Errors CS1525 and CS8025....

Hey ! Says I have a error CS1525: Unexpected symbol ‘}’ on line 63 and followed by a error CS8025: Parsing error on line 64…I dont understand why. any help? (line 63 and 64 are the ones in the end with the “}” )

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
public float speed = 6f;

	Vector3 movement;
	Animator anim;
	Rigidbody playerRigidbody;
	int floorMask;
	float camRayLength = 100f;

	void Awake()
	{
		floorMask = LayerMask.GetMask ("Floor");
		anim = GetComponent <Animator> ();
		playerRigidbody = GetComponent<Rigidbody> ();

}



void FixedUpdate () 
	{
	float h = Input.GetAxisRaw ("Horizontal");
	float v = Input.GetAxisRaw ("Vertical");

	Move (h, v);
	Turning ();
	Animating (h, v);

}

	void Move (float h, float v)
	{
	movement.Set (h, 0f, v);

	movement = movement.normalized * speed * Time.deltaTime;

	playerRigidbody.MovePosition (transform.position + movement);
}
	void Turning ()
	{
		Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
		RaycastHit floorHit;

		if (Physics.Raycast (camRay, out floorHit, camRayLength, floorMask)) 

	{
			Vector3 playeToMouse = floorHit.point - transform.position;
			playerToMouse.y = 0f;

			Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
			playerRigidBody.MoveRotation (newRotation);

	}
}

	void Animating(float h, float v)
	{
		bool walking = h != 0f || v != 0f;
		anim.SetBool ("IsWalking", walking)
}

}

You’ve messed up with casing and missed one semicolon. Here is the corrected code:

using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public float speed = 6f;
    Vector3 movement;
    Animator anim;
    Rigidbody playerRigidbody;
    int floorMask;
    float camRayLength = 100f;

    void Awake()
    {
        floorMask = LayerMask.GetMask("Floor");
        anim = GetComponent<Animator>();
        playerRigidbody = GetComponent<Rigidbody>();
    }
    void FixedUpdate()
    {
        float h = Input.GetAxisRaw("Horizontal");
        float v = Input.GetAxisRaw("Vertical");
        Move(h, v);
        Turning();
        Animating(h, v);
    }
    void Move(float h, float v)
    {
        movement.Set(h, 0f, v);
        movement = movement.normalized * speed * Time.deltaTime;
        playerRigidbody.MovePosition(transform.position + movement);
    }
    void Turning()
    {
        Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit floorHit;
        if (Physics.Raycast(camRay, out floorHit, camRayLength, floorMask))
        {
            Vector3 playerToMouse = floorHit.point - transform.position;
            playerToMouse.y = 0f;
            Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
            playerRigidbody.MoveRotation(newRotation);
        }
    }
    void Animating(float h, float v)
    {
        bool walking = h != 0f || v != 0f;
        anim.SetBool("IsWalking", walking);
    }
}