UnityEngine’. This type has been forwarded to assembly ‘UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ Enable the built in package ‘Physics’ in the Package Manager window to fix this error.


7417550–907445–Error.rar (1.33 MB)

eu estou literalmente com o mesmo problema e não consegui arrumar sei mais o que fazer, se mesmo como resolver isso pode me ajudar?:frowning: